RoyalBlood
Smash Ace
Interesting Facts
~Love Jump can Zig-Zag 0_0
~Love Jump can move diagonally
~Love Jump mirrors knockback if used right e.g. You get F-smashed by Ike close to the edge at BF, you LJ and the east knockback turns into west knockback 0_0
~You can do an aerial and still Love Jump e.g. you get hit ( to do Love Jump you must be hit)
you use Nair and then Love Jump (got replay :D )
~Farore's Wind priority goes up and up until Zelda becomes invincible and teleports, e.g. you can be
interrupted on start-up animation but not on spinning animation
~Love Jump can be used in the ground to slide (got vid too) i did it for some short distance but maybe zelda can slide like Snake's Snakedashing or Sheik's DACUS 0_0 OMG New Approach! lol
~B-reversal can be used with Nayru's Love on the ground for a similar effect
~Nayru's Love stops momentum (not as good as Fox's reflector) it can save you from going off screen
~Love Jump prevents juggles :D
~F-tilt has 5 or more trajectories ^_^
Explanation:
~Dash Attacks has 2 hitboxes, the strong and the weak one, even if you start out of time, they'll be hit by the weak oneVilli said:Ah, I think there's only two base trajectories then. The third one I mentioned, I accidentally DI'd so I edited it out. ^^; Depending on which direction your opponent is holding while being hit by the attack, the trajectory will change slightly but it doesn't count as different knockback. Just one of 8 likely ways your opponent might choose to DI.
~F-tilt sour-spot has strong horizontal knockback
More to add later