So!
I've already mentioned yesterday that I was working on some MGS stuff. Here's the first 2 project! (I've got 4 right now)
Brace yourself, it's gonna be a long message!
The first one is a huge MGS3 snake pack. This pack will contain :
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1) A fixed Project M MGS3 Snake skin.
The project M model MGS3 Snake model was really cool but has some minor issues here and there that I went and fixed:
1- The hair bandana was badly rendered because XLU material where used for the hair but the maker of the mod forgot to set the drawpriorities. (fixed version on the right)
2- The radio antenna on the back of Snake's belt was rendered backward. (fixed on the right)
3- fixed the CQC Knife that was deformed for some reason (fixed on the right)
4- Fixed multiple skinning issues like the tip of the eye patch not been placed correctly (fixed on the right)
5- deleted some unused polygon inside the model, saving a bit on triangles.
6- Fix moving eyes and moving yellow eyes. The PM model had it's eye material named "eyeL" instead of "EyeL" making them actually not work in-game. They worked in Brawlbox but not in-game. seem like it's case sensitive in-game. (fix on the right)
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2) HD textures
Since the MGS3 PM model is an almost exact port of the MGS3 model and I had the MGS HD collection's texture at hand, I was able to make HD textures for all the MGS3 snakes I'll be showing up.
Some texture got upgraded more then others (like the face) but most texture at least double in resollution size)
They are also compatible with vanilla MGS3 snake if for some reason you don't want to use my fixed version
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3) a whole bunch of new skins. Including ;
Virtuous Mission Snake
Naked Snake
Tuxedo Snake
Tuxedo Snake with EyePatch
Sneaking Suit Snake
MGS3 Snake without the eye patch :
End Game Big Boss costume (still been worked on right now)
Since I bothered to do the beret version for this last costume, I think i'll also be adding another non canon costume like this one :
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3) MGS3 Camos and facepaints
yeah that's right, almost all MGS3 camos and facepaint have been adapted to my default MGS3 model (the facepaints will work on all bandana version of snake, the camo works with his default MGS3 costume). There's a total of 46 camos and 18 facepaints making the total possible number of combination to 828 costume.
I'm not going to include pac/pcs file for all these but i'll include the textures ready to be imported in Brawlbox so you can all make the recolors you want yourself!
Here a couple of exemple of what you can do with camos and facepaints :
Some more exemple
Here
The camo and facepaints will all come with HD texture version too! (they'll probably not all be named correctly so a dump and renaming will be required for them to work. People playing with HD texture will know how do to this, it's pretty simple)
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4) A make your own CSP idea I had.
Ok so I think everyone will understand that I will not be able to do 828 CSPs so I've thought of an idea for allowing people to have a CSP of their camo/facepaints combination.
This is a test i'll be doing, not sure how it will turn out but here's what I'm gonna try.
Once I have decided a pose for snake for my CSP version, i'll render separately with transparency all the different bodies with camo and all the different heads with facepaints.
Then, with simple image editing skill like photoshop, you'll be able to combine both the head of your choice with the body of your choice to make a CSP out of the camo/facepaint combination you'll want to use.
In theorie it sounds like it could work really well, i'll try it out to see.
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ok so this conclude the first project!! The second one is this :
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FOR DOLPHIN WITH HD TEXTURES ONLY : MGS4 Old Snake.
Ok, so I apologize for Wii User, this one is only for Dolphin with HD texture.
The reason is because of Filesize limit. It's extremely tight for Snake (my MGS3 model are already reaching the limit) and as you can imagine a PS4 model is much heavier then a Wii 3d model
Despite the optimization I tried, there was no way to make this one work other then downscaling texture to almost nothing in order for it not to crash the game then use HD texture to make him look good again.
Technically it should work on Wii BUT that is if you can tolerate to have him look like this :
As you can see, the import is already done and working really well but I want to polish and "Brawlifie" a bit his textures and add specular to his suit etc before releasing him so expect some updates on his look
Old Snake will come in 4 version
Old Snake with Solid Eye
Old Snake without Solid Eye
Young Snake with Solid Eye
Young Snake without Solid Eye
Ok that's it for today! I'm keeping my 2 other MGS project for later!!