good day jaystring that worth asking, how will cloud?
Hello
As mentionned earlier, while it looked like I dissapeared, the truth is that I've been modding as much as usual but instead, I've been focusing on my personnal BrawlEx build
The build is coming along nicely, Here's a quick look to show what I've been up these last week :
Characters :
BrawlEx character have been integrated which include ;
1) The incredible Waluigi
2) PM mewtwo and Roy of course
3) LXP Pichu
4) LXP Ridley
5) LXP Lucina
6) Brawl minus Link as Young LInk (I've reassigned all his SFX to young link manually myself)
7) LXP Geno
8) The nice Smash4 ZSS PSA (the plan is to incorporate it into normal ZSS as a hold "button" character but I've not yet figure out how to do that. Also, I will be making new "Brawl and PM" costume for Wii U ZSS for my build (which mean for everyones too)
9) CC Knuckles
10) CC Lyn (might take it out, she's not up to quality. has a double jump T-pose glitch + most animation are not up to quality)
11) Project Ganondorf OOT Ganon (might take it off temporarily as I don't like crashing because a friend forgot to not grab items)
12) PM Dr mario (same as mario, only has proper SFX and FX). I didn't like the PSA I found of him so kept the PM moveset
13) Mr M PSA (which I think is actually a PSA named Dark mario or something done for Brawl Minus. sorry I don't have the credit list at hand)). I kept it as I like it and it's good quality even if a bit OP
14) and finally Cloud! a placeholder Ike for the moment which is intended to be replace with the PSA been worked on.
15) Dixie Kong will be added soon as Brawl Minus Diddy Kong
Except 1 or 2 left to do, all my characters have ef_file properly reassigned. They still have crashing issues if you load the original non-clone character first then the clone in the next match but I've not yet found out why it's crashing, even if ef_file are correctly re-assigned. I hope l'll find it, it annoy me to hell
Other then that, it's pretty stable I think, played it a lot with friend over the week end.
Stage :
I've sucessfully brought back all the stage and songs of my previous build with ASL all working perfectly
Page1
Page2 :
I wanted my ASL setup to be as easy and simple to use as possible so ALL my stage are setup the exact same way and only use buttons that will never conflict with any other action you can do in the menu so it doesn't makes it super hard to select a stage properly (like using arrow direction, or B button when B button is suposed to bring you back to CSS screen etc)
They are all setup this way :
stage 1) Hold A
stage 2) Hold Start
stage 3) Hold A+Z
stage 4) Hold Start + Z
stage 5) Hold A+Start+Z
stage 6) Hold A+Start
stage 7) Hold L + A
stage 8) Hold L + Start
I'm keeping all the PM menu design and icons and text. I liked how professionnal it looked and there's no need to change any of that.
Honestly, I would like to share it at some point and it would be helpful having people try it out and help me debug it but
1) I don't want to piss off anyone with the build. It's build with tons and tons of content done by other people and if they have issues with me sharing the build, I won't share it. And I'll have to make an extensive credit list which is not done at the moment
2) THe build is HUGE. I use custom iso to fit all the songs and I might have to add some stage to the ISO too as it's almost near the SD card limit. So I don't exactly know how i'll share such a big thing.
So yeah, that's about it for the build
The good news also is that, I'm pretty happy with how the build is today so I'll be putting it asside for now and i'm back (since yesterday) on actually doing new content.
The first thing I've done is I've actually fixed Captain Toad and Captain Toadette, my first mod
The original was causing tons of issues because frankly it was way too high res so I decided to actually give him the HW ganondorf treatment and manually optimize Both models and pikmin models.
They are MILES better then the old version and strongly suggest redownload when i'll upload it soon. I ended up working on them way way more then I had planned.
They will now come with full HD textures. They should not cause issues on Wii anymore (untested but by seeing the cuts I've done, I suspect it should run much much better)
Toadette also got a completly new more optimized material for her "pikmin". The old one was causing issues and crash.
And finally for tonight!, I've made progress on HW ganondorf's skinning. minus the hair and "skirt" it's almost done!
Here's a look in Brawlbox (brighter TEMP texture so I could see what I was doing since the original are pretty dark)
Cloud update will be coming too. Just not quite ready yet.