So... What are Sheik's best stages? Battlefield, Smashville, and...
...Huh, you know, reading
this thread, it seems like it's just Battlefield and Smashville. Castle Siege, Lylat Cruise, and Town and City are perhaps noteworthy, but BF and SV really are her best stages. In fact, all but one of the 5 proposed starters rank among Shiek's best stages, with the last one being matchup-dependent. Where does she suffer? Stages with larger or smaller blastzones, stages that transform, stages with odd qualities.
This is what happened in Brawl, too - most of the top tiers basically got a free ride round one, with their favorite stages all being starters, because they similarly relied on a lack of disruption and relatively normal environments (with the obvious exception of Cancerknight). Ice Climbers was really the best example - incredibly strong in situations where nothing was doing anything, whereas other stages just ruined their gameplan. So what does this mean?
It means this isn't necessarily true. I'll get to your case for each of those in a second, but the problem remains that this game has something like 1400 matchups, with numerous phenomenally different characters, each with different qualities and preferences. We cannot reasonably assert that Smashville, Final Destination, and Battlefield (three stages which, I feel the need to point out, have each seen play as go-to counterpicks in various matchups or for various characters) automatically cater the least advantage to the widest array of characters.
Does adding LC and T&C improve on this in every matchup? Not necessarily; if your character loves FD, is meh about BF (and in FLSS would end up there), but hates SV, LC, and T&C, then adding those extra two in there might lead to more advantage for one character. However, the odds of this go down and down and down with every starter we add. With 5, it could get worse. With 7 it could as well. With 9? What are the odds that we're adding only the most biased stages for the matchup? Remember, FLSS is, at most, something like 17 (and that's
really pushing it!), and that is inherently what delivers us "the most neutral", ergo the least advantage (we agree on this one, right? I think we agree on this one, I'm just not 100% sure). So at a certain point, adding more stages can't possibly get us further from there. Consider the following spread (A1=best for character A, B1=best for character B):
A1
A2
A3
A4
A5
A6
A7
A8
N
B8
B7
B6
B5
B4
B3
B2
B1
Now for 3 starters, we have A8, N, and B8. Now we throw in two more, and we have A8, N, B8, A1, and A2. Obviously, we've shifted towards A's favor. How about with A1, A2, A3, A4, A8, N, B8? We've shifted further in the wrong direction. Throw in A5 and A6, though, for a 9-stage starter list, and it's already past the tipping point. With 13 legal stages (which is far more common), we're past the tipping point
way earlier.
But now we throw in an extra variable - A8, N, and B8 may not be the most even spread for every matchup. We have to tailor our starter list to
every matchup, not just one. And in that case, is the stage really the most balanced? I don't think we have enough data to justify that conclusion. I don't believe Smashville is the most balanced stage in the game, the way many other people do. I don't think FD, SV, or BF carves out any special place in the majority of matchups. Hell, with 13-stage FLSS, the number of times I see people starting on
any of those is actually fairly low (with Battlefield being more common than either of the others, and T&C being by far the most common round one pick), indicating that it may not be the case in most matchups.
Meanwhile, do we know that it gets better when we add more? No. It could, as my example above showed, get worse. However, the worst-case, and this is really what I feel we should worry about, becomes less crippling. With every additional pair of stages, the worst-case gets milder, while the best-case doesn't change. How this looks in reality requires testing, but in theory, 5 should
almost always be better than 3, 7 should
almost always be better than 5, and 9 should
almost always be better than 7. (Just be careful not to make an obvious and easily corrected mistake, like having 5 starter with Battlefield, Delfino, and Halberd on the list.)
Okay, let's grant for the moment that Lylat works differently from other stages, and let's ignore for the moment that
every stage has, large or small, differences, and let's shrug off the way the tilting and weird angles are similar on Castle Siege's third (and first, to a lesser extent) transformation. What does this mean for
balance? You've shifted from talking about how stages effect matchups to how stages effect characters. But what does this mean? Are there a lot of characters who, in FLSS, would strike lylat fairly early (this seems like a good measure to me)? I don't think so. Peach probably would. I hear from Kunai that Toon Link would as well, as would Duck Hunt. But I'm almost willing to bet more characters in more matchups would strike FD early than LC. I could be wrong, but I'm not the one trying to differentiate here, and I don't think we have the data.
So how come Town and City is seen as a huge boon to these characters, but we don't consider, say, FD a similar detriment to them? I feel like there's a bit of a double standard here (also, Luigi is not that great on T&C),
especially when you consider how much quicker many of them are to strike FD than their opponents are to strike T&C. As I said earlier, T&C is a
really common neutral in FLSS, largely in part because T&C's ceiling just isn't that low. It's 3 feet lower than FD, SV, PS2, and a number of others, which equates to a difference in kill % from the ground of about 3%. The advantage given to vertical killers really isn't as huge as many people make it out to be. Yet, somehow, this is treated as though the stage was a go-to counterpick for a whole bunch of characters who enjoy it more than Smashville but not significantly more than most of the rest of the stages.
This should not be a problem. Print out the list. Put a ruleset printout on every setup (you
really should do this anyways unless you're sure every player there is a tourney veteran, in which case why the hell isn't there any new blood at your tournaments?
), explain it to people, hell, maybe even print out little disposable lists (with 13 stages, you can fit something like 10 per DIN-A4 sheet of paper) for people to strike from and then discard each set. Encourage use of the Random Stage Select screen for striking.