_R@bid_
Smash Journeyman
Oh, then that'd probably be way easier to balance. It seems unnecessary however, IMO. If Isaac should have any form of gimmick, I'd prefer Djinn. Its just weird to me to switch between four people.
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I know I just feel like Golden Sun doesn't really have just one main character. Everyone is pretty much the main character. That, combined with the focus on four distinct Djinn and elements, seems to suggest that having them all represented somehow is a good idea. Maybe have Isaac change Djinn at will and use other elements. It doesn't follow canon, but it'd be an easier to rep the crucial elements of the franchise.Oh, then that'd probably be way easier to balance. It seems unnecessary however, IMO. If Isaac should have any form of gimmick, I'd prefer Djinn. Its just weird to me to switch between four people.
Well it would be a good way of representing the game, but it's just much too unlikely. It would be much too time consuming to make four different sets of specials and everything when Isaac himself really has the potential to be able to represent all four elements. Plus, giving GS four characters honestly is more than it merits, even if they would be like half-characters. It would take away from development of other characters or aspects of the game. So yeah, would be ideal for GS representation, but it's just wishful thinking.You know, has anyone considered a swap-out system with four separate adepts? Let's not forget that Golden Sun was rooted in FOUR elements. Isaac represents only one. How about a switch system where all four adepts can come in and fight? They can all share A moves, just with different elemental properties and specials. That would take full advantage of Golden Sun's story and characters.
I disagree about the lack of one main character. Really GS follows most RPGs in that there is a party who all get fair representation in the game, but Isaac/Felix/Matthew respectively are clearly the main characters, and Isaac is clearly the face of the series. You wouldn't say Cloud isn't the main FF7 character, Shulk isn't the main Xenoblade character, or Crono isn't the main Chrono Trigger character, as examples.I know I just feel like Golden Sun doesn't really have just one main character. Everyone is pretty much the main character. That, combined with the focus on four distinct Djinn and elements, seems to suggest that having them all represented somehow is a good idea. Maybe have Isaac change Djinn at will and use other elements. It doesn't follow canon, but it'd be an easier to rep the crucial elements of the franchise.
Isaac is definitely the MAIN character. But he's nowhere near as MAIN of a character as Cloud. Cloud dominates the entire story and is the only character who can never be switched out of the party unless the story merits it. I suppose the idea is that all four are supposed to be significant, but Isaac is just a bit more significant. I know 4 reps doesn't seem warranted by a small second party series, but hey, if they can find a way to represent all four, it would be the IDEAL. Definitely not the expectation of course.Well it would be a good way of representing the game, but it's just much too unlikely. It would be much too time consuming to make four different sets of specials and everything when Isaac himself really has the potential to be able to represent all four elements. Plus, giving GS four characters honestly is more than it merits, even if they would be like half-characters. It would take away from development of other characters or aspects of the game. So yeah, would be ideal for GS representation, but it's just wishful thinking.
I disagree about the lack of one main character. Really GS follows most RPGs in that there is a party who all get fair representation in the game, but Isaac/Felix/Matthew respectively are clearly the main characters, and Isaac is clearly the face of the series. You wouldn't say Cloud isn't the main FF7 character, Shulk isn't the main Xenoblade character, or Crono isn't the main Chrono Trigger character, as examples.
Different Djinn is a good compromise instead of different adepts with different specials though. It's more likely, plus it serves the function of representing all elements.
I didn't mean to imply they had equal roles in their game, just that both were clearly the main character. Yeah, to be honest, Isaac is pretty underdeveloped as a lead character for the first game, but then again he's a silent protagonist, so most of them aren't too... deep.Isaac is definitely the MAIN character. But he's nowhere near as MAIN of a character as Cloud. Cloud dominates the entire story and is the only character who can never be switched out of the party unless the story merits it. I suppose the idea is that all four are supposed to be significant, but Isaac is just a bit more significant. I know 4 reps doesn't seem warranted by a small second party series, but hey, if they can find a way to represent all four, it would be the IDEAL. Definitely not the expectation of course.
That said, I think it should be more likely to see all four adepts representing Camelot than Waluigi.
Definitely. I was just stating that I would rather see the Golden Sun series more fleshed out than see Waluigi. So if Camelot has to contribute more to Smash, let it be more Golden Sun, in some way, shape or form, than Waluigi.I didn't mean to imply they had equal roles in their game, just that both were clearly the main character. Yeah, to be honest, Isaac is pretty underdeveloped as a lead character for the first game, but then again he's a silent protagonist, so most of them aren't too... deep.
And yeah, your idea is a good way of representing GS, just one that won't happen.
Also, the roster isn't really created to represent the different Nintendo developers, so even though GS and Waluigi were created by the same studio, they really don't have any effect on each other or anything, there isn't really going to be a "Camelot representative". In any case, while Isaac might have better chances than Waluigi, Waluigi has significantly better chances than getting a second GS character, even as a transformation or swapped character.
Ah, well in that case, I agree. I think Waluigi fits the role he has now well, when GS has a lot of potential and merit to expand. I think a character, a stage, if we're lucky an AT, and music and trophies would give the series the representation it deserves. And that really is pretty much just the basic amount of content playable series get... (plus the AT, which will be easy to implement if it uses Move again)Definitely. I was just stating that I would rather see the Golden Sun series more fleshed out than see Waluigi. So if Camelot has to contribute more to Smash, let it be more Golden Sun, in some way, shape or form, than Waluigi.
They are interested in it. Nothing else has been said on the matter though...Are they seriously making a DK64 sequel? Link?
...i always thought Alex was the main character.
Alex used every character as pawns in his game to become the one with The Golden Sun. And in Dark Dawn he was doing the same thing. Without Alex there would be no quest.
A-are you serious?i always thought Alex was the main character.
Alex used every character as pawns in his game to become the one with The Golden Sun. And in Dark Dawn he was doing the same thing. Without Alex there would be no quest.
If GS had started in a different time, preferably in the fourth gen, it really could've rode the wave of popularity RPGs got in the mid-ninties to early aughts, and become a fairly notable and more recurring series (it had the quality to be) instead of just starting at the tail end of the genre's peak (at least in the west). Though I guess for a new IP on a largely unproven system at the time, it did fairly well anyway. And yeah, while not of the same quality as the first two (so expecting such will disappoint you), I found DD to be a fun and worthwhile game. Still not too late to pick it up.I hope they to realise Golden Sun has enough potential and especially fans to make a long lasting franchise of games. Shame I never got to play Dark Dawn however. I remember being extremely hyped for it.
Really, the only excuse Camelot has for not doing a new Golden Sun is that they're actually gonna make that DK64 sequel. They aren't such a big game studio I think, somthey'll probably take a while to make this. Think easily another 5 years from now...
If Isaac gets into SSB4, I could see them adding him into GS4 afterwards as like a bonus or extra character, or even as a late-into-the-game party addition. Other than that, as awesome as it would be to be able to play as any of the original, now extremely powerful adepts, seems like they're now sticking to the new hit-or-miss adepts. I like Karis though.Alex was an awesome villain yeah. Hope that his role will continue in the series. And especially, hope that Isaac and he become playable in the next game as extremely powerful Adepts.
I still think that the worst thing that could have happened to Golden Sun was the success of the Mario sports spin-offs, which had already been out for years before Golden Sun. Developing the Mario sports games is what Nintendo originally commissioned and bought Camelot for and I would assume that if they were going to make a sequel to Dark Dawn it would be after the WiiU versions of at least one Mario golf or tennis game.I hope they to realise Golden Sun has enough potential and especially fans to make a long lasting franchise of games. Shame I never got to play Dark Dawn however. I remember being extremely hyped for it.
Really, the only excuse Camelot has for not doing a new Golden Sun is that they're actually gonna make that DK64 sequel. They aren't such a big game studio I think, somthey'll probably take a while to make this. Think easily another 5 years from now...
They just said they'd like to do it, as far as we know there aren't actually any plans for them to do it.I still think that the worst thing that could have happened to Golden Sun was the success of the Mario sports spin-offs, which had already been out for years before Golden Sun. Developing the Mario sports games is what Nintendo originally commissioned and bought Camelot for and I would assume that if they were going to make a sequel to Dark Dawn it would be after the WiiU versions of at least one Mario sports game (unless it's strikers since that's developed by a different studio).
Also, can I get a source on the DK64 sequel developed by Camelot? That's definitely a new rumor for me.
Hmm, that gave me an idea. Perhaps in the next Golden Sun there could be a brand new battle mechanic alongside Djinn, in which Matthew and company could utilise Dark Psynergy. Something could happen in the story in which Matthew and company become infused with Dark Psynergy. When Matthew or another character taps into his/her inner dark power, he/she will be able to use new, highly powerful Dark Psynergy attacks as well as darkened, powered-up versions of their original Psynergy moves. However, all power comes with a price: If Matthew or whomever stays in "Dark Mode" for too long without reverting, he/she will be consumed by the darkness and enter a "Berserk Mode", in which he/she will begin to attack friend and foe alike. Using Dark Psynergy moves will decrease the timer even faster; the more powerful the Dark Psynergy move, the more time that is deducted. If an ally is consumed by darkness, the player will be forced to incapacitate him/her in order to end the battle. However, this will not cure him/her; the only way to purge the character of the darkness would be either to visit the sanctum or use a special Djinn. Sort of a high risk, high reward mechanic. In battle, there can also be certain monsters or villains that can use attacks that will force the targeted character(s) into Dark Mode, and there could be certain foes that can only be defeated with Dark Psynergy.[collapse=Sorta spoiler for DD]It'd also be kind awesome if there was somehow a playable Dark Adept in the next one. [/collapse]
This wasn't first page?! *panics* Well, thanks I guess, and always good to have more support for Isaac (or Matthew)! I feel the same way about them.Hi, everyone. I used to post a lot in the Isaac for SSBB back in the day. I'm pleased to see we have a new topic, and still have support for him to be included in SSB4. But it needs to be first page! lol
Now that we've had a new entry in the series, I hope his chances will be a lot higher this time around. I still can't think of a character I would rather have. There's no reason they shouldn't include him this time! If they include Matthew that's fine, too, I suppose. I'm hoping for real alternate costumes this time, which would work really well to have Matthew as an alternate costume of Isaac.
Actually really like this idea. Makes me wanted GS4 even more.Hmm, that gave me an idea. Perhaps in the next Golden Sun there could be a brand new battle mechanic alongside Djinn, in which Matthew and company could utilise Dark Psynergy. Something could happen in the story in which Matthew and company become infused with Dark Psynergy. When Matthew or another character taps into his/her inner dark power, he/she will be able to use new, highly powerful Dark Psynergy attacks as well as darkened, powered-up versions of their original Psynergy moves. However, all power comes with a price: If Matthew or whomever stays in "Dark Mode" for too long without reverting, he/she will be consumed by the darkness and enter a "Berserk Mode", in which he/she will begin to attack friend and foe alike. Using Dark Psynergy moves will decrease the timer even faster; the more powerful the Dark Psynergy move, the more time that is deducted. If an ally is consumed by darkness, the player will be forced to incapacitate him/her in order to end the battle. However, this will not cure him/her; the only way to purge the character of the darkness would be either to visit the sanctum or use a special Djinn. Sort of a high risk, high reward mechanic. In battle, there can also be certain monsters or villains that can use attacks that will force the targeted character(s) into Dark Mode, and there could be certain foes that can only be defeated with Dark Psynergy.
(Shrugs) Probably not the most imaginative idea, but it could possibly make an interesting addition to the combat system, as well as an interesting story element. In mine opinion, it would be cool to have a new thing to use in battle besides Djinn, Psynergy, and Melee Attacks. Something that would affect both the gameplay and the story. (Shrugs) But that is just me.
Steps to my complete happiness.Ugh, I remember Dullahan... That boss is all but impossible to defeat in Battle Mode. In fact, I am not even sure he is possible to beat in Battle Mode. Honestly, in mine copy of Golden Sun: The Lost Age, ALL of mine characters are above level 90, and despite this, I still was not able beat him in Battle Mode. At some point, I just started another file and in it collected all the summons except for Iris, just so I could fight in the Battle Arena as long as I wanted without Dullahan crashing the party.
Hmm, that gave me an idea. Perhaps in the next Golden Sun there could be a brand new battle mechanic alongside Djinn, in which Matthew and company could utilise Dark Psynergy. Something could happen in the story in which Matthew and company become infused with Dark Psynergy. When Matthew or another character taps into his/her inner dark power, he/she will be able to use new, highly powerful Dark Psynergy attacks as well as darkened, powered-up versions of their original Psynergy moves. However, all power comes with a price: If Matthew or whomever stays in "Dark Mode" for too long without reverting, he/she will be consumed by the darkness and enter a "Berserk Mode", in which he/she will begin to attack friend and foe alike. Using Dark Psynergy moves will decrease the timer even faster; the more powerful the Dark Psynergy move, the more time that is deducted. If an ally is consumed by darkness, the player will be forced to incapacitate him/her in order to end the battle. However, this will not cure him/her; the only way to purge the character of the darkness would be either to visit the sanctum or use a special Djinn. Sort of a high risk, high reward mechanic. In battle, there can also be certain monsters or villains that can use attacks that will force the targeted character(s) into Dark Mode, and there could be certain foes that can only be defeated with Dark Psynergy.
(Shrugs) Probably not the most imaginative idea, but it could possibly make an interesting addition to the combat system, as well as an interesting story element. In mine opinion, it would be cool to have a new thing to use in battle besides Djinn, Psynergy, and Melee Attacks. Something that would affect both the gameplay and the story. (Shrugs) But that is just me.
Well that explains why I haven't heard of such a game being in development by Camelot.They just said they'd like to do it, as far as we know there aren't actually any plans for them to do it.
And there in lies the problem.He was only hard for me when I tried it severely underleveled
Work for it you lousy baboon.(give me a working DS / 3DS with Dark Dawn for free pretty please )