T0RN
I'm Torn
Kando or anyone who can help, Can you show me the weak/strong/tipper parts of marth's fair? Which parts could set up for ken combo/reverse up b?
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short answer is ken combo is almost never a true combo but almost always a DI trap. every iteration of fair can set up for a dair or upB.Kando or anyone who can help, Can you show me the weak/strong/tipper parts of marth's fair? Which parts could set up for ken combo/reverse up b?
The ability to SDI lasers prevents Falco from having guaranteed followups from uthrow.I saw that there was a chart for guaranteed fox follow ups from uthrow. Is there anything similar for falco?
I should've worded this better. I meant marth chaingrabbing falco.The ability to SDI lasers prevents Falco from having guaranteed followups from uthrow.
You don’t always need to avoid ADT-PS, but it‘s advisable (and feasible).When attempting a standard projectile power shield (say falco laser) do you need to go from no press->light press->digital (full) shield press in 1 frame since light shield cannot power shield?
It depends on the projectile speed and height. There are positions / timings which Marth can’t N-PS from dash and, especially, crouch at all, but they are somewhat rare / unlikely.Also is there even >0 frame window for getting a projectile power shield while dashing forward as Marth? I know he greatly contorts his body "out of" his initial shield bubble as he dashes. That is why power shielding while dashing away for example is a lot easier.
Everything I know about that is linked from post #1. Can't provide new research from hospital, sadly.In the marth ditto on grabs, I've been doing uthrow->uair/fair. I recall somebody saying that uthrow->utilt should never hit vs marth as well. How long does uthrow-> uair/fair true combo? does uthrow-> nair ever combo? Also, on a 0% fthrow on marth, how strict is the DI to escape an immediate forward smash(assuming the other marth is being thrown off ledge, and you're not simply buffering shield/dodge)?
What happened?Everything I know about that is linked from post #1. Can't provide new research from hospital, sadly.
Got hit by a car while cycling. I should be home tomorrow, fortunately.What happened?
2 examples I can think of are:When is port priority relevant to Marth?
That's what you get for making a gentleman agreement to play on Onett.Got hit by a car while cycling. I should be home tomorrow, fortunately.
Kadano, after watching Mango do it, and after fiddling around with it myself, I was wondering about uthrow -> strong hit upb vs fox. It seems like it's guaranteed vs di forward around 100, maybe a little bit less for di behind. Also, when is Uthrow -> Dair guaranteed? it seems to be a somewhat similar timing, though for DI behind a bit more convenient...
Someone asked me to analyze whether upthrow→up-B was ever a good option some time ago (I think it was on my stream? Not sure, at least I can’t find it as a smashboards post), and if I remember correctly, my conclusion was that it sucks. Tipper-fsmash them if you can send them off from the ledges and if they are below the respective percent thresholds. If they are above those, either go for weak fair combos or, if they are at 110+, for second hit nair. That’s what I believe is best currently. Up-B has its niches, but when you have lots of time to react, there are much better things usually (imho).not kadano, but I'm pretty sure uthrow -> upB doesn't work if the spacie DIs far away by that percent. It's also not very good if they survival DI it, unless you're on a small stage where it might KO. uthrow Dair on the other hand off the top of my head is guaranteed <80%, though if they hard DI i'm not too sure.
Yeah, you can do that against Falcon. It’s okay against him because even if he uairs you, you usually don’t take much damage from that. But if a Fox shines you or a Falco dairs you, you’re usually dead, so I’d be really cautious with going offstage against them when they still have their jump.I have some questions for you Kadano - are there any guaranteed gimp setups or 50/50 scenarios with marth on fastfallers from fthrow or down throw? (esp. C. Falcon). I feel like this is a topic that for some reason hasn't been explored much. Specifically, to cover all their options, such as drop down low, DJ to sweetspot ledge, or immediate DJ back onto stage. I've heard that a 50/50 mixup off of downthrow on falcon is to counter if they immediately DJ aerial back, or WD off to fair if they do anything besides that.
Smash DI: https://www.youtube.com/watch?v=7RP3sbS7Dm0heyo
not necessarily directed at Kadano, but i would appreciate it if someone could clarify a few terms for me:
Smash DI (inputs, which part of the controller does what / out-prioritizes what, etc...detailed frame-specific information seems to be hard to come by)
Shield Dropping ("...")
thank you for the prompt response!Smash DI: https://www.youtube.com/watch?v=7RP3sbS7Dm0
Advanced DI: https://www.youtube.com/watch?v=ZkdPVUlrSOo
Input maps: http://www.reddit.com/r/smashbros/comments/2hjfn6/inputoutput_control_stick_maps/
Shield drops: see links in post #1 of this thread (there’s probably quite a few other posts linked there which answer some of your questions) and this post by @achilles1515
That‘s actually covered by the first video.quick questions not covered in any of those links: does the C-stick out-prioritize the Analog-stick when it comes to SDI? Can I SDI with both the Analog-stick and the C-stick on the same frame? if not, is it optimal to attempt to do so anyway in hopes of increasing the odds of the proper timing?
From the lag measurements I took, I cannot prove that playing Melee on Dolphin with a CRT monitor has more lag than Gamecube with the same CRT monitor.Kadano,
is practicing on the emulator indistinguishable from practicing on console? would it be impractical to practice tech skill?
thank you.From the lag measurements I took, I cannot prove that playing Melee on Dolphin with a CRT monitor has more lag than Gamecube with the same CRT monitor.
If you don’t have a CRT monitor to use with your Dolphin setup, I recommend defaulting to Gamecube+CRT instead. It’s not a good idea to take any risks with lag. But that’s just my opinion, leffen said that he feels his LCD monitor is fast enough to be fine for practicing. He uses it with a Wii, though, not with PC / Dolphin.
Honestly, just practice on Gamecube+CRT and use the Dolphin setup for testing.
LCD monitors have innate lag. The very fastest monitors of today have something like 1-2 milliseconds, which is ~2000 times as much as a (non-laggy) CRT. Source: http://www.prad.de/en/monitore/specials/inputlag/inputlag-part14.htmlthank you.
could you explain to me why playing on an emulator with an LCD monitor would still cause input lag?
Followups ultimately depend on the DI, %, and the char. Generally speaking it's more legit on floatier and lighter chars (ie chars like jiggly puff).Is pivot forwards smash out of f-throw/d-throw a legitimate kill option on any non-Jigglypuff characters? I'm wondering if it's actually worth going for or if I should try for a fair or an up-throw into juggle instead.
I'm aware of that. What I want to know is if there's a single DI the opponent can use to avoid both D-throw and F-throw into tipper F-smash, or if they have to guess and hope to get lucky. The difference in usefulness between a legitimate 50-50 kill mixup and a gimmick that relies on bad DI is huge.Followups ultimately depend on the DI, %, and the char. Generally speaking it's more legit on floatier and lighter chars (ie chars like jiggly puff).