Cobrevolution
Smash Master
that's what i mean, yeah, bad wording or w/e on my partOn controller you need to make a quarter circle and on keyboard you need to alternate between two keys (at least, depending on the direction you want to go to).
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that's what i mean, yeah, bad wording or w/e on my partOn controller you need to make a quarter circle and on keyboard you need to alternate between two keys (at least, depending on the direction you want to go to).
I am.i don't think anyone is in disagreement over the fact that the potential for DI is better on kb because of the instant snap back to neutral in between directions.
What do you mean? Assuming slide DI for a combo is done by wiggling the joystick: diagonal up away + diagonal down away, then the correspondent keyboard DI would be the same sequence of inputs, but since you can't slide, you'd hold away and mash up and down.I'm not sure how good kb slide DI would be, since nobody does it (though I have some doubts about it).
Keyboard, but I have probably 100x more playtime on keyboard than controller so I think that's only to be expected. I don't automatically DI on controller yet, I have to consciously think about to do it. And even then, a lot of the DI I do on keyboard is automatic, so I don't consciously know which way I should DI. I guess you could say the when/where of it, as you put it when you were describing Boom's DI vs Killer's.do you find it easier to di on kb or controller? in terms of effectiveness, easiness, and comfort
Also it is harder to mash alternating buttons then mashing one. You'd be getting less inputs overall. Also it would be slow and awkward (at least for me) to switch to a position where I could do that. I have my doubts it'd be better.I actually didn't know keyboard player don't slide DI. I know the "optimal" technique (best distance per input) I've described several times is impractical (not the best number of input per time), but is alternating between two directions (say left and up) 1) impractical as well and/or 2) useless (ie escaping diagonally worse than escaping purely horizontally)?
OK, you are the only one you know of then. IDK how good your DI is though so yeah. Would you say it's better than Killer's?What do you mean? Assuming slide DI for a combo is done by wiggling the joystick: diagonal up away + diagonal down away, then the correspondent keyboard DI would be the same sequence of inputs, but since you can't slide, you'd hold away and mash up and down.
That is how I DI, I'd imagine everyone would do that. How do you DI?
I DI with my right hand, so I can easily 'slide DI' to the right, but not really for the left due to finger positions.
No. He moves farther than me, and I'm still learning what DI I should use for each scenario.Would you say it's better than Killer's?
Teach me, Sangoku. What do I do with this?You know what guys? We should just have a DI race contest. Use Madao's latest CheatEngine table to put everyone in DI state, then record the time needed to cross Dreamland's main ground.
Don't mess with Player 1 DI, unless you want crazy DI. If you freeze 0 for that one, you can just hold a direction and you'll practically go flying.Teach me, Sangoku. What do I do with this?
HOLY iusgdfuyberhgisergaeshrtyou can also DI during hitlag while attacking someone else.
How good DI is = player intelligence * DI distancemy stance is: boom's sense of where/when to di >>> killer's ability of di'ing really hard
Yea I have, it takes to much time to write real posts these days. But I am serious about keyboard di > controller di I promise. But also, keyboards are cool and should be legal.... actually i do. he's been making silly posts in every thread for a while now.
Is this true generally, or do you need to have this cheat enabled to DI during hitlag?Also if you freeze DI state, you can also DI during hitlag while attacking someone else.
You need to have the cheat enabled to DI while being the attacker.Is this true generally, or do you need to have this cheat enabled to DI during hitlag?
I'd put it in 4 variables: intelligence, controller, execution, and knowledge of said execution.How good DI is = player intelligence * DI distance
someone not being able to pull off ledge/reverse ledge di or knowing where to di in the middle of combos greatly lessens the significance of the input method. which is why i say you can have hard DI but if it isn't smart, it's not an advantage.player intelligence is independent of controller, distance is not, therefore boom's ability to be smarter doesn't help highlight or downplay any differences in DI between controller and keyboard.