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Kamek discussion thread ~ Kamek advances in teh battle! stats added

Tlaloc

Smash Journeyman
Joined
Oct 12, 2007
Messages
329
Kamek will never get in, it would be like having a generic Magikoopa.
 

DemonicDragon

Smash Apprentice
Joined
Sep 30, 2007
Messages
140
Kamek will never get in, it would be like having a generic Magikoopa.
You can't base a characters chances on their appearance, although he may look like a generic Magikoopa, like it or not hes an important part of both the Mario Series and more important in the Yoshi series, besides you can't deny that the Yoshi Logo deserves another rep, otherwise why not make it a mushroom, since yoshi's series is so insignificant. Kamek fits the bill perfectly and it would be nice if each series in the past game got 2 reps or more if thats possible.
 

vesperview

Smash Hero
Joined
Dec 20, 2006
Messages
6,347
Location
New Pork City, Colonel Mains: Ness, Luc
You can't base a characters chances on their appearance, although he may look like a generic Magikoopa, like it or not hes an important part of both the Mario Series and more important in the Yoshi series, besides you can't deny that the Yoshi Logo deserves another rep, otherwise why not make it a mushroom, since yoshi's series is so insignificant. Kamek fits the bill perfectly and it would be nice if each series in the past game got 2 reps or more if thats possible.
That guy was just trolling, no need to try to put intelligent arguments on the table, I doubt they get through that skull of his.

Anyway, any comments on the Kamek stage?
 

Gerudo Warrior

Smash Master
Joined
Jun 6, 2006
Messages
3,247
Location
IN THE MOUNTAINS!
nah. hazards take away the gameplay. i like the match to be even. (well its never even cause my yoshi is just the best lol) that's why i will turn off the smash ball when playing a serious match against my mates.
 

DemonicDragon

Smash Apprentice
Joined
Sep 30, 2007
Messages
140
That guy was just trolling, no need to try to put intelligent arguments on the table, I doubt they get through that skull of his.

Anyway, any comments on the Kamek stage?
Obviously I just wanted to shut him up. The stage you suggested looks good, but I can't feeling its a little plain, I mean there aren't cliffs or obsticales, how about adding some enemies tha come on stage every now-and then. Like maybe toadies could fly onto the stage grab a character and drop them in a cliff. They'd be killable of course with one blow.
 
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