That's the lamest excuse EVER. Take poker for instance. One of the top games where money is applied. A game that relies a LOT on skill. Yet the random factor is always present.
Contrary to popular belief, randomness helps balance the game. It helps keep things at an unexpected level. Without them, it's kinda like just comparing numbers. A true player shouldn't let randomness be an excuse for him losing. It's part of the game and only requires even more skill from the players.
No, randomness does not balance the game.
Even in Poker players try to minimize randomness as much as possible. They play the odds
because they can't get rid of them.
Every single competative game
minimizes randomness, because they really do strive to have the best player win. In poker, they do this by having a lot of rounds, so that
hopefully the better player will win more.
Randomness requires a player to overcome an advantage
that they shouldn't have to in the first place. Yes, it does take skill to use and avoid items. But that's not the point. The point is that an advantage was just randomly given to a player, and it could determine the outcome of the match. Even if only 1/20 matches are truely determined by items, that number is still to big considering how many matches large scale tournaments have. They are also only double elimination, which means that you can actually be knocked out of the tournament if you were unlucky at least
one time (assuming you also lost to someone who was clearly better than you). We don't find that fair. We banned items because they're random,
and because we can. Randomness can be tolerable, but it is never
preferable in a competative setting, because it detracts from players having controll of the match.
In trading card games, the best decks run the maximum number of vital and search cards, while running the minimum number of total cards. Do you know why? Because even though the nature of the game is random, they've figured out that
minimizing randomness is always the best option. It allows the maximum amount of strategy because it allows the maximum amount of predictability on their side. They make their chances of drawing certain cards as high as possible in order to make strategies and matches more consistant. They get rid of as much randomness as possible. That is exactly what we're doing.
The tournament scene will not change until there is substantial evidence to suggest it to. We will not test items again, because the spawning system (which is what got them banned) has not changed, and testing again will lead to the same result.
Doing the same thing under the same circumstances and expecting a different result is, by definition, insanity. Why wait for two more years of testing when we already have a system that has proven itself?