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Thanks!Looks amazing!
haha, what do you want to send me!?Give us a mailing address so we can send you nice things!
yep! It was part of HW's original recolors. I did all of them (even if honestly I didn't like them that much)A demise recolor?! *faints*
yes it is!This is referencing the dark characters in HW, right? All of the recolors look wonderful!
Thank You!Loving everything you're doing! F***! NICE SH*T.. F***ing amazing! I love you, Jaystring.
I would like to see a phantom Ganon recolor.
PHANTOM!
Thank you!Jaystring good job on everything. I have something urelated to ask. How did you get 14 icons in a row on your CSS lol?
Idk man looking at this pic the only thing that really strikes me as being particularly low poly/res are the boots and I mean that's not really a huge deal. There's other parts with are somewhat fuzzy or a tad blocky but it's nothing awful. Again PM is not exactly a high-fidelity game and the characters are generally pretty small on screen I don't think it'll be at all noticeable.The 3DS base model for HW's Ocarina Ganon is disgustingly low poly and the textures are FAR lower detail (being lazily resized versions of OoT3D's textures). Plus the hair, face, and other details are just so wrong in HW's version.
Well, as usual, I'll provide a good number of costumes and people can use them as they want in their build. You don't have to use all my recolors so you can definitively still have Pig Ganon in there, even with the 10 costumes.Maybe you could add a 20 slots code to fit the new HW costume as well as pig ganon. I'm not sure if it's possible but based on the numbering on the cosmetics, it looks like fitting 20 extra CSPs would be possible.
Yes I am. well, it's still in progress in my batch of projets. It's great that he's updating it even more (looks like a texture edit). I'll wait for his update probably then!Are you still working on the vertexed snake costume from mgs1? I know you're busy with the HW costumes, but AlGeorgeRomo revealed an updated model on his twitter that would be cool if you worked off of. https://twitter.com/AlGeorgeRomo/status/802651283437985792
As I mentioned earlier, I intend to make the Cloud(s) compatible with the PSA that's in WIP now.What about the Cloud skin mod?
I like my mods to fit together (like Ganondorf having the same head on all his costume so it looks like he's actually wearing a different costume and not that it's different models from different sources)Is the HW OoT body model really that bad? Especially for PM which isn't even high-res (on console)? With the PM body and the fact that you seemed to have flattened out the hair it hardly even seems any different (even with the other minor tweaks). I'm not trying to put down your work here, this is some quality stuff and I appreciate that you're doing it for the community of your own volition, but I don't really see the point of that one.
Kinda the same deal for the TP costume, though that one I understand why you don't want to use the HW body.
Regardless, I'm still looking forwards to this. Great work man.
What are the specs on your rig? Just bought all the parts for a midlevel one myself today. Curious what kind of quality I can get.But anyway, the good news now is I'm setup for 4K screenshots and preview!
My rig was high end couple of years ago. Only the videocard got updated until now. Not sure where it stand today (minus the videocard).What are the specs on your rig? Just bought all the parts for a midlevel one myself today. Curious what kind of quality I can get.
Dawg can you readmiss the difference
What are the specs on your rig?
Nice. Do you attribute the Dolphin performance more so to your processor or video card?My rig was high end couple of years ago. Only the videocard got updated until now. Not sure where it stand today (minus the videocard).
I7 2600K (slightly overclocked) (this CPU is a beast, didn't feel the need to upgrade yet)
GTX 980 TI (initially I had a GTX580, it broke 7-8 months ago)
16 gb ram (still haven't feel like I need to add another 16gb)
at 1080p, I was running about anything at 60 FPS all the time.
at 4K, even the 980ti get destroy in some games (Rise of Tomb raider for exemple)
for Dolphin, I can run about every game at 60fps at 4K native (it's also thanks to the awesome dolphin 5.0). It looks incredible!
By this logic, Jaystring shouldn't bother to do Cloud's SmashU model and should just settle for his Smash3DS model.Dawg can you read
I said I don't think the model and textures are that bad, and won't be apparent because PM is a low-res game where the characters generally appear small on screen. That's clearly not missing the difference that's just thinking it's not significant enough. Come on lol.
Except for Internal resolution and shader/post effect like stuff on ishiiruka, I think the CPU is more important for Dolphin. I got a significant performance boost at the time on dolphin 4.0 by overclocking my CPU.Nice. Do you attribute the Dolphin performance more so to your processor or video card?
There was also the practical and time saving aspect to consider.Dawg can you read
I said I don't think the model and textures are that bad, and won't be apparent because PM is a low-res game where the characters generally appear small on screen. That's clearly not missing the difference that's just thinking it's not significant enough. Come on lol.
Just waiting for Ganondorf, on top of the 20 costume code from Pyotr, is making me excited.
It's coming! It's coming!I need a triforce of power to contain my hype. Or a bunch of matches with ganon where he wins by just down airing.
No? afaik Wii U and 3DS models are the same except for quality of the models/textures. PM and HW models are similar but not the same, ignoring the quality differences. Seriously man what you're interpreting is not what I'm saying.By this logic, Jaystring shouldn't bother to do Cloud's SmashU model and should just settle for his Smash3DS model.
I'm not telling you what to do or what I think you should do, I get your reasoning I just wanted to ask about it. Sorry to bother.There was also the practical and time saving aspect to consider.
Not only the PM model is better in my opinion but it was also already rigged, texture tweaked to Brawl, tons of recolors already done, materials and shaders already done, etc.
There was no point in choosing the ugliest model then have to spend more time to rig it from scratch, start adjusting the textures to Brawl from scratch, etc etc.
Thanks!You may be able to upscale the 1024 textures at a reasonable quality using this site http://waifu2x.udp.jp/
Try it out and see how it looks.
No worries. you're not bothering!No? afaik Wii U and 3DS models are the same except for quality of the models/textures. PM and HW models are similar but not the same, ignoring the quality differences. Seriously man what you're interpreting is not what I'm saying.
I'm not telling you what to do or what I think you should do, I get your reasoning I just wanted to ask about it. Sorry to bother.
ok, comparing it to my 4K screenshot taken in about the same map, place etc but with the original 1024x1024 texture, It does look a bit more crisp with the upscaled textures.You may be able to upscale the 1024 textures at a reasonable quality using this site http://waifu2x.udp.jp/
Try it out and see how it looks.
ripI'll have to re-render all those CSP now!
WAKE ME UPI'll have to re-render all those CSP now!
Glad to be of service! It's a shame you don't lend your efforts to the Smash4 scene, but I dont blame you, it's a lot of young people who complain about everything.I'll have to re-render all those CSP now!
I very much agree. It's one thing when it's people who've been pushing the limits for Brawl in the first place in terms of quality and/or actual coding etc stuff (so that they can help in pushing Sm4sh to its limits), but a ton of people just seemed to ditch Brawl/PM just because Sm4sh is the newer, shinier game.It's actually kind of sad how many people jumpshipped to smash4 modding while Brawl Modding is at it's best in term of all the things you can do with the game today.
yeah, exactly that for me too!I'm glad there are still at least a few people working on quality Brawl mods. I'd much rather play PM than Smash 4 so it's what I'd rather see content for, unless Smash 4 eventually gets the PM treatment.
I'm sure one day Smash4 will have very very cool content and mod. but it,s going to take a while. Long enough for me to do ample of PM modsI very much agree. It's one thing when it's people who've been pushing the limits for Brawl in the first place in terms of quality and/or actual coding etc stuff (so that they can help in pushing Sm4sh to its limits), but a ton of people just seemed to ditch Brawl/PM just because Sm4sh is the newer, shinier game.
I'm sure it's a question of time before Cemu support resolution upscale. and when it does, wii u game will look absolutely fantastic. can't wait to see Mario Kart 8 upscale, that game has absolutely fantastic art direction.That's because they wanted to get into its files and start the process for modding it. Getting things up and running faster. There are more characters to start with at base without a clone engine. Better overall models and looks at base, and I'd argue the game is more fluid. Maybe not as fast, but it is more fluid.
Smash U supports much more high quality models and textures this time around. It's just that not many have done so because they're too busy with their joke/meme garbage imports and mods. It will take time for things to get up to where Brawl modding is now obviously.
Expecting native 4k is a bit much. Not to be rude, but I think you've been spoiled by using it if you still think anything less is ugly or garbage quality. Our eyes can only perceive clarity up to a certain point anyway.
*patience levels rising for more beauties like this to happen*Had some fun with recolors
New costumes! a super shiny gold costume (I forgot to put 1 belt the right material... it's fixed but you get the idea!)
up until now, I have not seen 2048x2048 textures coming from a wii U game disc yet. Would have used them for sure if I had those. I've ripped Smash4, Hyrule Warriors, Captain Toad and Star Fox Zero.While 4k IS awesome, I'd have to say, most Wii U models have textures MINIMUM 1024x1024, with some of the spec/normal maps running at 2048 and not lagging. You're right about the tools though. Probably a good idea to wait until they've documented most of the materials and have a universal tool for modifying everything. Right now its mostly script/command based.
It's coming!! I know I said I would release it last week and I missed my "target" (because of a skinning bug forcing me to re-export multiple of them) but the pack is big. counting every variation, recolor etc etc, there's 35 costume to choose form in all.*patience levels rising for more beauties like this to happen*
It is rare. But one example off the top of my head is the Inkling trophy from SmashU. The normal map for it is 2048x2048, and I think the base texture is too.up until now, I have not seen 2048x2048 textures coming from a wii U game disc yet. Would have used them for sure if I had those. I've ripped Smash4, Hyrule Warriors, Captain Toad and Star Fox Zero.