ZeldaMaster
Smash Lord
So in regards to the new miscellaneous franchises that should be represented in Smash, I think that Punch-Out!!!, Xeonblade, and Golden Sun should be at the forefront of characters to consider.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Not unless there is a new Golden Sun game for the 3DS.Tomorrow there's a 3DS focused Nintendo Direct. 3DS focused.
Isaac reveal, anyone?
Not unless there is a new Golden Sun game for the 3DS.
The end of the latest game was a cliffhanger that essentially says "hey we are getting a sequel" but sales were lower than both previous golden suns but who knows, I'd LOVE to see a new Golden Sun, I loved Dark Dawn. It feels like it won't happen though, since the direct focuses on 3ds titles in first quarter 2014, which is super soon and if there was a new golden sun, I feel like we would have heard it by now, but who knows?Not unless there is a new Golden Sun game for the 3DS.
See thats what I hate. DD's sales were low as ****, but thats because they waited SO ****ING LONG to make the damn game! And the core audience of Nintendo as a whole is totally different now. But mostly the former reason. If they hadnt waited more than idk 2-4 years to make DD then I dont think it would have been so bad. Plus the game itself isnt as good as the prior 2. If it were something like Starfox it wouldnt be an issue, but Golden Sun is kinda a "niche classic".The end of the latest game was a cliffhanger that essentially says "hey we are getting a sequel" but sales were lower than both previous golden suns but who knows, I'd LOVE to see a new Golden Sun, I loved Dark Dawn. It feels like it won't happen though, since the direct focuses on 3ds titles in first quarter 2014, which is super soon and if there was a new golden sun, I feel like we would have heard it by now, but who knows?
I know, it took wayyyy to long for us to get DD but I have to disagree about it not being as good as the prior games, it was on part if not better than the last two. The story wasn't as cool as the previous overarching story line but the combat and playable characters were much more diverse. Like in GS1 and GS2 Sheba and Ivan felt EXACTLY the same to play as were Issac and Felix. With DD all the characters felt like they had their own niche to play, characters like Sveta mixing it up.See thats what I hate. DD's sales were low as ****, but thats because they waited SO ****ING LONG to make the damn game! And the core audience of Nintendo as a whole is totally different now. But mostly the former reason. If they hadnt waited more than idk 2-4 years to make DD then I dont think it would have been so bad. Plus the game itself isnt as good as the prior 2. If it were something like Starfox it wouldnt be an issue, but Golden Sun is kinda a "niche classic".
I loved Sveta for that reason, plus Im one of those creepy people ;P but yeah I can see where youre coming from. Just for me it didnt seem like there was much to it compared to at least the first game. One character I did not care for was Himi. She had like... no character, buildup, or development. She was a shoo-in just for a second Venus adept :\I know, it took wayyyy to long for us to get DD but I have to disagree about it not being as good as the prior games, it was on part if not better than the last two. The story wasn't as cool as the previous overarching story line but the combat and playable characters were much more diverse. Like in GS1 and GS2 Sheba and Ivan felt EXACTLY the same to play as were Issac and Felix. With DD all the characters felt like they had their own niche to play, characters like Sveta mixing it up.
Sveta was great. I felt it was a great improvement, better spells, more useful characters, good items etc. I haven't played the game since release so I can't really remember Himi's character arc, I'll play through the series again later this year. Console Golden Sun is never happening, nintendo won't give 2nd part camelot enough money to do that with a franchise that sells poorly with no massive fanbase in the east.I loved Sveta for that reason, plus Im one of those creepy people ;P but yeah I can see where youre coming from. Just for me it didnt seem like there was much to it compared to at least the first game. One character I did not care for was Himi. She had like... no character, buildup, or development. She was a shoo-in just for a second Venus adept :\
But I digress, it wasnt a bad game by any stretch, and honestly I dream of a day when we can have our console Golden Sun.
ON TOPIC: Isaac really is one of the last real classic characters in Nintendos bank whos franchise hasnt been included yet as a fighter and he NEEDS to be in. If he isnt I will honestly be incredibly surprised and disappointed.
DD just seemed too easy to me. And it didnt really have any repercussions from just blasting everything with the strongest psynergy. Im still sad we probably wont ever see what became of the other original Adepts I loved Mia. And yeah I know the console game will never happen, its just one of my dreams.Sveta was great. I felt it was a great improvement, better spells, more useful characters, good items etc. I haven't played the game since release so I can't really remember Himi's character arc, I'll play through the series again later this year. Console Golden Sun is never happening, nintendo won't give 2nd part camelot enough money to do that with a franchise that sells poorly with no massive fanbase in the east.
Issac and a ray model from custom robo should be in. They're both really good nintendo ips by second party developers that were made in the mid 2000s. Issac especially, I mean we have sword users, but adding in earth would be awesome.
It probably will.Do you think Isaac being playable in smash 4 would increase interest in a new Golden Sun game? I'm guessing it would....it may be in Nintendo's interest to introduce a couple niche franchises.
was this supposed to be in the snorlax thread or something?I like the idea, and think it would be great for a defensive character, but given Rest (a full heal in it's own game) doesn't recover at all I doubt it from Sakurai...
oh yeah duh forgot about jigglypuff. derpNo, I'm just giving an example of why I don't think healing specials are likely in smash bros.
Eh, Ness and Lucas both had special moves capable of healing them, albeit through the absorption of projectiles. That being said, I do not see why they could not give Isaac a healing move. They could easily give Cure some drawbacks to prevent it from being abused. For instance, here is what I came up with:No, I'm just giving an example of why I don't think healing specials are likely in smash bros.
Just as soon as I make one, I'll add you to it.Can you add me to the support list?
Any campaign we would've been capable of making will still pale in comparison to campaigns for other characters made over the years. Plus, I very much doubt Sakurai would take notice of such things anyway, and that really is for the best, considering how many awful choices manage to get significant momentum behind them.Changed my avi because I think the Isaac support must be shown, as he's one of those "maybe, maybe not" characters.
I kinda wish we would've done some kind of campaign for him, but alas, the roster has long been decided by now...
Isaac's at the top of the unofficial poll (which is a pleasant surprise), but has anyone on the Project M team actually expressed interest in the character, or even interest in the poll results?
Diddy! ^_^Look who's there? Welcome back N3ON, how've you been?
Chances are looking pretty good. At least for the former. Curious as to how his moveset will end up though. There are quite a few options, but the stuff Isaac is known for is fairly diverse from what's already on the roster.Isaac for Project M and Smash Wii U/3DS. Nuff said.
Pretty much what Diddy said, they stated he "definitely falls within the rules for the clones". Here's the link, if you search for Isaac it won't be hard to locate.Isaac's at the top of the unofficial poll (which is a pleasant surprise), but has anyone on the Project M team actually expressed interest in the character, or even interest in the poll results?
Mm, I really think a complex Djinn system should be associated with Isaac's downward special. His standard special, in mine opinion, should have a more recognisable signature move.Moveset number three!
Isaac encompasses a unique playstyle not seen in the likes of Smash Brothers as he can become the first Magic Knight in the series. Isaac can utilize a variety of summons, Psynergy, and attacks that can aid him on the battlefield. His unique mechanic in this case is the ability to use a variety of weapons seen throughout the game, if he charges his Smash attacks up to 85% he will pull out the weapon and use its ability as it ‘lets out a howl!’ Furthermore, when Isaac is critically wounded he might resort to a different weapon that’s more powerful or has a stronger effect…
Special: Summon Djinn. Isaac charges and summons various Djinn he encountered on his journey. Isaac can only summon the Djinn at maximum charge and will cycle through them in order.
Summon Flint: With the power of Flint Isaac leap forward to strike an enemy twice with enough force to cleave stone. This attack will break platforms, objects, and items such as Barrels and Crates regardless of damage taken, it cannot break Smash Balls in one hit though.
'The element of Venus is represented by mankind, who is stated to rule the land with wisdom.'
Summon Fizz: Isaac summons Fizz who briefly circles around him before healing Isaac depending on the amount of damage he has taken. Fizz will heal up to a fifth of Isaac’s current damage with a minimum heal of 7% and a maximum heal of 50%.
'The element of Mercury is represented by fish, who are said to rule the seas.'
Summon Forge: Isaac calls upon the power of Forge to temper his strength. For a period of time all of Isaac’s attacks will deal increased knockback to enemies who receive damage from Isaac’s attacks, does not apply to items, Assist Trophies, or Pokeballs Isaac uses. The duration will last for 10 seconds plus an additional second for every 25% damage Isaac currently has taken up to 15 seconds.
'The element of Mars is represented by dragons, who are said to be the masters of fire.'
Summon Gust: Isaac summons Gust who will zip past the nearest opponent dealing damage to them. Gust will then fly back around to strike the target a second time.
'The element of Jupiter is symbolized by birds, who are said to rule the skies.'
Special >: Move. Isaac conjures a large, immovable hand that slowly moves forward pushing enemies and objects back. The hand is treated as a wall that can block projectiles as well as being subject to wall hopping. Opponents cannot land on top of the hand to reset their jumps however.
Special ^: Catch. Isaac summons a hand to catch an item, opponent, or ledge. When catching an item Isaac will immediately equip the item if he does not already currently possess one. If Isaac is already holding an item then the item he catches will be placed next to him, if he catches already active objects such as Red Shells, Flippers, and lit Bom-Ombs they will be placed next to him in a briefly frozen state giving him just enough time to move out of the way. If Isaac catches an opponent they will be brought toward Isaac while locked into hitstun for the duration of the catch. If Isaac catches a ledge he will pull himself to the ledge.
Special v: Sand. Isaac dissipates into a pile of sand becoming untargetable for a few seconds. Isaac can slowly move across the battlefield and upon activation of Sand or until the duration runs out Isaac will spring forth from the ground and perform an upwards strike. Enemies on top of the sand pile will be slowly drawn towards the middle making it easier for Isaac to strike though they can run or jump out of it. If Isaac casts this ability in the air or walks off the edge while in sand form he will immediately drop down off the ledge.
Final Smash: Megiddo. Isaac leaps into the air and summons a great ball of energy that crashes down with his Sol Blade.
Smashes: As Isaac prepares a Smash he can perform one of three variants with each Smash attack depending on how long he charges and how much damage he has. All variants will have the same hit boxes, although the pictures provided illustrate their animation in game try to imagine it in the context of Smash!
To give you a visualization: When charging a Smash attack Isaac forms a stance in which he first prepares and charges Psynergy, when the charge is at 85% he will pull out one of four different weapons each with an unleash ability. If Isaac has more than 150% damage he will pull out a different weapon that deals slightly more damage orcomes with a bonus effect when unleashed.
- Variant One: Isaac uses Psynergy to unleash attacks charged at less than 85%.
- Variant Two: Isaac uses a weapon which unleashes its ability when charged at 85% or more. Deals roughly the same amount as a normal Smash attack.
- Variant Three: Isaac uses a weapon which unleashes its ability when charged at 85% or more and when Isaac has 150% or more damage. Deals 5-8% more damage than most Smash attacks or produces an additional effect.
Forward Smash:
Spire: Isaac summons a spire of rock that fall in front of him and crash on the enemy.
Titan Blade: When charged at 85% Isaac’s Gaia Blade lets out a howl and brings a down an ethereal blade of Venus energy to strike the opponent.
Acheron’s Grief: When charged at 85% and at over 150% damage Isaac’s Darksword unleashes Acheron’s Grief and summons a blade of dark energy to crash down on the opponent dealing additional damage.
Down Smash:
Quake: Isaac shakes the earth beneath him in both directions.
Stone Justice: Isaac pulls out his Themis Axe and thrusts it towards the ground, it will cause shards of rock to erupt from both sides of Isaac.
Mortal Danger: Isaac’s Assassin’s Blade summons a harbinger of death who sweeps his scythe in a horizontal motion dealing additional damage.
Up Smash:
Growth: Isaac summons a series of vines that erupt from under him.
Terra Strike: Isaac’s Grievous Mace unleashes Terra Strike which causes a spire of rock to erupt from underneath Isaac.
Poison Death: Isaac thrusts his Wicked Mace in the air which causes a column of poison cloud to erupt upwards. This poisons the target for a few seconds.
Maybe in the canyon (The first place in Dark Dawn)So, what stage would you guys want to see for Isaac if he's included?
I would definitely like to have Venus Lighthouse as a stage. The beacon could be unlit at first, but as time passes a pillar of light would shoot out of it. Just like in the game, the lighthouse could break apart and, once the sphere of light rises to the top, come back together again.So, what stage would you guys want to see for Isaac if he's included?