Kadano
Magical Express
I just got to test this, and yes, it’s just like you described it.I was playing around with it and what it feels like to me is that if Sheik starts her up-B and either 1) transitions from the ground to the air or 2) transitions from the air to the ground, a explosion is triggered right at that instant in addition to the one on frame 36. Double explosion if you will. It takes some precision from Sheik to get this earlier explosion when recovering but its definitely possible. I guess I kind of found out what I wanted to know on my own though lol.
I reconstructed the situation (same damage, attack and stage) and SDI makes no difference. Trajectory DI alone was enough to save Popo. I will do an analysis of this situation (used as an example to explain the transition from hitstun to tumble / fall) in one of my videos.So, there was a Facebook post about how Fly didn't die off of the top after being Usmashed by SW in their recent set. SW said it was because of SDI, making it so when Fly was at the blastzone, he wasn't in hitstun any longer, and that SDI either reduces hitstun, or changes momentum. Can we get an analysis on that? One example SW described was after Falco Dairs, and goes for a DJ Dair, a Marth can get a Fair out faster if he SDIs?
If Fox delays his nair by only 5 frames, he will already land so early that his shine will break your perfect grab.Assuming Fox/Falco FFs their SH aerial, how high should they be to prompt my shield grab?
If he does an instant shffl nair (nair starts as soon as he is airborne), you will have a 4 frame window for the grab.
If he delays by one frame, this window increases by one. This is due to instant aerials going less high due to gravity being applied on the first frame of an aerial, but not of an empty hop. So Fox will land earlier when he does an instant nair than if he does a 1-frame-delay nair.
Two frames delay ⇒ 4 frame window
Three frames delay ⇒ 3 frame window
Four frames delay ⇒ 1 frame window.
This is Fox’ latest nair (4 frames delay) you can still grab:
No, it doesn’t work like that. I explained it in my recent stream: http://www.twitch.tv/kadano92/c/3445143so this read was amazing. Learned an awful lot. However, I had 3 questions.
3. So to walk off pivot hog the ledge i just have to dash towards the ledge and then hold away as quickly as possible? That was my basic understanding of what I read, but I want to learn to do it if the technique has at least a 2 frame window.
If you didn’t understand that well due to my bad English or bad explanations, you’ll have to wait until I do proper videos.
I’m not quite sure what text you refer to when you say it was an amazing read, but I explained it in detail here too. It’s not as easy as you make it out to be, but it’s really everything within the video and the linked post, so I recommend reading these (again?).
Are you talking about the down-B Counter or a counter when you hang on the ledge and Sheik recovers? Also, horizontal isn’t definite; Sheik has so many ways to do her up-B it isn’t even funny.2. For countering sheik's up b, how exactly do i do this when i think she is going horizontal? is this a walk off counter? not sure I followed your explanation because youtube isn't working for me. I'll look at it again when I get home.
No.1. More importantly, am I able to truly CC when I'm wavedashing?
That’s true.I forget the details about CC, but I thought that the ASDI down has one effect and the Crouch has another.
Take laser while crouching:In practice, will it be better for marth to wd for movement if he intends to crouch and get hit by the laser over dashing and holding down while eating the laser? or do i receive the least stun by just sitting there in actual crouch and eating it.
2 frames hitlag
5 frames hitstun (DamageN1)
Take laser while standing:
4 frames hitlag
8 frames hitstun (DamageN1)
Take laser while charging a smash attack:
4 frames hitlag
10 frames hitstun (DamageN1)
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