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K. Rool's Kremling Kutthroats: PM BKupa666 for an Invite to the New K. Rool Thread

JaidynReiman

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This scares me. I'd hoped the ballot was going to get us at least three characters and Wolf as a pre-make, but this makes too much sense to ignore. We do know about those two slots remaining, but if that's it for the ballot, we're looking at the last few characters now. I'd offer the argument that 'several' usaully means more than two (I'd put it at at least four), but I know that that argument holds no water whatsoever since it's vague and could be a translation error.

If we're only getting two more, I really hope it's Wolf and K.Rool. I'd hope then that the next Smash game would come with Ridley finally playable, since it looks like my votes are going for naught at this point.

I guess come August, if we don't get any new characters, this is the way it will be...

EDIT: An actual argument - If we were only getting 6 DLC characters total, and they pre-planned four of them, why release Roy/Ryu/Lucas all at the same time? It'd make more sense to space them out and keep us happy for longer...
I think theveryone "only two characters left theory is overly pessimistic after Sakurai said "several" more. It could be 3 or 4, but that statement does not line up with two, and relying on the roster layout is totally unreliable.
 

Burruni

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:wolf: + 3-5 Ballot choices. Sticking to it.
K. Rool is the single most likely candidate.
Isaac & Bandana Dee are about equal for "runner ups"
Inklings & Dixie are the other major strikers for chance.
I don't think any 3rd Parties are going to happen this late in.
The only other Veteran with any massive support is :popo::icsmelee: who I hate to have seen cut but I don't see coming back unless Sakurai would go against practically every stance he's made and guy the fighter of their unique gimmick to get them to work on 3DS.
Ridley... is Ridley.
Krystal is one of few other notable 1st Party characters with heavy support but as what made her unique (her staff) is from an early gamecube title, a spin-off feeling title, and a VERY negatively received game, I really don't see her being seen as someone with anything unique to offer with the three spacies on the roster and will be overlooked as a choice.
The only other pull I really see is Sakurai playing an ace of a Rhythm Heaven character finally, or Paper Mario who... is someone that just seems off for happening this time around for some reason.
 
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Diddy Kong

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I think Wolf + 2~4 characters is a reasonable expectation.

Like BKupa said, we got Roy and Ryu just out of the blue. Yes, we knew they where coming, just not when. So Sakurai had us by surprise earlier, I doubt it'll be over. Yes, Roy and Lucas where quoted as "especially popular veterans" but this does not rule Wolf out I think, as his release will probably be linked with Star Fox Zero in some relation.

In the case of Dixie, I don't think it's incredibly unlikely that she'll be considered as an extra DLC character, just because. They noticed King K.Rool's popularity by now, I'm sure of it. But don't forget that the majority of DLC characters are semi-clones (if we count Wolf). So who's to say they won't give us 2 extra characters who are more easy to implement? I still think Dixie is the most likely candidate for this notion, with Impa being second to her. Which makes Dixie a PRIME candidate for extra DLC, especially if she's also popular on the ballot.

I just wish we could all fly under the 'DKC banner' as we did before Diddy's confirmation in Brawl.

 

BowserK.Rool

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Dixie's cool but I prefer K. Rool more first being how I'd mostly use him more as far as new DK reps go.
 

DJ3DS

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I think theveryone "only two characters left theory is overly pessimistic after Sakurai said "several" more. It could be 3 or 4, but that statement does not line up with two, and relying on the roster layout is totally unreliable.
"several" is an imprecise translation as stated by the translators themselves. The only thing we can be sure it means is "more than one". However there are 2 slots remaining in the data and 2 more slots does make the roster layout work out very nicely.

I'm certainly treating it with a hint of pessimism but also with a healthy dose of realism. We cannot and should not assume a certain number of characters are getting in, or that our character is a lock. Have you visited the Wolf boards recently? The article that was published by Source Gaming hit quite hard there, especially as just about everyone has assumed Wolf is a lock for the longest time. I think there's a very real chance that we may be doing the same here, and just because I feel good about K Rool's chances doesn't mean I will spare another character a vote that could cost the King his place.
 
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FalKoopa

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Okay, something that just popped into my head while playing.

Among the DK series, DK64 seems to have a disproportionate amount of representation
  • Diddy still uses his Rocketbarel Jetpack from Dk64, despite getting an updated design in DKCR and DKCTF.
  • Jungle Japes has been brought back twice now, in Brawl and Smash 3DS.
  • The Kritter's headbanging attack in Smash Run is taken directly from there.
  • The ceiling which falls down in the Boxing Ring stage.
Does Sakurai secretly love the game or something? :4dk:

:231:
 

InASnowBoundLand

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Random K. Rool move brainstorm inspired by Bkupa's (?) electricity write-up in the OP. Variation of his idea:


Imagine that K. Rool can drop a single metal pod with Down B. Once a pod on the ground, another press of Down B makes K. Rool press the button on his remote control, unleashing a burst of electricity from the metal pod to the remote control (and K. Rool, who is holding it). If K. Rool can get an opponent between himself and the pod, the opponent is hit and stunned temporarily, with no knockback. If an opponent dodges or K. Rool misses, K. Rool is electrified instead and suffers the same consequences. Given the riskiness of the move, I think it would make sense to have it result in relatively high amount of damage. I imagine there would be within some distance of the metal pod to use the move, but could potentially be another way to embody a "high risk high reward" K. Rool playstyle (which I love!).
 

IceBreakerXY

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"several" is an imprecise translation as stated by the translators themselves. The only thing we can be sure it means is "more than one". However there are 2 slots remaining in the data and 2 more slots does make the roster layout work out very nicely.

I'm certainly treating it with a hint of pessimism but also with a healthy dose of realism. We cannot and should not assume a certain number of characters are getting in, or that our character is a lock. Have you visited the Wolf boards recently? The article that was published by Source Gaming hit quite hard there, especially as just about everyone has assumed Wolf is a lock for the longest time. I think there's a very real chance that we may be doing the same here, and just because I feel good about K Rool's chances doesn't mean I will spare another character a vote that could cost the King his place.
as sad as this is.It's the truth the cold reality is that we are only getting two characters from the ballot and sadly expecting characters to be a lock can lead to huge disappointment aka wolf fans.With there being signs that a rhythm heaven character was cut from during development(we found a logo and a stage plus a bunch of music) we can atleast assume there's a 65% change were getting a rhythm heaven rep.With there being 1 spot left it's all fair game.I would love to see k rool,isaac and Bdee,dixie,etc get in the game but it's unrealistic.But with about one spot left people should focus on the character they want in and not supporting some alliance or a character they dont care about that can hurt the change of the character they want
 
D

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I still have a gut feeling that it's going to be 6 AFTER Mewcusroyu. I think Wolf will be a pre-ballot character along with a second pre-ballot character which could be Chorus Kids (Gematsu Leak) or Pichu (another Melee Vet), followed by 4 Ballot characters which I believe will be K. Rool, Isaac, Bandanna Dee, and either Krystal, Dixie Kong, or Shantae as a fourth.

Edit: if it truly is only two characters, Wolf and K. Rool are both my expectation and my desire. My expectation and desire rarely line up so this is good for me.
 
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SuperiorYoshi87

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So I was bored at work and thought about a moveset, I know there's been many and @ Zombie Saurian Zombie Saurian of course has a phenomenal one but being bored I thought I'd try my hand.

Specials

Foreword special - crown throw, just a straight foreword projectile dosnt comeback like Links Boomerang it just shoots foreword and then reappears on his head after a short period.

Neutral Special - Blunderbuss, tap B once and fires a cannonball, if it hits an opponent it's bounces to the ground and can be picked up and thrown. Has a chance of firing a spiked cannonball which can't be picked up and does damage if touched. When the cannonball is on the ground holding B will have the Blunderbuss act like a vacuum which can pull in opponents or the ball, if an opponent is pulled in K. Rool hits them with the butt of the gun if he pulls in the cannonball the Blunderbuss flashes and he has a short window of time to fire the cannonball before his gun backfires doing damage to himself. If he does fire the cannonball before the backfire the ball flies faster and hits harder. If B is tapped twice before firing a shot he instead fires 2 cannonballs that spin in a circular motion in a straight path.

Down Special - Electrodes, K. Rool can drop an electrode (he can drop up to 3) when 2 or more are dropped and electric current flows through them damaging the opponent. The more electrodes on the field the more damage is done. The shock can damage K. Rool aswell.

Up special - Khaos Koppter, propels K. Rool left right or straight up depending on the direction you move the stick after the move is activated. K. Rools electrodes can be dropped while the Koppter is active and won't cancel the move.

Basics

Jabs are just various punches

Foreword Smash - K. Rool leaps foreword like in OG DKC the longer the smash is charged the further bounds.

Up Smash - he drops to the ground pretending to be K.O.d and leaps upward.

Down Smash - He ground pounds, longer the charge further the shockwave.

Fair - He leans foreword and snaps his jaws

Up Air - He fires a burst of flame his Blunderbuss

Bair - he tosses a boxing glove (similar to villagers slingshot)

Dair - He drops a cannonball straight down. It spikes like Megamans hard knuckle

Up tilt - he uppercuts with his boxing glove

Down tilt - kicks you in the shin

Grabs

Forward throw - bounces you off his belly

Up throw - tosses you up

Down throw - grabs you with his jaws and performs a death roll like real crocodiles, does multiple hits like Kirby's down throw.

Back throw - spins around and tosses you like a sack of potatoes

The way Ryu works really inspired me to think of how the buttons are pressed to add variation to the attacks when it comes to the Blunderbuss. That's my moveset there are many like it but this one is mine lol

Edit: I forgot his dash attack, it's his slide from DKC2.
 
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DJ3DS

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I'm a fan of that moveset, @ SuperiorYoshi87 SuperiorYoshi87 , though I do think the claw swipe from Barrel Blast as a Fair works really nicely. You don't have a Nair, but the King of Swing spin works nicely.

The dropping cannonballs as a D-Air is a nice touch.
 

SuperiorYoshi87

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I'm a fan of that moveset, @ SuperiorYoshi87 SuperiorYoshi87 , though I do think the claw swipe from Barrel Blast as a Fair works really nicely. You don't have a Nair, but the King of Swing spin works nicely.

The dropping cannonballs as a D-Air is a nice touch.
Darn! I knew i forgot something else lol I love that Nair idea consider it official in my moveset lol your right that works better as a fair! Thank you though I'm glad you like it!
 

DJ3DS

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Darn! I knew i forgot something else lol I love that Nair idea consider it official in my moveset lol your right that works better as a fair! Thank you though I'm glad you like it!
Well, there are a few things I personally really want from K Rool:

1) Picking up fired cannonballs. I'm a ROB player and would love this to function as a Gyro, and it completely fits in with the move.

2) Ground Pound not as D-Special or D-Air. I just think this is a waste of a moveslot.

3) Dropping Cannonballs; I'd put this as a Smash/Special.

Your moveset has all of them. I can only hope Sakurai's does too.
 

BKupa666

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The idea of picking up cannonballs works great for K. Rool especially based on the carrying/throwing abilities heavyweight characters possess (there's an in-game tip detailing that Bowser, DK and Dedede carry heavy items the fastest). Since K. Rool would be at the upper end of that group, it would be sneaky for him to shoot out a heavy item he can carry and throw with much more efficiency than lighter opponents.
 

showmeyourmoves54

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So I was bored at work and thought about a moveset, I know there's been many and @ Zombie Saurian Zombie Saurian of course has a phenomenal one but being bored I thought I'd try my hand.

Specials

Foreword special - crown throw, just a straight foreword projectile dosnt comeback like Links Boomerang it just shoots foreword and then reappears on his head after a short period.

Neutral Special - Blunderbuss, tap B once and fires a cannonball, if it hits an opponent it's bounces to the ground and can be picked up and thrown. Has a chance of firing a spiked cannonball which can't be picked up and does damage if touched. When the cannonball is on the ground holding B will have the Blunderbuss act like a vacuum which can pull in opponents or the ball, if an opponent is pulled in K. Rool hits them with the butt of the gun if he pulls in the cannonball the Blunderbuss flashes and he has a short window of time to fire the cannonball before his gun backfires doing damage to himself. If he does fire the cannonball before the backfire the ball flies faster and hits harder. If B is tapped twice before firing a shot he instead fires 2 cannonballs that spin in a circular motion in a straight path.

Down Special - Electrodes, K. Rool can drop an electrode (he can drop up to 3) when 2 or more are dropped and electric current flows through them damaging the opponent. The more electrodes on the field the more damage is done. The shock can damage K. Rool aswell.

Up special - Khaos Koppter, propels K. Rool left right or straight up depending on the direction you move the stick after the move is activated. K. Rools electrodes can be dropped while the Koppter is active and won't cancel the move.

Basics

Jabs are just various punches

Foreword Smash - K. Rool leaps foreword like in OG DKC the longer the smash is charged the further bounds.

Up Smash - he drops to the ground pretending to be K.O.d and leaps upward.

Down Smash - He ground pounds, longer the charge further the shockwave.

Fair - He leans foreword and snaps his jaws

Up Air - He fires a burst of flame his Blunderbuss

Bair - he tosses a boxing glove (similar to villagers slingshot)

Dair - He drops a cannonball straight down. It spikes like Megamans hard knuckle

Up tilt - he uppercuts with his boxing glove

Down tilt - kicks you in the shin

Grabs

Forward throw - bounces you off his belly

Up throw - tosses you up

Down throw - grabs you with his jaws and performs a death roll like real crocodiles, does multiple hits like Kirby's down throw.

Back throw - spins around and tosses you like a sack of potatoes

The way Ryu works really inspired me to think of how the buttons are pressed to add variation to the attacks when it comes to the Blunderbuss. That's my moveset there are many like it but this one is mine lol

Edit: I forgot his dash attack, it's his slide from DKC2.
So I was bored at work and thought about a moveset, I know there's been many and @ Zombie Saurian Zombie Saurian of course has a phenomenal one but being bored I thought I'd try my hand.

Specials

Foreword special - crown throw, just a straight foreword projectile dosnt comeback like Links Boomerang it just shoots foreword and then reappears on his head after a short period.

Neutral Special - Blunderbuss, tap B once and fires a cannonball, if it hits an opponent it's bounces to the ground and can be picked up and thrown. Has a chance of firing a spiked cannonball which can't be picked up and does damage if touched. When the cannonball is on the ground holding B will have the Blunderbuss act like a vacuum which can pull in opponents or the ball, if an opponent is pulled in K. Rool hits them with the butt of the gun if he pulls in the cannonball the Blunderbuss flashes and he has a short window of time to fire the cannonball before his gun backfires doing damage to himself. If he does fire the cannonball before the backfire the ball flies faster and hits harder. If B is tapped twice before firing a shot he instead fires 2 cannonballs that spin in a circular motion in a straight path.

Down Special - Electrodes, K. Rool can drop an electrode (he can drop up to 3) when 2 or more are dropped and electric current flows through them damaging the opponent. The more electrodes on the field the more damage is done. The shock can damage K. Rool aswell.

Up special - Khaos Koppter, propels K. Rool left right or straight up depending on the direction you move the stick after the move is activated. K. Rools electrodes can be dropped while the Koppter is active and won't cancel the move.

Basics

Jabs are just various punches

Foreword Smash - K. Rool leaps foreword like in OG DKC the longer the smash is charged the further bounds.

Up Smash - he drops to the ground pretending to be K.O.d and leaps upward.

Down Smash - He ground pounds, longer the charge further the shockwave.

Fair - He leans foreword and snaps his jaws

Up Air - He fires a burst of flame his Blunderbuss

Bair - he tosses a boxing glove (similar to villagers slingshot)

Dair - He drops a cannonball straight down. It spikes like Megamans hard knuckle

Up tilt - he uppercuts with his boxing glove

Down tilt - kicks you in the shin

Grabs

Forward throw - bounces you off his belly

Up throw - tosses you up

Down throw - grabs you with his jaws and performs a death roll like real crocodiles, does multiple hits like Kirby's down throw.

Back throw - spins around and tosses you like a sack of potatoes

The way Ryu works really inspired me to think of how the buttons are pressed to add variation to the attacks when it comes to the Blunderbuss. That's my moveset there are many like it but this one is mine lol

Edit: I forgot his dash attack, it's his slide from DKC2.
I would think the Khaos Kopter would act like ROB's up B, on how there's a "fuel" system for it
Maybe his side tilt can be a tail swipe (depending if he has a tail for the design)
N-Air is him streching his body, like Dedede


Wait....what if his Grab is his blunderbuss sucking you near him so he can grab you, then his up-grab is him
shooting you out of his gun, F-grab is him hitting you with the butt of the gun
But your idea is great, non the less
 

ZenythSmash

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does any Kremling has or have created a Kompilation (or Kollection) picture of polls done by other sites (Reddit, FAQS, GAF, SB, the #Chans, Youtube, etc.) including the old ones like the three on the OP?
 

SuperSonicFlyer

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A bit off topic, or kinda on topic, but whatever the next DKC game is, who would like to see the "cast of characters" roll call thing that came up before the credits in the original DKC games? I personally liked that little thing, and I'd like to see it return someday.
 

Burruni

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A bit off topic, or kinda on topic, but whatever the next DKC game is, who would like to see the "cast of characters" roll call thing that came up before the credits in the original DKC games? I personally liked that little thing, and I'd like to see it return someday.
Maybe we'll finally know the names of anything less than a boss in a DKC Returns game.
 

Wintropy

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A bit off topic, or kinda on topic, but whatever the next DKC game is, who would like to see the "cast of characters" roll call thing that came up before the credits in the original DKC games? I personally liked that little thing, and I'd like to see it return someday.
God yes.

One of the greatest minor tidbits in a game full of great minor tidbits.
 

Burruni

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Didnt tropical freeze have the trophy things you could buy from funky?

Kredits are better than trophies though.
I don't own Tropical Freeze. I don't know.
I played worlds 3 through 5 one afternoon with a friend by going full Scrooge on some ******* with Cranky.
Cranky 4 Smash 5.
 

Bananija

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Didnt tropical freeze have the trophy things you could buy from funky?

Kredits are better than trophies though.
Yes it has, and my bro and I were spending all our in-games money on it. Who need power-ups when you have a Cranky figure!
 

Tortilla Noggin

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A bit off topic, or kinda on topic, but whatever the next DKC game is, who would like to see the "cast of characters" roll call thing that came up before the credits in the original DKC games? I personally liked that little thing, and I'd like to see it return someday.
I would really like to see that. It just felt like it made the game complete, somehow.

Some of the older Kirby games had this, as well.
 

PocketCookie

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I see that people have been posting move set ideas recently so I'll share my thoughts on K. Rools Specials

Netural B - Blunderbuss - It would shoot a cannonball that can be charged similar to Bowser Jr., but it would have a chance to shoot a spikey cannonball that travels faster, deals more damage, and gives increased knockback.

Side B - Kings Crown - Throws out his crown similarly to Toon Link's boomerang which can be angled.

Up B - Helipack - A mix of Olimar and R.O.B.s recovery, it gives K. Rool a shot burst

Down B - Klaptrap - K. Rool summons his minions from his Krelming army, which act somewhat similar to Pikmin and Mechakoopas, roaming the stage, then latching onto the opponents building up damage. There are three types of Klaptraps, Green, Blue, and Red, (they appear in that order) Green is average, Blue stays on for the longest but do less damage, and Red does the most damage but doesn't stay on as long.

Final Smash - Cannonball Barrage - King K. Rool jumps onto his galleon and bombards the stage with Cannonballs.


I know a lot of people use the Blunderbuss, Crown, and Helipack in their movesets, but I really want to know what you guys think of the Klaptraps. I feel like it is the perfect move to show that K. Rool is the leader of the Kremlings, and how he has them fight for him when he needs them too
 

Dustydog96

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I miss K. Rool too, but that is a weird way to skip Tropical Freeze. You're missing out on one of the best games on Wii U, K. Rool or not.
It definitely is one of the better wii u games to have played. But as a hardcore fan of the original games it WAS a lot harder for me to enjoy the game because of the difficulty change, lack of kremlings, and stiffer more wobbly jump/move physics. A tip to anyone who wants to play T.f. and has already played the original trio, DON'T expect the game to be "just as good" or "better" than the original games to you. Just enjoy it for what it is.
 

Burruni

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It definitely is one of the better wii u games to have played. But as a hardcore fan of the original games it WAS a lot harder for me to enjoy the game because of the difficulty change, lack of kremlings, and stiffer more wobbly jump/move physics. A tip to anyone who wants to play T.f. and has already played the original trio, DON'T expect the game to be "just as good" or "better" than the original games to you. Just enjoy it for what it is.
It didn't really feel different from Returns 1.
Difficulty wise? A bit ramped up but JESUS those World-K levels were hell in Returns 1
 

StormC

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Man I just got back from swimming in the Dead Sea and that didn't have as much salt as the Internet still has over the Famitsu article.

I think the important takeaway is we still don't know more than we did before, but many of our suspicions seem more likely.
 
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