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I believe I do have the code. but i've not taken the time yet to try and understand it. I think the code also has a section for CSP to show properly. I'll really need to do some test with this.J jaystring concerning to hold button code pytroluzin actually has a code thread that explains how it works it somewhere in this board but basically it works by replacing the ID of Mario (00) with a clone ID (3F) so that when you hold the button the clone loads instead of Mario. As for triforce ganon only version 3 had the dual swords (activated via taunt) and if I'am correct project ganon used this moveset as a base (albeit a much older version )
All right! Thanks for the info! yeah both are really really nice. I'll probably keep Ashingda version in my build until BronzeGreekGod fix the items on his, if he intend to do it.J jaystring Triforce Ganondorf made by Ashingda, and Project Ganondorf v1.0 made by BronzeGreekGod, both shared some things with their PSA's. BGG used some of Ashingda's for his sword mode. They are both good mods in their own right. In my personal build, I mixed them. Was really good. I also helped with both of those mods too. Gotta rep Ganon.
Honestly, I would love a new Lyn model. Granted I know her animations aren't all perfect... but I'm not too picky with that since I can just fix em myself. By the way... what exactly is the CC Lyn PSA you mentioned? Or is that not an open mod to DL somewhere?
maybe someday! definitively not turning down the idea. But I'll finish the millions of thing I have already started first.I think alot of people would appreciate a decent Lyn model that isn't from the leak (same could be said for the other 3); heck it might even inspire people to make a psa with it if they have the time and courage.
Honestly, I don't know where it's fromThat last pic, is that stage thing from Twilight Princess?
All right! we can check that out at some point!I may consider it for Lyn, at some point. If you truly are interested in that. I'd need the FitMotion though to be able to.
hum.. no, I don't think they will match, they are pretty different.Ganon lookin' good yo. I imagine his Brawl head wouldn't look too awful on the model for those concerned with static hair.
I'm guessing that stage is the boss room in SSE for Galleom.
Ah well that sucks, being honest, i haven't played any of the FF13 titles, i'm willing to give them a chance since i've heard XIII-2 and Lightning Returns have pretty good battle system, i just thought it would have been cool to see Lightning cosplaying Cloud swinging the buster sword around in Smash, heh.yeah they do use the sword from Lighting's DLC but I do no think i'll be making FF13 imports. not anytime soon, sorry. some characters and idea were pretty good but overall, I just hated FF13 ... personally, I don't feel like it should be remembered in any way
But I loved 7,8,10 so yeah I might do more imports from those someday.
Thanks a lot! yeah I've seen the code already! as mentionned, I just need to sit down and take the time to understand it. implementing this code doesn't seem too hard but there's more then that, I think this code doesn't give the switching CSP that LXP have in CSS.Here is the link to pyotr's thread the l button character code is in the character cod section
https://smashboards.com/threads/pyotrluzhins-lab.434012/
yeah maybe! I forgot most of SSE. it looks pretty cool as a result screen so I kept it for a while nowI'm guessing that stage is the boss room in SSE for Galleom.
I've only played the original FF13 (almost to the end because everyone kept saying it would get better later). It never got better and I hated sooo much the whole universe that I never was interested in any of the sequels. even if I've heard too that they were better.Ah well that sucks, being honest, i haven't played any of the FF13 titles, i'm willing to give them a chance since i've heard XIII-2 and Lightning Returns have pretty good battle system, i just thought it would have been cool to see Lightning cosplaying Cloud swinging the buster sword around in Smash, heh.
But it's cool to know you may do other FF imports (can i suggest from FF9?), i guess i'm excited enough with your Cloud costume pack for now.
god this is going to destroy so many unprepared wii'sFirst pass rigging on HW ganondorf done!!!
While he's fully playable in-game now, he got no texture tweak (they look wrong with brawl as it, too colorful), no facial expression, no material work (like no transparency on parts that need it) and no moving eyes and a bunch of holes in the model to fix here and there.
So still a lot to do but seriously, he is reeeaaally cool to see fighting in-game!!
For some reason he's generation tons of errors with Triforce Ganon but i'll look into this later!
I'm a bit sad that the hairs are a bit more static then I originally thought they would be. In fact, they can't use the cape bones that much because they don't go down in the back enought to reach properly the cape bones so I can't rig it to it fully.
He still look pretty good anyway.
Screenshots! :
Ho yeah, It probably will lol!god this is going to destroy so many unprepared wii's
Hi Jaystring!Hello
HYPE!As mentionned earlier, while it looked like I dissapeared, the truth is that I've been modding as much as usual but instead, I've been focusing on my personnal BrawlEx build
The build is coming along nicely, Here's a quick look to show what I've been up these last week :
Character ordering. Assuming you merge Smash 4 ZSS, Mr. M, and PG into their base characters, you have (15*4-2-3)=55 character icons, 56 including Random. (Ignoring Dixie Kong, since 57 is only divisible evenly by 3 and 19)Characters :
These are all good. Just so you know, since you are likely using PM+BEx, you don't need to include Mewtwo and Roy, since they are included via another method)BrawlEx character have been integrated which include ;
1) The incredible Waluigi
2) PM mewtwo and Roy of course
3) LXP Pichu
4) LXP Ridley
5) LXP Lucina
6) Brawl minus Link as Young LInk (I've reassigned all his SFX to young link manually myself)
7) LXP Geno
8) The nice Smash4 ZSS PSA (the plan is to incorporate it into normal ZSS as a hold "button" character but I've not yet figure out how to do that. Also, I will be making new "Brawl and PM" costume for Wii U ZSS for my build (which mean for everyones too)
If anything is going to make some people mad at you, its PM-CC content. It's a much smaller portion of the base now, but still be warned.9) CC Knuckles
10) CC Lyn (might take it out, she's not up to quality. has a double jump T-pose glitch + most animation are not up to quality)
Try reducing the textures to almost nothing (Try just 1x1 pixels if you can), with Dolphin Texture replacement, and see how that might fix it.11) Project Ganondorf OOT Ganon (might take it off temporarily as I don't like crashing because a friend forgot to not grab items)
Even for characters with reassigned ef_files, make sure they don't crash when what originally uses said files is loaded. (Specific examples that come to mind are Lyn and Ridley)12) PM Dr mario (same as mario, only has proper SFX and FX). I didn't like the PSA I found of him so kept the PM moveset
13) Mr M PSA (which I think is actually a PSA named Dark mario or something done for Brawl Minus. sorry I don't have the credit list at hand)). I kept it as I like it and it's good quality even if a bit OP
14) and finally Cloud! a placeholder Ike for the moment which is intended to be replace with the PSA been worked on.
15) Dixie Kong will be added soon as Brawl Minus Diddy Kong
Except 1 or 2 left to do, all my characters have ef_file properly reassigned. They still have crashing issues if you load the original non-clone character first then the clone in the next match but I've not yet found out why it's crashing, even if ef_file are correctly re-assigned. I hope l'll find it, it annoy me to hell
If you need a sheet of a lot of good stage options, check LXP's credits list. Not all of them are great, and some slots are redundant (I've spent the past two weeks making suggestions on how to free up slots), but there are a lot of good stuff with proper crediting (Likely saving you a ton of work).Other then that, it's pretty stable I think, played it a lot with friend over the week end.
Stage :
I've sucessfully brought back all the stage and songs of my previous build with ASL all working perfectly
Page1
Page2 :
I wanted my ASL setup to be as easy and simple to use as possible so ALL my stage are setup the exact same way and only use buttons that will never conflict with any other action you can do in the menu so it doesn't makes it super hard to select a stage properly (like using arrow direction, or B button when B button is suposed to bring you back to CSS screen etc)
They are all setup this way :
stage 1) Hold A
stage 2) Hold Start
stage 3) Hold A+Z
stage 4) Hold Start + Z
stage 5) Hold A+Start+Z
stage 6) Hold A+Start
stage 7) Hold L + A
stage 8) Hold L + Start
Yes, it is professional, but in order to distinguish your build you are going to have to make a new logo at the very least. Can't help you much here.I'm keeping all the PM menu design and icons and text. I liked how professionnal it looked and there's no need to change any of that.
Like I said. Once you credit everyone for the stages, the only thing that could make people mad at you (And even then, a few and not that mad) is Knuckles and Lyn.Honestly, I would like to share it at some point and it would be helpful having people try it out and help me debug it but
1) I don't want to piss off anyone with the build. It's build with tons and tons of content done by other people and if they have issues with me sharing the build, I won't share it. And I'll have to make an extensive credit list which is not done at the moment
I'd say you need two downloads for this. One of the edited files in the ISO (Just have folders people can drag and drop onto a vBrawl ISO), and another of the build itself.2) THe build is HUGE. I use custom iso to fit all the songs and I might have to add some stage to the ISO too as it's almost near the SD card limit. So I don't exactly know how i'll share such a big thing.
So yeah, that's about it for this analysis. (That's quite a bit late)So yeah, that's about it for the build
If i could make an unlearned suggestion, as it seems inevitable that optimized HW ganon is coming for wii. based on what ive seen so far, would it help if you downscaled the dying star that is his hair so that it comes out a little more natural in brightness? i doubt this will ACTUALLY decrease the triangle count or even help with optimization at all, as it's probably just aesthetic.Ho yeah, It probably will lol!
I'm struggling like crazy to make it fit in filesize. It's not even the texture at this point, it's the vertex and UV size data (to many triangle still) that make the pcs too big (the pac file is actually smaller then Brawl Ganondorf!)
I've shaved of some more triangles but what worries me is I've not yet started facial expression!
HW ganondorf's triangle count is now 19778 (no facial) and it's becoming very very hard to cut without big quality drop. (original was 32600 tri)
I'm even at the point of optimizing UVs lol.
I'm very likely going to do like old snake and do 2 version, 1 Wii version with more agressive poly cuts and 1 dolphin version that will retain the quality of the model but downscale ridiculously the textures to bring back the quality with HD textures.
It worked like charm for MGS4 Snake.
There's still a lot of triangles that can be cut for Wii version BUT will make holes in the model if you do major zoom in and camera placed correctly etc I hate having those on dolphin but i'll be more tolerant on those for the wii version.
Character slot have been purposely place at the end of CSS at random order and without really arrangement for the moment. That's simply because I was still playing with adding/removing clone and stuff. no reason to have it clean yet at this point.Hi Jaystring!
HYPE!
Character ordering. Assuming you merge Smash 4 ZSS, Mr. M, and PG into their base characters, you have (15*4-2-3)=55 character icons, 56 including Random. (Ignoring Dixie Kong, since 57 is only divisible evenly by 3 and 19)
As for me finding a specific order, that would take way to long. Just arrange it in a 7x8 grid.
These are all good. Just so you know, since you are likely using PM+BEx, you don't need to include Mewtwo and Roy, since they are included via another method)
If anything is going to make some people mad at you, its PM-CC content. It's a much smaller portion of the base now, but still be warned.
Try reducing the textures to almost nothing (Try just 1x1 pixels if you can), with Dolphin Texture replacement, and see how that might fix it.
Even for characters with reassigned ef_files, make sure they don't crash when what originally uses said files is loaded. (Specific examples that come to mind are Lyn and Ridley)
If you need a sheet of a lot of good stage options, check LXP's credits list. Not all of them are great, and some slots are redundant (I've spent the past two weeks making suggestions on how to free up slots), but there are a lot of good stuff with proper crediting (Likely saving you a ton of work).
Yes, it is professional, but in order to distinguish your build you are going to have to make a new logo at the very least. Can't help you much here.
Like I said. Once you credit everyone for the stages, the only thing that could make people mad at you (And even then, a few and not that mad) is Knuckles and Lyn.
I'd say you need two downloads for this. One of the edited files in the ISO (Just have folders people can drag and drop onto a vBrawl ISO), and another of the build itself.
So yeah, that's about it for this analysis. (That's quite a bit late)
hum, well i'm keeping the model as close as possible to the original so there's not going to be any custom visual modification except polycount cut and the texture (and probably recolors)If i could make an unlearned suggestion, as it seems inevitable that optimized HW ganon is coming for wii. based on what ive seen so far, would it help if you downscaled the dying star that is his hair so that it comes out a little more natural in brightness? i doubt this will ACTUALLY decrease the triangle count or even help with optimization at all, as it's probably just aesthetic.
...god this ganon will destroy SO MANY unprepared wiis
i've never heard of that code.I've heard tell of a magical code out there that makes the game load pac files everywhere and completely eliminates the need for a pcs. Should this thing actually exist, it could help you reduce the need to optimize so heavily.
hum.. what's the newest version and where can I get it!? I think I have 6.0b at the moment, which I thought I had the latest version and I've never seen a sheath for TP Ganondorf's sword.The sword is there on his back, because the newest version came with a model for a sheath to the TP sword. Which I think looks cool. But if you wanted to get rid of the sword sheath, I thought of something neat to make it look less dumb than his sword just, disappearing.
That does sound cool.Well yeah, but the swords would have an effect, like darkness as he spawned them. Which was my idea. I could add that in for you if you wanted it. Would look cool.
Actually! It's a very very good idea!Well yeah, but the swords would have an effect, like darkness as he spawned them. Which was my idea. I could add that in for you if you wanted it. Would look cool.
At the moment yes the weapon is glued to his back when not using it (for Triforce Ganon PSA!!! if you are using standard PM Ganon, sword won't be there, it will behave exactly like PM ganon. I'm personnally using triforce Ganon which is why sword is there and shown in screenshots)The filesize being too big on Wii probably causes a buffer overflow. No hardware damage, but it would crash the game.
Is the sword always there? To be honest I'd kind of like it better without it, but I'm probably part of the irrelevant minority. He looks amazing in game, can't wait to use it. I'll happily replace the ugly TP Ganondorf with this and maybe some recolors.
how does one go about replacing the texture on individual ganon swords?Small Ganondorf update!
He's gonna get the option of having his Hyrule Warriors Trident if you want it instead of the sword!
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Also, Captain Toad and Captain Toadette Have been updated on BrawlVault!!!
They were crashing on dolphin 5.0 + they were way way too high res for nothing
Here's what's new for them :
1) BIG BIG BIG optimization pass on both and their pikmin. I essentially hand optimized them the same way I did for HW ganondorf
2) new material for Captain Toadette's pikmin that is a bit lighter and should run much better
3) HD textures added for both
If you were using it, I suggest to upgrade. The new version is much much better. If you were having problem with them on Wii (was already brought to me before) you might want to try this version, I suspect it will probably run much much better
Link : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208675
also, pretty sure the PCS exists for solo play. generally everything that you do in "solo" mode, but i could be wrongi've never heard of that code.
actually, I'm not even sure why the pcs exist. it's the exact same thing as the pac except it's more compress (and it seem to focus on compressing textures since you can't really compress model data). I'm not sure what use they had for that.
HW ganondorf was a special case and reaching the pcs limit was a kind of warning that I needed to cut more triangles.
I don't think i'll be reaching Pcs file limit all the time.
but yeah, I would LOVE to remove any filesize limit, it's the most annoying thing about brawl modding. but this is dangerous for Wii User. Dev put that there to protect the hardware I believe so removing them could potentially fry the hardware.
hum.. what's the newest version and where can I get it!? I think I have 6.0b at the moment, which I thought I had the latest version and I've never seen a sheath for TP Ganondorf's sword.
I don't mind the sword dissapearing that much to be honest. Ganondorf had the tendancy to spawn swords out of nowhere in most of his games anyway.
hum I guest you mean how to set them up per costumes!? you can use the same technique used for Brawl / OOT /Pig Ganon from PM.how does one go about replacing the texture on individual ganon swords?
unrelated, he looks too good to be true. dang.
I'm a bit confused as to what you plan to do with the sword/trident for PM. Until Pyotr puts out his shiny new 20 costume (supposedly now infinite costumes) code, it's probably going to replace one of the weapons already in there, yes?hum I guest you mean how to set them up per costumes!? you can use the same technique used for Brawl / OOT /Pig Ganon from PM.
so you could set sword on costume 1-2-3 and trident on costume 4-5-6. etc
you could also, I think, if you're good with PSA, spawn them at random. so each time you taunt it could be the trident or Sword.
The sword and trident import are going to be additional optional weapons that i'll include in the download that you can use if you want in your build. Nothing more then this.I'm a bit confused as to what you plan to do with the sword/trident for PM. Until Pyotr puts out his shiny new 20 costume (supposedly now infinite costumes) code, it's probably going to replace one of the weapons already in there, yes?