Diddykong08
Smash Cadet
- Joined
- Nov 30, 2007
- Messages
- 43
I'm just hopin sakurai releases him real soon...possibly tomorrow???
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agreed, i definately would like to do that as well. ever since DKC i've liked krool betterI hope K. Rool gets in, i want to beat up Bowser with K. rool.
I like the current one in the main post more.um could people judge between the move set on the thread and DiddyKong08, on which one shld be official? It's too hard for me to decide
You have a pretty decent move set here but I think he should be invisable till he gets hit. That work a lil better. But as for the Final smash, I love the idea that he's invisable the whole time and that cannon balls far from the air n all but I also think adding the purple slow down would help make it hard to dodge. But maybe that'd be a lil much. But the invisability is a good add on to the cannon final smash.Ok, i've finally have finished my K. Rool moveset that may or may not be different from other people's ideas. This will only contain his smash attacks, his special moves, and i'll include his final smash.
Smash Attacks:
Left/Right Smash Attack: takes his side and rams it into the opponent NOT HIS SHOULDER
Up Smash: Whips his head, headbutting the opponent while having his crown fly off his a two-hit type combo
Down Smash: Takes both of his hands and smashes them into the ground creating a shockwave (similar to the one that he does in DK64) doing damage dependent on how long you charge the attack
Standard A: throws his crown in a boomerang fashion doing minimal damage
B Attacks:
Standard B: Takes out his blunderbuss and shoots either a cannonball, spikedball which both do good damage, blue material that freezes the opponent but does no damage, red material that reverses the opponents actions while doing no damage, and purple material that slows the opponent down but does no damage. All of the material things last from 3-6 seconds.
B left/right: Again, He takes out his blunderbuss and he moves like he did in DKC 2 using it as a propeller, having fire come out of the end and moving from left to right doing damage to whoever gets in the way.
Down B: Turns invisible, as he's done in DKC 1-3 and DK64 and he stays invisible from 5-7 seconds and while he's invisible, his stats get doubled for that time period.
Up B: Many people have argued whether to use the jet pack or something else because where would the jet pack be placed? I have a different arguement that uses a different option from the jet pack that K. Rool uses in DKC 3 so here is what I have come up with. He takes out his blunderbuss and fires three cannonballs to the ground creating a pretty decent sized air-blast out of the end of the blunderbuss, shooting K. Rool up in the air. Anyone that is in the way of the cannonballs gets damage and anyone that hits K. Rool when in the air will receive damage.
FINAL SMASH: K. Rool's FS is a comibination of his personas throughout his major games. First, K. Rool goes completely invisible and starts jumping up and down (you can see this by the ground shaking, which stuns any opponent in they way) and cannonballs and spiked cannonballs fall from the sky at random, creating mass damage to anyone that gets hit. While all of this is happening, K. Rool can attack ANYONE while he's invisible and his attack stats have tripled to have maximum damage on his opponents. His FS lasts for a decent amount of time, typically how normal FS's last.
I felt that I could not think of any air attacks for I probably wouldn't be unoriginal. I wanted my moveset to be as different as possible which I feel like I have succeeded in that department.
If anyone has any comments or thoughts of changing or tweaking things, feel free to post your opinion. K. ROOL FOR BRAWL!!
PS: K. Rool stage coming up next...
This is my moveset I posted a couple pages back. I didn't get much feedback so can some of you please tell me what you think?B- musket- K.Rool takes out the musket and fires a single shot. The attack has some lag and is quite slow but is very powerful and makes an explosion on impact.
Smash B- blind fury- K. Rool closes his eyes and swings his arm around like an idiot while running foward. This move is a homage to when he got the giant light stuck on his head in his DK64 fight.
Down B- Grenade- K.Rool tosses one of the orange grenades from DK64. Sometimes he will accidently throw a dud that doesn't explode and does only one damage with no knockback.
B up- Updraft- this is a response to the guy I quoted above's point about the cape taking away the chance of the jetpack. K.Rool catches an updraft with his cape that sends him upward a little. He can not glide due to his weight but he is invincible while doing this move.
Final smash- King Krusha uppercut- K.Rool turns invisible and appears in front of one random enemy uppercutting them. This is the same move he did to Chunky in the 64 fight except you can't see his shadow and anticipate his movements.
I'd do A attacks and what not but those are always generic physical attacks anyway.
Haha, I like your moveset; maybe because I loved the DK64 final boss battle.This is my moveset I posted a couple pages back. I didn't get much feedback so can some of you please tell me what you think?
Please tell me what page it is on?This is my moveset I posted a couple pages back. I didn't get much feedback so can some of you please tell me what you think?
Only thing I disagree with in your moveset is the Down + b.up b - helicopterpad
side b - musket fire
normal b - throws crown boomerang
down b - krushas people with his fists, simlar to DK's except instead of slaps it's fists with boxing gloves.
I like the moveset, but I think that his down b should be another musket shot, firing these energy blasts that invert your movements. If you charge it, then the blast moves in spiral, like in DKC2.up b - helicopterpad
side b - musket fire
normal b - throws crown boomerang
down b - krushas people with his fists, simlar to DK's except instead of slaps it's fists with boxing gloves.
His FS should be the Blast-O-Matic from Donkey Kong 64, or KAOS from Donkey Kong Country 3.Also, what do you suggest for his FS?
yes but i aim in my moveset to have atleast one move from each of K. Rool personas, and Krusha is ahard oneOnly thing I disagree with in your moveset is the Down + b.
Sakurai said no clones or clone-like moves. Change that and I'll be satisfied.
Also, what do you suggest for his FS?
Ahh, didn't notice that...yes but i aim in my moveset to have atleast one move from each of K. Rool personas, and Krusha is ahard one
thanks for the krusha pix, unfortunately myu brpadband is out, and it will take ageas for it to load but thanksAhh, didn't notice that...
For Krusha K. Rool, maybe he could do the "Jump up and sit down move" with a shockwave as he did in the ring of the final battle of DK64. The shockwaves could get increasingly bigger as he does it, but it only grows to a certain point.
Theres a Krusha K. Rool pic for the first post in the thread until we get in the better one, did my best with sharpening it; was very blurry when I first got it.
Yes, that's Krusha's best special move, this could be his down b.Ahh, didn't notice that...
For Krusha K. Rool, maybe he could do the "Jump up and sit down move" with a shockwave as he did in the ring of the final battle of DK64. The shockwaves could get increasingly bigger as he does it, but it only grows to a certain point..
Yeah.Yes, that's Krusha's best special move, this could be his down b.
Although I think that Krusha's participation in K. Rool's moveset should be only in Smash Attacks.
Just tell Andy you want to join.cool how do i join?
Yes, that's what I'm thinking.Yeah.
F Smash - An immediate jab in front of K. Rool with the boxing glove.
D Smash - Does the Jump and Sit move, creating a small shockwave which expands both ways horizontally.
U Smash - Throws a boxing glove just a bit overhead, reaching no more than Marth's Up + Smash attack, just like he tried to get Diddy down from the ceiling in the DK64 final boss battle.
That would be something like the Krusha smash moveset, however I would prefer if both the smash attacks and specials were integrated through all his forms. (each version of K. Rool get's their special attack/smash attack)