joejoe22802
Smash Ace
- Joined
- Jun 28, 2005
- Messages
- 873
Shifting the Discussion to applied theory, let's talk about neutral position, specifically peach.
I really like the idea of mapping out what can be done to you and what can be done to your opponent with the constraint of being as close to the opponent as possibly given you are faster than your opponent(character and specific player).
First I'd like to list the things peach can do and the punishes for those things.
Then I'd move onto what sheik can do.
Peach has dash attack and grab if grounded.
In the air she can aerial that will potentially go into jabs or down smash. She can also just float.
In addition grounded and aerial options are changed by the existence of pulled turnips.
How do you guys deal with each of these things.
This seems like I'm pulling teeth but I believe explicitly understanding these things translates to better in game choices.
Please help me list out options that way we can learn optimally punishments as well as possibly multiple option covers.
As a side note I'd like to start with defense rather than offense since I believe it yields quicker short term improvement.
I really like the idea of mapping out what can be done to you and what can be done to your opponent with the constraint of being as close to the opponent as possibly given you are faster than your opponent(character and specific player).
First I'd like to list the things peach can do and the punishes for those things.
Then I'd move onto what sheik can do.
Peach has dash attack and grab if grounded.
In the air she can aerial that will potentially go into jabs or down smash. She can also just float.
In addition grounded and aerial options are changed by the existence of pulled turnips.
How do you guys deal with each of these things.
This seems like I'm pulling teeth but I believe explicitly understanding these things translates to better in game choices.
Please help me list out options that way we can learn optimally punishments as well as possibly multiple option covers.
As a side note I'd like to start with defense rather than offense since I believe it yields quicker short term improvement.