Here you are :Yeah, the DL link is broken. Mumble mumble media fire mumble mumble piracy mumble mumble.
https://www.dropbox.com/s/x1sops8e1v02ybw/STGFINAL.pac?dl=0
It's using a Final Destination Rel, so make a FD rel over any stage you want to use it and should be good to go
Thank you!That was me btw. It was supposed to be the last Snake texture for the Smash3 pack, but we never got around to finishing it. A shame really, tracking down the model took weeks. IIRC, [name redacted] sent the partially rigged model off to Jaystring, which the whole team approved of. Wouldn't be surprised if he re-did the whole rig, there was a lot that needed fixing. Can't wait to finally see it released.
Excellent job on all the models J jaystring (especially my baby, Tux Snake), I understand the frustration with trying to optimize Old Snake. Those models are already as optimized as can be, so the only other plausible solution would be to create a low poly using the PS4 model as a guide, which is more time consuming than necessary.
Also, as reference, MGS5 Sneaking Suit is around 7k tris or so. No idea about facepoint count though.
yeah when I received your half-done model, mine was already almost done so I never used it.
A total coincidence that I was working on him at the same time.
It's totally possible to make a lower res MGS4 old Snake. it's just a much bigger project then what I had planned for him and I don't want to start a big project with Old Snake. i'll try making an acceptable Wii version but i'll do it by cutting everywhere I can that's not time consuming and cutting some "features" like facial expression for eyes etc (facial expression are almost never noticed anyway in gameplay situation. except the "talking" at the winning screen where it looks really off if the mouth is not changing, the rest is never noticed)
I admit, I cheap out a bit with Wii version sometimes (except maybe when it's a reaally high demand export but nobody asked me for Old Snake) but that's because I make my mods to use them personally on my dolphin build and I don't have a Wii anymore to test them properly on the console anyway + I prefer passing the time on more new mods.
I just took a look at some MGS5 model for fun.
I'm surprised! they are not as high res as I was expecting them to be. Snake is 16 000 triangle. That almost the same as MGS4 old Snake. Quiet is at 15 300 triangles.
But MGS5 model have waaaaay more complex hairs. just thinking about splitting those into pieces for XLU material makes me have nightmare!