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Because customs make her crazy good, easily a top 10 character with customs.Seems like half of the users here only care about custom Palutena.
It's a shame we can't depend on Uair to KO since a good opponent will most likely DI out of it, but at least fair should still hit.Diddy ain't the only one with a powerful Dthrow -> Uair, which for Palutena is a viable move for KO's and damage. Dthrow can also be followed up with Usmash, Fair, Nair, and Uair all easily and can rack up a lot of damage and KO's.
Sure, but it's never the optimal choice in those situations. Reflect is infinitely better for dealing with projectiles and I prefer less laggy moves for walling approaching enemies, mainly Jab, SH Fair or even D-tilt. I've found some use for F-tilt as an edgeguard tool. Long uptime and big hitboxes make it decent for such a purpose. Pivot F-tilt is kinda okay, I guess.Ftilt isn't entirely useless, it can stop projectiles and opponents who are rushing at you.
The sheer amount of people in For Glory with zoning playstyles (if you can call it that) makes me glad Reflect is on Palutena's default moveset. She can definitely do some interesting things with it in close quarters, but it's unreliable and too easy to get through in most scenarios. The hitbox (5%) could prove to be useful if the opponent's in your face all the time and follow up with a safe fair. I should actually try this more. Then again, grab or jab is probably better. I agree that Super Speed is pretty amazing too.Reflect, well, reflects. She doesn't necessarily have to use it against projectiles, because it easily pushes people off stage for easy kills like Little Mac and Ike as explained in another thread. It also can hurt people in certain conditions. Super Speed is really good and explored as well, and Angelic Missle is decent to be honest.
I don't fully agree on this, Uair is easy to follow up with Dthrow, even if the person DI's out of it or not, you can govern it by short hopping, full hopping, and even dashing before using the Uair. After the Uair if the person happened to DI, it's still a pretty good guarantee for a KO move, and you can pressure them enough for it to work. Personally, DI out of Uair has never been a problem for me.It's a shame we can't depend on Uair to KO since a good opponent will most likely DI out of it, but at least fair should still hit.
Reflect is the good way to deal with projectiles, however, Ftilt can be used for some prioritized attacks, and it is a decent way to deal damage. When your opponent runs into you, and you mess up on Reflect, you could get easily punished, however with Ftilt they will most likely get hit. You're totally right to use Jab or Dtilt to deal with approaching enemies, though.Sure, but it's never the optimal choice in those situations. Reflect is infinitely better for dealing with projectiles and I prefer less laggy moves for walling approaching enemies, mainly Jab, SH Fair or even D-tilt. I've found some use for F-tilt as an edgeguard tool. Long uptime and big hitboxes make it decent for such a purpose. Pivot F-tilt is kinda okay, I guess.
I fully support this, I hope to see great Palutena players in the future.I'm actually working on a little in-depth Palutena guide of my own. Dunno if I'll ever release it, but it's got a lot of words by now. :3
Can confirm.I play with a small group of friends and we are all okay-ish. I rush them down and reflect in their faces, and nair for days. It doesn't seem quite correct, but it's working, and it's also very fun.The thing that I like about Palutena is that everyone I see playing as her have totally different playstyles, some may be defensive, some may be all aggro all out, some may use complete other attacks, and it works if they know how to use her, it just... does.
Here's another person that loves her default, the only lacking point in her default is AR, and even then it's only because of not locking onto rolling foes and how punishable it is when you try and use it like some other projectiles.Because palutena has an higher mindread skill floor requeriment. Her default moveset is more punish and less combo, so knowing the blindspots of your opponent's strategy is a must. In order to achieve this you need to act erraticallyso they expose their moves and you don't.
I'm one of the few people here that prefer her default moveset above customs. Having reflect and counter avalaible were her sell points for me.
Make that three here, I agree on her entire moveset.Here's another person that loves her default, the only lacking point in her default is AR, and even then it's only because of not locking onto rolling foes and how punishable it is when you try and use it like some other projectiles.
Her Reflect is amazing. <3
Low tier in Smash 4 is the equivalent to "hard learning curve, lack off mass popularity like Rosalina"I'm also one who prefers the default set, because I love being able to get into my opponent's head and punish them. I've had a fair amount of success on FG, and I've gotten used to her defaults. However, that doesn't mean that I won't also use her customs if I get practice with them.
Palutena's a very tricky character, and because she has such a high skill ceiling, winning matches with her feels much more rewarding than with other characters. That's why she's my main instead of Rosalina, the character who I thought for the longest time was going to be my main. I just wish that people would give her more of a chance instead of dismissing her as "low-tier" and "garbage". I feel that she's one of the most underrated characters in the game.
She's underrated because people don't understand her. If you watch Ace's "undefeatable" series, you'll see him winning easily with Wii Fit trainer but losing with Palutena. On paper, Palutena is strictly better in every regard than Wii Fit. Better ranged and disjointed smash attacks, better grab game, better dash speed, less gimpable recovery, longer range, better jab 1, aerials with more range and priority, dash attack with more priority, etc., etc. Wii Fit has nothing that is good compared with Palutena except for Sun Salutation (godlike special move). But Palutena has a counter and a reflect which are useful tools in their own right and offset the amazingness of Sun Salutation a bit.I kinda like her. Her custom moves make her incredibly fun to use but her defaults are decent I guess. Is she really that bad or is it that no one gives her a chance? Im not expecting her to be S tier or even B tier, but maybe C ?
Or being Diddy, I've seen/played matches were after one loss the player switches automatically to Diddy.The playstyle of Palutena is simple focused around dashing, shielding, grabbing, and occasionally spacing her amazing aerials. It's a very reactive style, which is hard for some people to adopt because it's harder than auto-pilot chucking Lloyd Rockets into miscellaneous mixup with Villager or spin dashing mindlessly with Sonic.
I've encountered this a bunch as well. Most of them don't know how to use him, and wind up mindlessly Side-Bing into my Dash Attack or Bair, and being super predictable with the banana. Diddy's been hyped as the "easy win" character, but he's only good if the player is good. While I haven't been unfortunate enough to be on the receiving end of a good Brawl Meta Knight, I think I can say that Smash 4 Diddy is not at that level. He may be good, but to me, he's not the "pick and win" character that everyone hypes him up to be (or at least at the level I'm playing at, which is mostly FG).Or being Diddy, I've seen/played matches were after one loss the player switches automatically to Diddy.
Bl
Haha. Actually, it's more reliable at higher percents (depends on your rage because greater rage = greater distance they fly from the d-throw). Without much rage, you can kill Rosalina with d-throw uair if you grab her at 70 (unstaled uair). Bowser (heaviest character in the game) is so easy to land the combo on, and it does kill him if you grab around 120%.Dthrow to up-air does not work at higher percentages.
Would like to add that invincibility includes projectiles and Greninja cant land a hit on Palutena when she is countered while using Ftilt (from my experiences).She's a good character at not getting hit. Think about it. Her amazing dash speed. Her counter, reflect, and warp all help her avoid damage.
And I just thought: her dash attack/bair have invincible properties, which contributes to her elusiveness.
That's because most counters will be interrupted if for some reason the countereer is hit before the counter's hit frames hit, as the whole move does not have superarmor. This has been an issue for me. Her counter is also laggy in the sense that it has a few warm up frames... unlike every other counter.Would like to add that invincibility includes projectiles and Greninja cant land a hit on Palutena when she is countered while using Ftilt (from my experiences).