I'm not actually suggesting B-sticking .. I think the smash stick is too valuable.
What I was saying is use the smash(c)-stick and press B at the same time.
Also the advantage to FW is that it's a directional move, and generally you need to tap up, and then quickly move into position. This way you can put it into position at any point you want, since it's the c-stick that initiates the teleport and your control still is pretty much free to do with it as you well.
While Grounded - SmashStick to the left/right + B = Dins fire w/o any chance of movement.
While fastfalling - c-stick up + b won't need you to press directional up and cancel your downward momentum.
How can you press B and the C-stick? I am aware of "the claw." I can't imagine using a finger to get B.
If you are, I'm at a disadvantage. I can't reliably move my finger muscles that way. (Gosh darn fine motor control. I'm a-fightin' an uphill battle with these fangled console games. . .
)
I don't know of any other characters that will fully reverse their momentum using those controls.. Most just jolt backward a few steps and then do an attack, but for zelda is seems particularly advantageous
Umm... that's what Lucas' B-stick PK Fire is like. Except it goes
really far back, and not just because PK fire gives backward momentum anyway.
Ness and Samus can reverse their momentum with fair if C-stick is on smash or attack. It's very pronounced, as though they are pushed backward, rather than reversing momentum with mere DI.
EDIT: Almost forgot:
THIS IS JUST A OPINION! but i never think u should abuse
Zelda's moves cause if u do then u become to predictable
and u become to use to doing that so thats what i think >.>
If it's JUST A OPINION (sic), then I reject your claims and there's nothing you can do about it.
However, it's not just an opinion, it's a belief-of-fact that can be supported or refuted with empirical evidence. We'd need advanced measurement equipment to know if other people are 'predicting' what you're doing and if you're becoming 'used to' it, but I think we can make some inferences from how the games play out.
If people counter your spamminess, then we can say pretty surely they predicted you. If you make errors in overusing the move (errors being times that you get hit because you were stunned from the move), then you're getting used to it.
Simple metrics. Not opinion. Either you're wrong or your right. Now have some backbone and actually stand by your assertions, because if you don't, you're just making spam.
But aside from all that, you've made a loaded statement because you said people shouldn't abuse Zelda moves. By definition, abuse is a kind of use that is bad. So of course we shouldn't abuse Zelda' moves. But what constitutes abuse, then? I believe non-scrubs will deny that it is possible to abuse any move.