soap
Smash Hero
so i just read Taj's mewtwo jab thread how it is almost useless and recalled a melee discussion thread where people were saying that sheik has the best+most useful one, so i wanted to discuss some stuff.
I personally have never used too much jab cuz i am paranoid of CCers and playing europhoria's marth just reaffirmed my fears as he CC grabbed any type of reactionary jab that i did. i didnt even realize i jabbed that much to begin with.
So i wanted to discuss the best uses for jab, and dont say generic stuff like jab>grab, i want to know like what situations can u actually safely jab grab as well as other uses. like i just randomly noticed last week that i could jab pikachu out of half his aerial approaches, im thinkin there are many situations where a jab could easily replace a much laggier tilt that ive been accustomed to doing.
also one jab cancel or do two? i think someone showed frame data that showed for jab spam two is technically quicker. this is situational too i think
i know jabs are ridiculously versatile in terms of what they can link into and whatnot, but i wanted to discuss more of situations where u actually jab and its corresponding followup.
for example ill go first
1.i like the quick two on fastfallers at certain percentages to raise them slightly off the ground after dthrow before they hit the ground cuz i know they cant CC then cancel into dtilt and dsmash.
2. ive also become a fan of jab then dashdance away. note: if u plan on dashing back its better not to jab cancel down as u have to recover from the crouch to dash back it seems
feel free to discuss your jab "theory" or just list your useful applications, either is cool. Much of the info should apply universally to characters with good jabs so that is good too.
I personally have never used too much jab cuz i am paranoid of CCers and playing europhoria's marth just reaffirmed my fears as he CC grabbed any type of reactionary jab that i did. i didnt even realize i jabbed that much to begin with.
So i wanted to discuss the best uses for jab, and dont say generic stuff like jab>grab, i want to know like what situations can u actually safely jab grab as well as other uses. like i just randomly noticed last week that i could jab pikachu out of half his aerial approaches, im thinkin there are many situations where a jab could easily replace a much laggier tilt that ive been accustomed to doing.
also one jab cancel or do two? i think someone showed frame data that showed for jab spam two is technically quicker. this is situational too i think
i know jabs are ridiculously versatile in terms of what they can link into and whatnot, but i wanted to discuss more of situations where u actually jab and its corresponding followup.
for example ill go first
1.i like the quick two on fastfallers at certain percentages to raise them slightly off the ground after dthrow before they hit the ground cuz i know they cant CC then cancel into dtilt and dsmash.
2. ive also become a fan of jab then dashdance away. note: if u plan on dashing back its better not to jab cancel down as u have to recover from the crouch to dash back it seems
feel free to discuss your jab "theory" or just list your useful applications, either is cool. Much of the info should apply universally to characters with good jabs so that is good too.