Statistics
Height: Body is slightly shorter than
but the Crown edges out above him.
Weight: 125 (Between
&
)
Ground Speed: 2.0 (
)
Air Speed: 1.0 (
)
Basic Moves
Jab Combo: A one-two slash with his claws
Dash Attack: Shoulder Bash (
, inspired from Frederik)
Get-Up Attack: Spins back up onto his feet (
's)
Ledge Attack: Does a massive slash before climbing up (
's)
U-Tilt: Leaps up, impaling those above him with his crown.
F-Tilt: Strong claw slash
D-Tilt: Rams forward curled up in a ball before standing up (combination of
&
's) akin to his boss fights in King of Swing/Jungle Climber.
U-Smash: Opens his jaws wide open above hand beforre a clamping crunch (Klaptrap tier mouth "inflation")
F-Smash: Massive belly bump (Most akin to either
's dropkick or
's shoulder bash)
D-Smash: A 360 Hook with boxing gloves (
)
U-Air: Overhead swing with his Scepter from Sluggers
F-Air: Big slash (
)
N-Air: Spins in the air with limbs outstretched (
)
B-Air: Blasts with his Blunderbuss (
's)
D-Air: Drops a Kannonball underneath him (
's)
Grab & Throw
Grab & Pummel: Sucks in the target with his Blunderbuss (
's but with an inhaling windbox), smacks the barrel of the gun to pummel.
U-Throw: Fires out the target overhead.
F-Throw: Simple shot at a 45 degree angle
B-Throw: Turns around and blasts the target at a Krosshair which does a second, more powerful hit with the iconic "GET OUT!"
D-Throw: Drops the opponent out of the gun before dropping a spiked ball for the actual hit.
Specials
Up B: Baron's Helipack -
's Up+B.
Neutral B: Kaptain's Blunderbuss - Fires out a cloud of dust that, if hit, will reverse the horizontal input of the target. Chargable to increase the firing speed of the cloud. Disappears on shield. Overcharge does minor damage to K. Rool in the "hit" animation from the boss fight.
Side B: King's Krown - Simple boomerang, deals more damage at the points of the crown than at the base of it.
Down B: Krusha's Kasplat - Butt-Pound that has almost no leap to it, but releases a stronger shockwave on either side than
's Super Dedede Jump or
's Ground Pound.
Final Smash: Kannonball Kalamity - King K. Rool fires a warning shot into the air before giant kannonballs rain upon the stage (
/
's old final smash).
Animations
Entrance: Rides in on his rocket barrel and hops out (
)
Walk: A slow primal walk
Run: Full out dash
Crouch: ...Nothing special
Taunt 1: Fake death, twitching on the ground.
Taunt 2: Cycles through his poses from Barrel Blast (
's)
Taunt 3: Triumphant laugh
Victory 1: Rides in on his Rocket Barrel, laughing triumphantly while standing atop it.
Victory 2: Belly-slapping Home Run celebration from Sluggers (
/
)
Victory 3: Just crossing his arms and laughing (
)
Defeat: Just throws a tantrum