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Interesting Facts

RoyalBlood

Smash Ace
Joined
May 4, 2008
Messages
764
Location
Mexico

Interesting Facts

~Love Jump can Zig-Zag 0_0

~Love Jump can move diagonally

~Love Jump mirrors knockback if used right e.g. You get F-smashed by Ike close to the edge at BF, you LJ and the east knockback turns into west knockback 0_0

~You can do an aerial and still Love Jump e.g. you get hit ( to do Love Jump you must be hit)
you use Nair and then Love Jump (got replay :D )

~Farore's Wind priority goes up and up until Zelda becomes invincible and teleports, e.g. you can be
interrupted on start-up animation but not on spinning animation

~Love Jump can be used in the ground to slide (got vid too) i did it for some short distance but maybe zelda can slide like Snake's Snakedashing or Sheik's DACUS 0_0 OMG New Approach! lol

~B-reversal can be used with Nayru's Love on the ground for a similar effect

~Nayru's Love stops momentum (not as good as Fox's reflector) it can save you from going off screen

~Love Jump prevents juggles :D

~F-tilt has 5 or more trajectories ^_^

Explanation:

Villi said:
Ah, I think there's only two base trajectories then. The third one I mentioned, I accidentally DI'd so I edited it out. ^^; Depending on which direction your opponent is holding while being hit by the attack, the trajectory will change slightly but it doesn't count as different knockback. Just one of 8 likely ways your opponent might choose to DI.
~Dash Attacks has 2 hitboxes, the strong and the weak one, even if you start out of time, they'll be hit by the weak one

~F-tilt sour-spot has strong horizontal knockback

More to add later ;)
 

Villi

Smash Lord
Joined
Nov 12, 2007
Messages
1,370
Location
California
Online?

Also, how did you test out those ftilt trajectories? If the computer was on stop, I think it sometimes DIs moves differently. Right now, I can only find two. One that sends them away in front of her for 12% and one that sends them diagonally behind her for 13%.
 

RoyalBlood

Smash Ace
Joined
May 4, 2008
Messages
764
Location
Mexico
Online?

Also, how did you test out those ftilt trajectories? If the computer was on stop, I think it sometimes DIs moves differently. Right now, I can only find three. One that sends them away in front of her for 12% and one that sends them horizontally behind her for 13% and another straight up for 13%.
When battling with people and sometimes CPU's

They're the ones i've done:

~Horizontally in front of her AKA also a sour-spot, the sound will sound (lol) different from a normal F-tilt, it has monstrous knockback increase ^_^
~Diagonally in front of her
~Above her
~Behind diagonally above her
~Horizontal behind of her ( i think this one depends with which part they get hit so they get launched in front or behind)

I think they're more but i'll remember them later ^_^
 

Villi

Smash Lord
Joined
Nov 12, 2007
Messages
1,370
Location
California
When battling with people and sometimes CPU's

They're the ones i've done:

~Horizontally in front of her AKA also a sour-spot, the sound will sound (lol) different from a normal F-tilt, it has monstrous knockback increase ^_^
~Diagonally in front of her
~Above her
~Behind diagonally above her
~Horizontal behind of her ( i think this one depends with which part they get hit so they get launched in front or behind)

I think they're more but i'll remember them later ^_^
Ah, I think there's only two base trajectories then. The third one I mentioned, I accidentally DI'd so I edited it out. ^^; Depending on which direction your opponent is holding while being hit by the attack, the trajectory will change slightly but it doesn't count as different knockback. Just one of 8 likely ways your opponent might choose to DI.

Edit: I tested it against a computer on control mode so that I wouldn't get any interference from the AI. Could only get 2 trajectories ever, except for that one fluke where I'm pretty sure I DI'd accidentally.
 

SinkingHigher

Smash Lord
Joined
May 4, 2008
Messages
1,886
Location
Canada
I wanna see that love jump stuff too.

Can you tell us how to do it and maybe one of us can record the vid?
 

Sonic The Hedgedawg

Smash Hero
Joined
Jul 26, 2005
Messages
7,605
Location
Ohio
NNID
SonicTheHedgedog
3DS FC
3437-3319-6725
Online?

Also, how did you test out those ftilt trajectories? If the computer was on stop, I think it sometimes DIs moves differently. Right now, I can only find two. One that sends them away in front of her for 12% and one that sends them diagonally behind her for 13%.
maybe the other trajectories come from angling it? but, more than likely, DI.
 

Villi

Smash Lord
Joined
Nov 12, 2007
Messages
1,370
Location
California
Dsmash doesn't have a sweetspot. It does the same damage and knockback from any distance in front of her.

maybe the other trajectories come from angling it? but, more than likely, DI.
As far as I can tell, angling it doesn't change anything except for her aim.

~Love Jump can Zig-Zag 0_0

~Love Jump can move diagonally

~Love Jump mirrors knockback if used right e.g. You get F-smashed by Ike close to the edge at BF, you LJ and the east knockback turns into west knockback 0_0

~You can do an aerial and still Love Jump e.g. you get hit ( to do Love Jump you must be hit)
you use Nair and then Love Jump (got replay :D )

~Love Jump can be used in the ground to slide (got vid too) i did it for some short distance but maybe zelda can slide like Snake's Snakedashing or Sheik's DACUS 0_0 OMG New Approach! lol

~B-reversal can be used with Nayru's Love on the ground for a similar effect
The love jump stuff is interesting. It is possible to get it after an attack like nair -- the trick is getting your jump in before you start to fall from your launch, since when you're falling love jump won't work.

I thought the main influence on which way love jump went was the direction your jump was going before your Naryu's Love. You can also alter the trajectory once more after Naryu's by doing a b-reversal.

I have no idea about this sliding on the ground though. o.o Could you explain how you do these?
 

RoyalBlood

Smash Ace
Joined
May 4, 2008
Messages
764
Location
Mexico
Dsmash doesn't have a sweetspot. It does the same damage and knockback from any distance in front of her.



As far as I can tell, angling it doesn't change anything except for her aim.



The love jump stuff is interesting. It is possible to get it after an attack like nair -- the trick is getting your jump in before you start to fall from your launch, since when you're falling love jump won't work.

But i did it while falling :o Falling Nair to drag people with you and Love Jump to ascend so you can follow up with FW ;)

I thought the main influence on which way love jump went was the direction your jump was going before your Naryu's Love. You can also alter the trajectory once more after Naryu's by doing a b-reversal.

With all of this stuff happening to me i think you have full control over Love Jump on excecution, hence why you can Zig-Zag with it o.o

I have no idea about this sliding on the ground though. o.o Could you explain how you do these?

Well with B-reversal on the ground you slide a very small distance (maybe because i don't know how to do it and you need to gain momentum like a run or something)

With Love Jump i was getting hit by an AAA jab and then i LJed and slided away from the jab, maybe like Zelda Wavedash in Melee, or maybe like Sheik's =/ Can someone tell me how to do the super LJ, the one that equals FW on both vertical and horizontal distance, I've done both, but i don't have idea of how i did them, because with those, maybe Zelda can slide quite a long distance, or can be used as a recovery from off stage :o
10approaches
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
Man!!
I have forgot to thank you for charing all your Zelda hints..

thank you! :)
 
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