Meta_Sonic64
Smash Master
Well creating a tempest fits basically all magicians.
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Kamek displays powers commonly associated with Magikoopas, including short range teleportation, creating beings from inanimate objects, pyrokinesis, firing magical blasts from his wand and the ability to create multiple copies of himself. These are assumed to be much more powerful than those of a regular Magikoopa, because of his top rank. Kamek is also capable of flying on a broomstick, being the first ever Magikoopa to display such an ability.
Aside from the aforementioned powers inherent to all Magikoopas, Kamek has portrayed as having powers unique to himself, the most prominent of which is his ability to shrink and grow other creatures (including himself) to extreme proportions. Kamek is also capable of psychic powers, such as divination, brainwashing, foreseeing events in the future and manipulating objects with his mind. These he does without using his wand.
Kamek also displays some expertise at mechanics, apparently building the time travel device he and Bowser utilize in Yoshi's Island DS; Kamek's enguinety at mechanics remains in the Club Nintendo comics, with one story even having him create a vacuum cleaner-like device which can absorb color and emotions. Kamek is also a master at various types of games, pertaining such skills at them that he has been given the coveted title of Game Mage.
Aerial FS's are the worst, just look at Diddy's and Pikachu's.Maybe his FS could be flying on the broom and shooting magic blast?
True, but look at Yoshi's. 25% per hit I think. Diddy requires flying above the stage and shooting downward, Pikachu's is like a hard to control Super Sonic, while Yoshi's is pretty simple.Aerial FS's are the worst, just look at Diddy's and Pikachu's.
That really answers some questions.vesper the passage from mario wiki
Kamek displays powers commonly associated with Magikoopas, including short range teleportation, creating beings from inanimate objects, pyrokinesis, firing magical blasts from his wand and the ability to create multiple copies of himself. These are assumed to be much more powerful than those of a regular Magikoopa, because of his top rank. Kamek is also capable of flying on a broomstick, being the first ever Magikoopa to display such an ability.
Aside from the aforementioned powers inherent to all Magikoopas, Kamek has portrayed as having powers unique to himself, the most prominent of which is his ability to shrink and grow other creatures (including himself) to extreme proportions. Kamek is also capable of psychic powers, such as divination, brainwashing, foreseeing events in the future and manipulating objects with his mind. These he does without using his wand.
Kamek also displays some expertise at mechanics, apparently building the time travel device he and Bowser utilize in Yoshi's Island DS; Kamek's enguinety at mechanics remains in the Club Nintendo comics, with one story even having him create a vacuum cleaner-like device which can absorb color and emotions. Kamek is also a master at various types of games, pertaining such skills at them that he has been given the coveted title of Game Mage.
He foresees something and then all chaos and hell breaks loose.man. i make a mean bacon steak.
i don't know how copies would work. if they are just puppets of the cpu it will be useless.
lol meta how the hell would that work. lol forsee lol
*1000thpost*
Honestly, I could see that happen. He shoots his magic in the air, then a few moments later when it comes down, a blanket of fire, thunder, or ice, (his magic symbols) will spread every where and kill.He foresees something and then all chaos and hell breaks loose.
lol, that would be the best final smash yet.or he forsees you winning. then you do!
shockingly powerful lol
Please don't change the name, I would have to redo the sig.Does everyone like Kamekians? I came up with a new name and it's Kamekaze