HugS
Smash Champion
another "lets use items at tournaments" thread by someone who doesn't really go to tournaments.
*sigh*
*sigh*
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Comments like that don't help anyone. No one's forcing you to read this thread.another "lets use items at tournaments" thread by someone who doesn't really go to tournaments.
*sigh*
Dear God, I've actually been thinking this for such a long time.Shouldn't a REAL pro be able to, you know, adapt to the random elements instead of just bypassing them?
Uhh, yes you can. In Brawl, explosive barrels are marked with a Fire symbol, and can be turned off. Crates, Barrels, Capsules, etc. can all be turned off in the Item Switch menu.you cant turn off explosive capsules and barrels.
But it often does.Bigger does not necessarily equal better. The competitive community would never sacrifice skill-importance for its membership count to grow.
Those aren't actually that good of proof. In the first video, DSF just isn't good with items. Warpstar was easily avoided by moving left, but he was to busy spamming A in hopes of getting it (Even after Samus was on it).Proof Items don't belong in tournaments
http://www.youtube.com/watch?v=A_lkAN0TLBE
http://www.youtube.com/watch?v=rIdE7eg9cWU&feature=related
But you can turn capsules and barrels off completely, thus eliminating the exploding.you cant turn off explosive capsules and barrels
LoL, I like you. You're funny.Tournaments don't need items. They have tripping now.
Fixed it for ya. Everyone does or will hate tripping.But items are still random, and in case you haven't noticed allof the community is not happy about tripping.
Nowadays, in Brawl, it is:No items.
Fox only.
Final Destination.
Problem with the pitfall is that it acts like a spike when not on land, so if you are recovering and a pitfall spawns by me, i can grab it and spike you with it.The functional difference between this article and the countless other threads clamoring about items is that it is proposing that there should be a banlist for items, just as there is a banlist for stages.
THE MAIN POINT OF THE ARTICLE IS SIMPLE. ITEMS SHOULD HAVE A BANLIST, NOT OUTRIGHT BANNED.
Here are the items that I view as balanced, the rest should be removed:
Fan, Lip's Stick, Star Rod, Motion Sensor Bomb, Gooey Bomb, Smoke Ball, Pitfall, Hothead, Mr. Saturn, Banana Peel, Bumper, Unira, Soccer Ball, Spring
Can you honestly tell me that with the above list of items, with no containers available, on very low or low, that the game would suddenly become random? I think not.
Or, you can just wait for them to up B?ahahaha at anyone thinking spiking a midair person with a thrown item is a good idea in brawl with the new air dodge mechanics. I guess it works if you bait someone into it, but if you can do that then theres strategy in it.
Some people have disdain for the "Pro gamers" because some of them come off as smug *******s.I honestly don't see why people who don't want anything to do with competitive play feel the need to criticize it so much. It's not like we are telling people that it's the only way to play, or that our way is more fun for everyone guaranteed. If you don't like it, that's fine. If you like it, great. If you want to change things, be a part of the community or host items tournaments.
Is this guy trolling? Does Smashboards have trolls like this?Items wont ever be on because THEY'RE NOT FUN. Sorry more people like them off.
What a stupid thread. No items on ever.
The "no item" rule was put there for a reason, in Melee. This is Brawl, which has new items, new physics, new dodging mechanics, a revamped item switch which allows you to turn off exploding barrels/capsules, and a new game in general that should start with a clean slate, not immediately adopting what was standard for MeleeThe no items rule has been put in place for a reason.
Uhh, getting hit with the Fan sends you upwards, as in it would help your recovery, and you would be able to use your Up-B after getting hit with it. Also the fact that Brawl's dodging mechanics allow you to dodge in mid-air and continue whatever momentum you had previously, so mid-air dodging the fan while recovering would be the smart thing to do, and it wouldn't cost you anything to do it.You knock me off, I'm recovering. right next to you, a fan spawns. now, you chuck the fan at me. OOPS! Gimped recovery!
None of this changes the fact that items are random. And nothing you ever say or do will change it either.The "no item" rule was put there for a reason, in Melee. This is Brawl, which has new items, new physics, new dodging mechanics, a revamped item switch which allows you to turn off exploding barrels/capsules, and a new game in general that should start with a clean slate, not immediately adopting what was standard for Melee
You lose altitude. That can be enough to not recover. Also, nothing's stopping your opponent from chucking the fan and jumping after you to edgeguard you, still.Uhh, getting hit with the Fan sends you upwards, as in it would help your recovery, and you would be able to use your Up-B after getting hit with it. Also the fact that Brawl's dodging mechanics allow you to dodge in mid-air and continue whatever momentum you had previously, so mid-air dodging the fan while recovering would be the smart thing to do, and it wouldn't cost you anything to do it.
In Melee, items were random. In Brawl, items still are random. Change that somehow and then we'll talk.In Melee, yeah, you wouldn't be able to dodge the item without gimping your recovery, luckily Brawl works different than Melee, eh?
None of this changes the fact that items are random. And nothing you ever say or do will change it either.
Competitive gaming tries to eliminate randomness wherever it can. Ask any Competitive fighter (Smasher or not). Suggest introducing the equivalent of items and Smash Balls to Guilty Gear Accent Core and prepare to get run out of town. Why is Smash so different? Because it's "more fun with items"?
Because the randomness with Zappa and Faust are balanced, just like Mr. Game & Watch's hammer, Luigi's Missile and Peach's turnips. The random elements in themselves will not actually reward someone for doing nothing but getting lucky. It's also not possible to prevent said random things from occuring.Faust says hi.
(Seriously, of all the fighting games in the world to use as argument for anti-random, Guilty Gear's got to be among the worst. It literally has a character built around Random with Zappa and still manages to work as a competitive game.)