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Smash Master
Let's suppose the two stages available are Final Destination and Battlefield. Let's suppose our character matchup is Little Mac versus Lucario. Literally the only "fair" way to pick the stage is to random, because each character (and, hopefully, their players) will absolutely not let the other player have their say without a fight. The point about "if you would willingly pick this stage as a counterpick, it's too advantageous to make sense as a starter." is that if your character has highly-desired counterpick preference in the starter list, then we thoroughly highlight the issue with the starter-counterpick system already: it favors preference towards round-1-favored characters.Which is a stupid rule that makes you look stubborn and just making the most easy conclusion that doesn't really have to be about the truth.
Like, if there were 2 allowed stages, and one is considered by players to be less fair than the other, they'd all agree to start on the one that is more fair, instead of maybe choosing random to select the stage.
Now with your tunnel vision you'd see "damn, they always choose this stage, so it must be good for their character! the other one must be much better and should be my stage of choice".
If players just like a stage because there aren't sometimes a few imbalances occuring and they want consistency (like most top players want), then they'd choose that stage, because they don't want to get screwed by anything stupid a stage could provide.
Of course they would also try to get to a stage where they have an advantage as well (for most: as long as it doesn't have any weird risks).
You could probably see the general consensus of stagechoice by most players. If TaC is a starter, most matches would probably start with SV or TaC. Why? Because people like these kind of stages, because they seem the most "balanced" from a platform to no platform perspective while not having any weird stuff (although as you can see there are players who dislike it because the platform can drag you into your death if you're hit with the wrong move at the wrong place at the wrong time). Most people still dislike Lylat because of the angling or the uneven ground, or think that the ledges are even more weird.
I still don't get this mentality that tries to even up MUs by using stages. Of course, if characters "break" stages then they likely get banned to safe the game, but that pretty much only happened with MK on some in Brawl, and with Fox' shine in Melee. We choose stages because they're healthy for competition, not because they help a character to get better, or give other characters are harder time (which mostly might not even be the case, some stages just aren't as neutral (not the MU perspective) as other's and janky stuff can happen (like missing the ledge because of the platform angling on Lylat), which can give the illusion of it being worse for a character, because it creates more random results).
The tunnelvision you propose here is not what we're describing, because you're suggesting that the automatic assumption is that the opposite is better. It may be, but it may be that the player doing this is being utterly ignorant and literally just playing to screw someone over. If you're not Sheik and I'm someone who thinks Smashville is my best option on the list, then I will absolutely take you there. But if I'm Little Mac, or Robin, or Shulk, or Lucario, or whoever else, then the only way I am giving you Smashville is if all other options are worse. Which, with such a small stage list, is quite likely to happen. Point: By keeping the stage list so small (starter/cp or flss, doesn't matter), you directly skew the stage bias towards characters who do not benefit from the available stages.
Quite frankly, if we don't want to use stage to affect matchup, we should get rid of stage picking altogether and do what "Sakurai Intended" - Final Destination and Omega Stages only, 5 stock, 2 minutes, winner screen takes all, including sudden death. That's exactly what you seem to want, except instead of FD, you want a stage that is slightly less-favorable to the character your avatar block says you main, and includes a random element.
If stage affects matchup (the general view is that it does), there are only two ways to treat stages with respect to "competitive fairness" and "being good for competition" - you either remove selection as a factor and let the tiers settle from there (aka For Glory), or you emphasize selection as a factor by allowing as many as are logistically feasible (and, if you wish, "fair" by some arbitrary, subjective, and inconsistent definition).
I'll correct your correction to "a properly aware and mildly skilled player." Because even I can dodge Kalos and MK8's hazards 90% of the time instead of johning about how uncompetitive they are. And that 10%, I was a moron and did something like start a Falcon Punch in the middle of a race track, or my opponent tossed me into a 4% damaging fire pillar.Fixed that for you bro, no thanks needed.
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