I think it would be good to mention that the knockdown is required for teching, I don't think it's that obvious, especially in the case of wall or ceiling teching. I remember that I had to go test myself whether or not I can SDI walltech off of weak hits.
Yeah, I originally meant to state “
strong knockback hitstun or tumble” at 0:08, but now I remember that I removed that part because there are things that contradict that, so it made more sense for me to word it more generally so I wouldn’t contradict the actual findings we are likely to get in the future.
For example, if Marth dthrows a Fox at 0%, he goes into tumble and tech / knockdown even though the knockback is only 75. So tumble is a requirement here, even though it’s <80 knockback. Dthrow always puts the target into
DamageFlyTop, which seems to always go into tumble (and knockdown / tech, upon collision). Interestingly, jump buffering is not allowed when the knockback is below 80, even though the character goes into tumble and knockdown.
It seems that the flag that enables teching and knockdown does not have a simple set of requirements like “either strong KB or tumble” for its activation, but behaves differently for different knockback animations.
What moves don't send you into tumble but can be teched?
Moves that deal >80 KB, but less than 7 damage when they hit someone in knockdown and have them collide with a wall within the first 12 frames of knockback. Interestingly, ceiling collision are completely prohibited, but I don’t see this ever being of importance in a match with our current stage roster.
I think the point is that strong kb animation isn't actually tumble, but leads to it later. Also it's not entirely correct to say strong kb is requirement for teching, since you can also tech from tumble caused by slipping off platform backwards in shield.
Yeah, that’s true. I edited my post slightly, but I’m still not really happy with it. With the inconsistencies I mention above, I’m afraid that the only correct and precise explanations will be very complicated.