Bones0
Smash Legend
Does DA work vs. DI down and away? I feel like I should know this...
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He’d definitely be better, but it’s just his tools being more useful and longer lasting. Anyway, my goal was not to balance out Melee’s roster so every character can hold his ground against spacies, like it seems to be for Project M. My goal was to alter Marth to what I always felt he should be. To me, he is more fun now, and the weird bair hitboxes are challenging in a very fun way.I see what you're saying now. but wouldn't that make him a crap load better? like to the point of not really that fair? (pun intended)
That might sound like a simple question but it’s actually not. If the target DI’s down and away, you can never grab in NTSC and I won’t test the 3d set of %/DI/KB.what %s does marth's dair result in the grabbable ground flip animation on fox, falco and falcon?
How would DI matter if they are in grounded stun the whole time? I dair -> grab both spacies all the time, and it seems like a true combo in most cases (harder to tell when the dair isn't super late or I have to turn around/run up).He’d definitely be better, but it’s just his tools being more useful and longer lasting. Anyway, my goal was not to balance out Melee’s roster so every character can hold his ground against spacies, like it seems to be for Project M. My goal was to alter Marth to what I always felt he should be. To me, he is more fun now, and the weird bair hitboxes are challenging in a very fun way.
That might sound like a simple question but it’s actually not. If the target DI’s down and away, you can never grab in NTSC and I won’t test the 3d set of %/DI/KB.
How would DI matter if they are in grounded stun the whole time? I dair -> grab both spacies all the time, and it seems like a true combo in most cases (harder to tell when the dair isn't super late or I have to turn around/run up).
I think I misunderstood you. I thought “ground flip” meant “small flip flying curve just above ground” instead of “grounded hitstun”.Hmm, very interesting. does this mean i can DI falcon stomp at low %s down and away to avoid the regrab thing?
Whew, I thought Kadano was wrong for a second.I think I misunderstood you. I thought “ground flip” meant “small flip flying curve just above ground” instead of “grounded hitstun”.
Fox: 0-19%
Falco: 0-20%
Captain Falcon: 0-25%
Assuming dair is unstale, target doesn’t crouch or charge a smash.
Jigglypuff is in post #2 of this thread.Hey Kadano, do you have a flowchart/guide to throwing peach and puff and the followups you can do? or just a chart for what percents they'll die at to side b uptilt on various stages and locations on those stages? (sorry not related to the current conversation)
When you charge a smash attack, your weight decreases slightly. You can test by charging a smash with Marth and knocking him down with Fox's shine.Whew, I thought Kadano was wrong for a second.
EDIT: How would it change if they are charging a smash attack?
Your weight doesn’t decrease. It’s just a multiplier of 1.2 to total knockback. Similar to knockback staling – you wouldn’t say that staling a move increases the target’s weight against it either.When you charge a smash attack, your weight decreases slightly. You can test by charging a smash with Marth and knocking him down with Fox's shine.
Wow, I had no idea. Interesting mechanicIt’s just a multiplier of 1.2 to total knockback
I ran off the stage and threw a motion sensor bomb on the ledge. i think throwing the motion sensor bomb near the ledge also worksI have a good question. If I want to learn how to ledge tech back air consistently, but i don't have someone else to play with, how should I go about learning it?
The method @ artofskjet works, but obviously it’s much better to find someone else to play with. In the area you live in, I’m really sure that you’ll find someone.I have a good question. If I want to learn how to ledge tech back air consistently, but i don't have someone else to play with, how should I go about learning it?
Invite one of them to your home.oh yeah of course there's stuff going on all the time, so maybe i should just tell them that i want to learn that instead of just playing? idk we go over PB&J's house all the time and end up festing it for a while. but i don't get the chance to sit down with people 1 on 1 very often for a while. It's always like... 2 3 games and switch lol
You should think of it the other way. If you have a problem or ambiguous situation in game, then you can figure out what is and is not possible with frame data. Don't look at a bunch of frame data and try to use it. Frame data for any specific action is going to be useless in 99% of scenarios. Knowing what frame Marth's fair comes out isn't going to help you except in very specific circumstances (like attacking OoS), and that's one of the more common things frame data is used for.How do I go about applying frame data in game?
It’s just the angle. (290° vs 270°)so i've heard that PAL marths dair is more useful for comboing (by bouncing them off the ground) than NTSC marths dair. something about dair -> fsmash being more guaranteed. why is that? is it a special property of meteors (reduced DI or extra hitstun)? or is it just that the angle it sends is better for following up?
Even turning around is enough to escape it. So yes, dashing away escapes it. Not dashing towards, that puts you right in the other Marth’s grab range.When being f-thrown by another Marth at 0%, with away and down DI, do you have enough frames to escape the regrab with a dash towards/away? Or is your only option buffer roll/spotdodge?
You can test this by starting at the edge of a platform/ledge and see how far you aerial and still get a ledgecancel. Then simply compare that distance to Marth's dash+fsmash. Maybe I'm crazy, but it doesn't even seem close. I'd bet Marth can pivot tipper Puff on reaction to a whiffed aerial even if she does an immediate SH bair drifting away the entire time.Hey @ Kadano , I think I finally have a question worthy of interest.
What is the max distance Jiggs can travel forwards/backwards with SH bair and FH bair (non-fastfalled) while still being able to pull back to her starting position?
I'm wondering if Marth can just dash forward>pivot fsmash to punish certain bair-walling maneuvers on reaction.
If you're right, Puff's BnB neutral game might be incredibly unsafe vs. MarthYou can test this by starting at the edge of a platform/ledge and see how far you aerial and still get a ledgecancel. Then simply compare that distance to Marth's dash+fsmash. Maybe I'm crazy, but it doesn't even seem close. I'd bet Marth can pivot tipper Puff on reaction to a whiffed aerial even if she does an immediate SH bair drifting away the entire time.
Kadano, I know that if you use Z for your aerials, then if you land within 7 frames, they'll L cancel, so I was wondering if you use Z for short hop double fair, even if you input the aerials as early as possible, will it still l cancel? I have been trying it out, and I am trying to get the fairs out as quickly as possible, and it seems like it is not possible to through out the second fair too early.It’s just the angle. (290° vs 270°)
That‘s an excellent question! (To those whose questions I didn’t respond to: they were too hard or would have taken too long to figure out within less than an hour. I’m only willing to do these requests for free if it’s something that catches my interest / curiosity.)Kadano, I know that if you use Z for your aerials, then if you land within 7 frames, they'll L cancel, so I was wondering if you use Z for short hop double fair, even if you input the aerials as early as possible, will it still l cancel? I have been trying it out, and I am trying to get the fairs out as quickly as possible, and it seems like it is not possible to through out the second fair too early.
Wow! A tipper fair has 7 frames of hitlag? That's a lot!That‘s an excellent question! (To those whose questions I didn’t respond to: they were too hard or would have taken too long to figure out within less than an hour. I’m only willing to do these requests for free if it’s something that catches my interest / curiosity.)
It won’t L-cancel if you are frame perfect or 2 frames away from it. It also won’t work if you hit someone or his shield. (L-cancel counter keeps running during hitlag, which is 7 frames for a fresh tipper fair.)
Relatively speaking, everything can be a lot.Wow! A tipper fair has 7 frames of hitlag? That's a lot!
SSDI information is on page 1: http://smashboards.com/posts/15593710@ Kadano
I am having trouble finding any information on shield SDI. Can multiple inputs of SDI be performed during shield hitlag like regular SDI? Or are there more restrictions?
Hmm, I won’t test this out and give numbers for just that. I will do so in a larger context, though – creating a complete flowchart for chaingrabbing and finishing on FD.What are the percents and DI options to know for Marth's up-throw to tipper forward smash against Fox and Falco?