For the few whom might care, here is the Sveta moveset I said I was working on. It is still in its rough draft status, though. With the exception of two moves, this moveset is strictly Jupiter-based. Also, since we already have Pikachu, an electricity user, I tried mine best to avoid using any of the lightning-based attacks from Golden Sun. All of Sveta's magickal attacks are strictly wind/air-based. Anyhow, here it is:
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Index
1). Jab & Dash Attack
2). Tilt Attacks
3). Smash Attacks
4). Aerial Attacks
5). Special Attacks
6). Grab & Throws
*7). Taunts, poses, etc.
8). Final Smash
Summary
Sveta's fighting style is an amalgam of hand-to-hand combat and wind magick. Her physical attacks are lightning-fast, and her magickal attacks are slow but powerful. She is also good at dodging and countering. However, she has two major weaknesses: light weight and poor defence. When Sveta's damage percentage is high enough, she can be sent flying fairly easily. Thus, the player must focus on evading and punishing. Hit them before they hit you.
1). Jab & Dash Attack
Jab 1, 2, & 3 (Feral Rush): Sveta delivers a lightning fast punch, (2) follows up with a second punch, (3) then finishes the combo with a lightning-fast spin-kick, knocking the opponent away a short distance. (
Author's Note: This is an unleash move in Golden Sun: Dark Dawn, executable with either the Umbra Knuckles or Anpsi Knuckles equipped.)
Rapid Jab (Endless Edges): With lightning-fast speed, Sveta endlessly slashes the opponent with her claws. When the looping combo is terminated, Sveta will deliver a finishing punch that will launch the opponent backward a medium distance. (
Author's Note: This is an unleash move in Dark Dawn, which is executable with either the Mythril Claw or Bloody Claw equipped.)
Dash Attack (Spin Slice): With lightning speed, Sveta dashes forward whilst slicing the opponent(s) with her claws, leaving behind a trail of blue, glowing claw marks. The opponents are sent flying upward a short distance. Instant startup. (
Author's Note: This is an unleash move in Dark Dawn, which is executable with Iron Claw equipped.)
2). Tilt Attacks
Forward Tilt (Brutal Strike): Sveta delivers a single, powerful punch that sends the opponent flying backward a medium distance. Quick startup. Can be jab-cancelled into. (
Author's Note: This is an unleash move in Dark Dawn, executable with the Brass Knuckles equipped.)
Upward Tilt (Rising Light): Sveta sends the opponent flying straight upwards with a Shoryuken-style slash of her claw. The slash is accompanied by a flash of shining claw marks. Quick startup. Can be jab-cancelled into. (
Author's Note: This is an unleash move in Dark Dawn, executable with the Berserker Claw equipped.)
Downward Tilt (Foul Saw): With a swift, low horizontal slash of her claw, Sveta sends the opponent flying backward a short distance. Quick startup. Can be jab-cancelled into. (
Author's Note: This is an unleash move in Dark Dawn, executable with the Bloody Claw equipped.)
3). Smash Attacks
Forward Smash (Slap): Sveta conjures are large hand made of condensed wind magick. The hand then delivers a resounding slap to he opponent(s), sending them flying. Great horizontal range, and can kill at medium-high percentages, but slow startup. (
Author's Note: This is a field psynergy in Dark Dawn usable by Sveta, and is one of her signature attacks.)
Upward Smash (Tornado): Sveta clasps her hands together, conjuring a large tornado around her. This move functions very similarly to the tornado in the Legend of Zelda stage from Smash 64, only it is more powerful. When this move is in motion, nearby opponents will be pulled in. Any opponent caught in the tornado will be damaged repeatedly whilst flying in circles, before finally being launched upwards. Good horizontal and great vertical range, and can kill at medium-high percentages, but slightly slow startup. (
Author's Note: This is a common Jupiter psynergy move in the Golden Sun series.)
Downward Smash (Satellite Crash): With both arms over her head, Sveta conjures a large sphere of compressed wind magick, then slams it into the ground in front of her, creating a hurricane-force burst of wind that sends any nearby opponent flying upward or diagonally. Very powerful, covers a wide range, and can kill at medium-high percentages, but slow startup. (
Author's Note: This is an unleash move in Dark Dawn, executable with the Anpsi Knuckles equipped.)
4). Aerial Attacks
Neutral Aerial (Vortex): Sveta shrouds herself in a large sphere of roaring wind, repeatedly damaging any nearby opponent whilst keeping them pulled in. Instant startup. (
Author's Note: This move derives from the attack unleashed by the Jupiter Djinni named Vortex.)
Forward Aerial (Gust): Shrouded in wind, Sveta performs two swift and powerful slashes of her claws, the second of which sends the opponent flying a fair distance. Instant startup. (
Author's Note: This move derives from the attack unleashed by the Jupiter Djinni named Gust.)
Backward Aerial (Annihilation): In a lightning-fast motion, Sveta whirls around and performs a powerful slash of her claw, sending the opponent flying away a medium distance. The move has a very small chance of killing the opponent instantly--if it does, the Japanese Kanji symbol "korosu" will appear in red in front of Sveta. Otherwise, the Kanji symbol "horobiru" will appear in orange. Instant startup. (
Author's Note: This is a Venus psynergy move, usable by Sveta, provided she has the proper Djinn equipped.)
Upward Aerial (Wind Slash): Sveta slashes her claw through the air above her, conjuring a large, crescent-shaped blade of wind that damages the opponent multiple times before sending him/her flying upward. Good for "juggling". Instant startup. (
Author's Note: This is a common Jupiter psynergy move in the Golden Sun series.)
Downward Aerial (Gale): Sveta thrusts her palm downward, conjuring a burst of wind that sends the opponent plummeting downward. Slightly slow startup. (
Author's Note: This move derives from the attack unleashed by the Jupiter Djinni named Gale. It is also the name of a common Jupiter psynergy move.)
5). Special Attacks
Standard Special (Spirit Sense): Sveta closes her eyes and extends her palm forward, sensing the opponents' thoughts. If an opponent attacks her whilst she is doing this--whether with a direct or indirect attack, Sveta will disappear, reappear in front the opponent, then send the opponent flying with a powerful, lightning-fast slash of her claw. If the player wishes, Sveta can instead warp to a different spot or simply reappear at her original position. Very slightly slow startup. Can kill at high percentages. (
Author's Note: This is a field psynergy in Dark Dawn that is completely unique to Sveta. In Dark Dawn, it functions in the same manner as the Mind Read psynergy in the first two Golden Sun games.)
Side Special (Speed Punch): With the speed of sound, Sveta dashes forward. If she collides with an opponent, she will deliver a powerful punch to the opponent, sending him/her flying straight backwards. Like Ike's side special, this move can be charged and held indefinitely. How fast and far Sveta dashes, and how much damage and knockback she does, depends on how long the move is charged. When fully charged, this move is even faster than Fox's side special. Very slightly slow startup. Good for recovery. (
Author's Note: This is a Jupiter psynergy move in Dark Dawn, which is completely unique to Sveta.)
Up Special (Dimension Rift): In a flash of bluish light, Sveta instantly disappears, then reappears far away in whichever direction the player holds the control stick. Similar to Zelda's Up Special, but faster. If the player holds down the special button, Sveta will perform a powerful slash of her claw, which can kill at high percentages. Instant startup. (
Author's Note: This is an unleash move in Dark Dawn, executable with the Mythril Claw equipped.)
Down Special (Mist): Sveta clasps her hands together, shrouding herself in thick mist that covers a Koopa/Bowser-size range at a 360 degree radius. The mist stays stationary on the field for about ten seconds. When Sveta is standing in the mist, any attack on her, including projectiles, will miss. However, this rule applies to other players in the match, too. Once you use this move, you cannot use it again until the current shroud of mist dissipates. Very slightly slow startup. (
Author's Note: This is a Jupiter psynergy move, usable by Sveta, provided she has the proper Djinn equipped.)
6). Grab & Throws
Forward Throw (Psynergy Slam): With both physical and psychic muscle, Sveta hurls the opponent a long distance. The opponent flies in an arc. The opponent takes a decent amount of damage when thrown, and a large amount of damage if he/she hits the ground or a wall. Can kill at high percentages if used near the edge of the stage. (
Author's Note: This is a Venus psynergy move in Dark Dawn that is completely unique to Sveta.)
Backward Throw: Sveta rolls on her back, taking the opponent with her, then sends the opponent flying with a strong push of her feet. This move does not do too much damage, but it sends the opponent flying well out of arm's reach.
Upward Throw(Psynergy Surge): Sveta seizes the opponent with both hands, leaps high into the air, then comes crashing down in an explosion of dust. Upon landing, the opponent is sent flying upward at an 80 or 110 degree angle. This move does a large amount of damage, and can kill at high percentages. Similar to Kirby's upward throw, but more powerful. (
Author's Note: This is a Venus psynergy move in Dark Dawn that is completely unique to Sveta.)
Downward Throw: With one hand, Sveta slams the opponent into the ground. The opponent flies away a short distance. This move does a medium-small amount of damage, and can chain-grab.
7). Taunts, poses, etc. (incomplete)
Victory Pose 1:
Victory Pose 2:
Victory Pose 3:
On-Stage Appearance:
8). Final Smash
Final Smash (Beastform): Sveta embraces her inner beast, transforming into large, muscular, humanoid wolf. In this state, all of Sveta's moves are greatly increased in power, being able to kill at very low damage percentages. Also, Sveta will still take damage from attacks, but will not flinch in the slightest.
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