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Junior and the Koopalings Game Play Discussion

Shaya

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We may have known he was in the game for a little, but nothing much about his moveset!

Feel free to use this thread to cover moveset discussion and observations, Q&A and otherwise.
Unlocked through completing classic mode with Bowser on 7.0? difficulty
 

Ryan.

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I will definitely try and unlock him right away.

I missed his Shadow Mario final smash, but I can't wait to see that later.
 
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Reila

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I will definitely try and unlock him right away.

I missed his Shadow Mario final smash, but I can't wait to see that later.
You can see his Final Smash here:

 

HammerHappy

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Gonna be the first Debby Downer to say that I wish the Paint Brush was incorporated more.

Kinda strange how his final Smash is Shadow Mario yet the character is basically the clown car. The title of this forum should probably match the title of this thread, since the Koopalings basically have just as strong a claim barring that one final smash.

I do like the speed of the character, especially in car mode. Seems like a non-linear movement specialist.

Also, please tell me his eject recovery has meteor properties if someone gets hit with the clown car.

Will probably main Lemmy Koopa.
 

Ookami Hajime

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Junior is looking amazing to me. I'm happy with it and I'll be in the lab with this character immediately.

That cannonball looks very useful and the u-smash looks like a decent antiair. Great recovery and doesn't seem to free fall from it either.
 
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Ryan.

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Thanks Reila! Love it. Best final smash in the game just for the nostalgia. I loved Super Mario Sunshine so freaking much.
 

Solomon

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He gives me a Tron Bonne feel so yea I'm looking forward to playing him. I always play tron Boone is all fighting games shes in so having something similar in smash makes me happy.
 

Collective of Bears

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The Mechakoopas (His Down B) look like they'll be pretty important. For those that haven't seen, he plops one out from the underside of the car, and it runs around bashing enemies and turning on the edge, then explodes kinda like a Bob-omb. He can pick them up too. Combine that with his cannonball and I think his spam game will be pretty strong.
 

CatRaccoonBL

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Ok, finally back from school and caught with a lot of things. Bowser Jr is looking incredible.

I love his move set. Pikachu may have to take a back seat for Bowser Jr and Rosalina. His move set was just as crazy as I expected being based on mech characters.

I might be just totally ignorant on the mario franchise but is his move set based more on original stuff or is a good majority actually based on stuff. I don't remember the drills or those iron balls ever be used in a mario game.
 

Pieman0920

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Its weird to me seeing people down on the copter, when personally I feel its what makes his inclusion worthwhile. If he was just running around, even with the paint brush, I doubt there would have been a faithful moveset that would as interesting. Plus since it makes all the Koopalings playable, which is even cooler.
 
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weegee2407

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I want to say that I saw one of his aerial moves change after using his up b. Perhaps that will give bowser jr 5 extra air attacks?
 

CadePirate

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At first I was worried he would just run around with the paint brush, Which I don't see being very cool. But the Klown Car is awesome and makes for a unique moveset, and I will definitely play some Lemmy and Ludwig.
 

Aninymouse

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What do you think the tongue attack is? I've yet to see it since the leak. Forward tilt?
 

Ookami Hajime

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Through speculation, we can assume the following:
Boxing gloves- Neutral/Neutral combo
Dash attack- Saw
Cannonball- neutral b
Catapult move- Up b (flies out of koopa clown car and seems to gain a new aerial while he's not in it)
Mecha koopa- Down b
Wheel mode for kart- Side B
Tongue lick- D-tilt
F-tilt- Fork
U-tilt- Scissors
N-air- Boxing gloves circle around him
U-air- Hammer swing
D-air- A diving drill move (working similarly to toon link's d-air or sheik's dair in terms of shooting downward)
F-air- Boxing glove punches forward
B-air- Boxing gloves punches behind him
Hand stand- U-smash
Drill attack- F-smash
Iron balls on each side- D-smash
 
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Oblivion129

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Through speculation, we can assume the following:
Boxing gloves- Neutral/Neutral combo
Cannonball- neutral b
Catapult move- Up b (flies out of koopa clown car and seems to gain a new aerial while he's not in it)
Mecha koopa- Down b
Wheel mode for kart- Side B
Tongue lick- D-tilt
F-tilt ?
U-tilt- Scissors
N-air- Boxing gloves circle around him
U-air- ?
D-air- A diving drill move (working similarly to toon link's d-air or sheik's dair in terms of shooting downward)
F-air- Boxing glove punches forward
B-air- Boxing gloves punches behind him
Hand stand- U-smash
Drill attack- F-smash
Iron balls on each side- D-smash
Dash attack is the saw thing.
U-air seems to be a hammer swing over his head It's seen in the video at 1:02.
F-tilt I think is a fork, seen at 0:43. (From this video)
Bowser Jr. moveset! its the smashes, tilts and taunts.

 
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HammerHappy

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Its weird to me seeing people down on the copter, when personally I feel its what makes his inclusion worthwhile. If he was just running around, even with the pain brush, I doubt there would have been a faithful moveset that would as interesting. Plus since it makes all the Koopalings playable, which is even cooler.
While I agree the clown is a very interesting set, I disagree that a set revolving around the paint brush would be inferior. It's far more inspired than the calvacade of sword users at least.

Most people who desired Bowser Jr are operating off SMS where he got the most character dev.

The clown car doesn't make Bowser Jr inclusion worthwhile, it makes the Koopas worthwhile because they're so 2 dimensional they can pass off as skins rather than clones.

A paint brush based set wouldn't allow it, so it's pretty clear from the start that clown car was the only set.

So at the cost of PB we got Koopas, which I think is a good trade but still can't stop the small feeling of never being able to really play a true blue Bowser Jr .


His final smash is an odd choice for this design decision, you'd think it might involve the air ships.
 
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ADAPT Chance

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His move-set looks interesting, I agree with Solomon that Bowser Jr. has that Tron Bonne feel to him which definitely makes me want to try him out.
 

Boss N

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The one thing that Im disappointed about the clown car is that it doesn't have more projectiles, which was what I was expecting when I heard how he played.

Yeah he has the cannon, the mechoopas though look like they have alot of lag to them, atleast from the ground.

Still Im gonna find a way to put these options to good use & Im still mucho excited to play him, it's like having Lagaan in the game!! ^_^
 
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smashingDoug

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Its weird to me seeing people down on the copter, when personally I feel its what makes his inclusion worthwhile. If he was just running around, even with the pain brush, I doubt there would have been a faithful moveset that would as interesting. Plus since it makes all the Koopalings playable, which is even cooler.
the only thing i don't like about the copter is that the blades don't move when you are standing still, and it's a little to close to the ground
 

Katakiri

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Okay I'm playing the game right now, messing around with Bowser Jr while racking up matches for ROB's unlock.

Bowser Jr. is SO good. It's all because of something no one else has brought up: he can jump out of Side B.

That one option opens up so much for this character. He can chase you at the same speeds as Sonic, jump out and aerial or throw out a Mechakoopa for pressure. He can fake out his Side B by jumping out immediately and landing back where he was. He can use Side B in the air and double jump out to chase or recover. Hitting with side b also combos into any aerial you want, which can start some nasty chains like Side B > Jump > D-Air > F-Tilt.

This is THE move that will make this character I guarantee it.

I don't care for Bowser Jr or the Koopalings as characters but man is his moveset feel too good not to use. It's day one and all but I think this character has legs competitively.


Oh yeah one big downside, if Bowser Jr gets hit after his Up B before he gets to a ledge or on-stage, he still won't have his Clown Car so we'll just fall to his death. He's working with Brawl Pit recovery mechanics. Don't get caught like that. He can use his hammer while in freefall tho.
 
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Usopp

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Oh god i cant wait to play him now. My patience went out the window. Im watching the VGBC stream right now and saw a lot of combo potential.
 

Katakiri

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I just realized that the Side B jump is its own jump in mid-air so Bowser Jr. has 2 mid-air jumps. Get hype.
 

iruchii

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I've been messing around with Bowser Jr. a lot. I use the Roy skin, since Roy is my secondary character in P:M. :^)

He's a very satisfying character to use! All of his moves feel strong and have nice hitboxes -- there isn't a single normal or special move that I would call useless. His throws are a little lackluster though, since they don't really get early KOs, they don't set combos up, and they don't do a lot of damage. Up Throw can be used to start a juggle, but it still isn't much, really.

Like Katakiri said above, the extra jump out of Side B is so useful! I've had lots of success by footstooling my opponents after a successful hit, then chaining a DAir. It's unexpected and racks up a lot of damage. The extra jump on recovery is also something not many people seem to be aware of yet, making Jr. really hard to KO.

On the topic of KOs, this is where I'm having kind of a hard time. Jr.'s most powerful KO move seems to actually be the exploding clown copter from his Up B; I've gotten >90% kills on some characters. However, it's pretty unreliable, and leaves you without your main vertical recovery option. However... the hammer move you get from being out of the copter is also really strong. Sometimes I use Up B just so I can get the hammer attack. Up Smash is also a strong KO move, but to be honest I'm not all that used to using smash attacks on the 3DS analog thingy.

All in all, I really like Bowser Jr. If anyone has any questions and/or requests about him, I'll be glad to answer.
 

Black Mantis

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I've been messing around with Bowser Jr. a lot. I use the Roy skin, since Roy is my secondary character in P:M. :^)

He's a very satisfying character to use! All of his moves feel strong and have nice hitboxes -- there isn't a single normal or special move that I would call useless. His throws are a little lackluster though, since they don't really get early KOs, they don't set combos up, and they don't do a lot of damage. Up Throw can be used to start a juggle, but it still isn't much, really.

Like Katakiri said above, the extra jump out of Side B is so useful! I've had lots of success by footstooling my opponents after a successful hit, then chaining a DAir. It's unexpected and racks up a lot of damage. The extra jump on recovery is also something not many people seem to be aware of yet, making Jr. really hard to KO.

On the topic of KOs, this is where I'm having kind of a hard time. Jr.'s most powerful KO move seems to actually be the exploding clown copter from his Up B; I've gotten >90% kills on some characters. However, it's pretty unreliable, and leaves you without your main vertical recovery option. However... the hammer move you get from being out of the copter is also really strong. Sometimes I use Up B just so I can get the hammer attack. Up Smash is also a strong KO move, but to be honest I'm not all that used to using smash attacks on the 3DS analog thingy.

All in all, I really like Bowser Jr. If anyone has any questions and/or requests about him, I'll be glad to answer.

What combos/setups have you discovered?
 

iruchii

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What combos/setups have you discovered?
Okay, let's see.

His Jab is a really good move. The finisher hit pushes you far enough so that most characters cannot shield grab you. If you do hit it though, because of the horizontal knockback, you can follow up with a Side B and either hit them with it and then jump, or just straight jump out of it with a Fair for the chase.

The most basic "true combo" is Utilt > Utilt > Aerial. Depending on the percentages, Dair will do the most damage, but Nair will send them down and allow you to tech chase. I don't think Jr. is a very combo-friendly character, so that's the extent of "comboing" that I do. However, Jr.'s a good at tech chasing because of Side B, and the long-lasting hurtboxes of all his moves. That also makes him pretty good at edgeguarding, with the cannonball and reliable Fair/Bair moves.

I'll play against some friends tomorrow locally, so I'll be able to better judge the viability of his combos. Playing online might be hazing my conclusions.
 

Boss N

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I've been messing around with Bowser Jr. a lot. I use the Roy skin, since Roy is my secondary character in P:M. :^)

He's a very satisfying character to use! All of his moves feel strong and have nice hitboxes -- there isn't a single normal or special move that I would call useless. His throws are a little lackluster though, since they don't really get early KOs, they don't set combos up, and they don't do a lot of damage. Up Throw can be used to start a juggle, but it still isn't much, really.

Like Katakiri said above, the extra jump out of Side B is so useful! I've had lots of success by footstooling my opponents after a successful hit, then chaining a DAir. It's unexpected and racks up a lot of damage. The extra jump on recovery is also something not many people seem to be aware of yet, making Jr. really hard to KO.

On the topic of KOs, this is where I'm having kind of a hard time. Jr.'s most powerful KO move seems to actually be the exploding clown copter from his Up B; I've gotten >90% kills on some characters. However, it's pretty unreliable, and leaves you without your main vertical recovery option. However... the hammer move you get from being out of the copter is also really strong. Sometimes I use Up B just so I can get the hammer attack. Up Smash is also a strong KO move, but to be honest I'm not all that used to using smash attacks on the 3DS analog thingy.

All in all, I really like Bowser Jr. If anyone has any questions and/or requests about him, I'll be glad to answer.
Hows his range game?
 

iruchii

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Hows his range game?
Long range is kinda poor. Your jump and air speed are slow, so you're prone to being hit nonstop by projectile spammers. The long range cannon is also slow and very binary, though it is stronger than and will bypass most other projectiles (if charged). You also have the Mechakoopa, which is actually pretty good itself since it either walks to the other side of the stage, or you can dash and grab it to use as a throwable item. However, the deploying of the Mechakoopa is slow and easily punishable, so I wouldn't count on it too much. I think you're better off trying to approach than fighting from long range.

You're a god at mid range, though. All your normals have quite a far reach, rivaling sword-users, and are just as fast as those.
 
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