teluoborg
Smash Otter
Why not put him on ignore list instead ? It's simpler and has way less consequences than premeditated multiple homicide.
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This appears to say that it is bad because it affects both in an inconsistent fashion which is inherently bad for competition. This is not him just saying it is bad.It benefits both in inconsistent (a.k.a. competitively bad) ways. It reduces an emphasis on player skill and emphasizes chance. If you wish that Brawl were more like competitive Pokemon then this is a good thing. For the rest of us, it's bad.
And what he was saying was already covered by dettadeus (that all inputs made after that would have the same lag), and after I said that he just resorted to "IT'S BAD IT'S BAD IT'S BAD".
Aww, thank you.
You have to keep in mind a few things with this though:For those claiming that this is more helpful to offense than defense, Reflex' examples of punishing dodges still stands.
For example, Meta Knight Dtilting Falco's spot dodge with 0 frames of lag requires him to input it on frames 17-19. With 2 frames of lag requires him to input it on frames 15-17. In other words, the only consistent frame of the spot dodge to aim for is frame 17, with the other frames causing Meta Knight to either whiff Dtilt on the spot dodge, or have it power shielded (a.k.a. guaranteed Usmash).
Normally it's not unreasonable to expect top players to hit this frame perfect window, except for one thing: Due to the ambiguous number of input lag, it's impractical to practice such a timing; it's virtually impossible to know if you've hit on exactly frame 17 without frame advance.
I find this discovery particularly vexing because I now have to second guess recorded frame data.
By your logic, you might as well jab anyone out of grabs and powershield both hits of Wolf's ftilt (yes, you easily can), because forget options that aren't optimal and are only useful for their huge window of avoiding potential threats.But still, the spot dodge would be prediction based whereas the powershield would be reaction based, meaning that if you can react fast enough you won't even need to predict and do the riskier option. The only reason I could think of for spot dodging would be a grab or a multi-hit move like Wolf's ftilt, or if you're already shielding and it's about to break.
During my work on updating the code that adds analog shoulder buttons and C-stick inputs to the game, I discovered that the button press function mapped to the C-stick isn't processed immediately as one might expect, resulting in up-smashes out of shield with the new code when pressing up on the C-stick to jump using its analog input (the C-stick analog jump input was going through before the C-stick button smash). It turned out that they didn't get processed for up to two frames after the input was read by the game.
This is where I stopped reading. "By that logic" posts are fundamentally flawed because you're automatically making a huge assumption as to how the other person thinks, which is something you will never truly know. Then you throw away any limitation to that train of thought the other person may have and take their point to an extreme, due to your extremely limited knowledge of said train of thought. You don't know what my logic is, and pretending to do so just to stretch my supposed train of thought as far as you want it to makes what you have to say, by my logic, not worth reading.By your logic
...and getting wrecked for guessing wrong. I'm not saying spot dodges are useless, but in most situations I find powershielding to be safer.you might as well jab anyone out of grabs and powershield both hits of Wolf's ftilt (yes, you easily can), because forget options that aren't optimal and are only useful for their huge window of avoiding potential threats.
Ban metaknightFor those claiming that this is more helpful to offense than defense, Reflex' examples of punishing dodges still stands.
For example, Meta Knight Dtilting Falco's spot dodge with 0 frames of lag requires him to input it on frames 17-19. With 2 frames of lag requires him to input it on frames 15-17. In other words, the only consistent frame of the spot dodge to aim for is frame 17, with the other frames causing Meta Knight to either whiff Dtilt on the spot dodge, or have it power shielded (a.k.a. guaranteed Usmash).
Normally it's not unreasonable to expect top players to hit this frame perfect window, except for one thing: Due to the ambiguous number of input lag, it's impractical to practice such a timing; it's virtually impossible to know if you've hit on exactly frame 17 without frame advance.
I find this discovery particularly vexing because I now have to second guess recorded frame data.
How have you not identified this man as a troll yet.Actually he is.
See, this is awesome.This is where I stopped reading. "By that logic" posts are fundamentally flawed because you're automatically making a huge assumption as to how the other person thinks, which is something you will never truly know. Then you throw away any limitation to that train of thought the other person may have and take their point to an extreme, due to your extremely limited knowledge of said train of thought. You don't know what my logic is, and pretending to do so just to stretch my supposed train of thought as far as you want it to makes what you have to say, by my logic, not worth reading.
How does any of that prove anything? Unless we're going by the new definition of troll that's basically "someone I dislike".How have you not identified this man as a troll yet.
*Look at name
*Look at picture
*Read responses
*408 posts in a month
By your logic, pointing out a logical fallacy is also an "easy way out" even if the fallacy is the central point, because you're just attacking the fact that it's a fallacy instead of directly refuting what they're saying.See, this is awesome.
He can completely get away with dismissing your entire claims because he found the secret way out.
Genius.
Just punish it, you know it's coming so just wait it out and hit them during the recovery frames. Or you could just do a lingering or long lasting attack, those are great as well.Except for the part where you see people repeatedly spotdodge ALL THE TIME and get away with it.
That's just it--You don't know it's coming, because if you try to hard-read it, Ice Climbers chaingrab you, Snake F-Tilts you, etc., etc, roughly half the time. A lingering attack often means the late hit of a Dash Attack, the second half of Mach Tornado, and other moves that don't do much damage. With the exception of a select few characters, it's just not worth it to bother going in like that. You (or me or anyone else) don't have the ability to account for all of those options without being at a certain distance away or abusing luck-based spotdodging yourself, so spacing revolves around the same three or four options almost all the time, with spotdodging often "accidentally" working and people attacking you halfway through your spotdodge, giving you massive frame advantage.Just punish it, you know it's coming so just wait it out and hit them during the recovery frames. Or you could just do a lingering or long lasting attack, those are great as well.
What happened to "'by your logic' posts are fundamentally flawed"?By your logic, pointing out a logical fallacy is also an "easy way out" even if the fallacy is the central point, because you're just attacking the fact that it's a fallacy instead of directly refuting what they're saying.
Also, feel free to completely ignore the fact that I did answer later on. Whatever benefits your point.
Infinite times this post.That's just it--You don't know it's coming, because if you try to hard-read it, Ice Climbers chaingrab you, Snake F-Tilts you, etc., etc, roughly half the time. A lingering attack often means the late hit of a Dash Attack, the second half of Mach Tornado, and other moves that don't do much damage. With the exception of a select few characters, it's just not worth it to bother going in like that. You (or me or anyone else) don't have the ability to account for all of those options without being at a certain distance away or abusing luck-based spotdodging yourself, so spacing revolves around the same three or four options almost all the time, with spotdodging often "accidentally" working and people attacking you halfway through your spotdodge, giving you massive frame advantage.
That's just part of how the game works. Watch any of the best players and see how they spotdodge pseudo-randomly in close-quarters combat. It's because it's often safe when they guess wrong and they can luck out and get a huge punish sometimes, too.
infinite times this postWhat happened to "'by your logic' posts are fundamentally flawed"?
I made about 1000 in a month once.Also, is 400 in a month really that odd?
Did you read his post? If your opponent doing it all the time, then it would be obvious that he will do it whenever they can. If you're in a situation when you would be best off doing X, and you know your opponent is going to counter it with Y because that's what he's been doing all game whenever he can, then do Z to counter it.That's just it--You don't know it's coming
I thought you people (not literally everyone, just those who did) would understand the point of me saying that and not take it literally, as it could not have been more clear unless I flat-out said it. Apparently I was wrong to do so, not a mistake I'll be making in the future.What happened to "'by your logic' posts are fundamentally flawed"?
Sure, but, I'm talking about it from a practical perspective, is all. Spotdodging is faster than most attacks, especially the ones that would be a reasonably strong punish, meaning that frame advantage is common even when you "guess incorrectly." You don't have to mix it up with one or two especially-powerful options for it to be an incredibly substantial threat.Did you read his post? If your opponent doing it all the time, then it would be obvious that he will do it whenever they can. If you're in a situation when you would be best off doing X, and you know your opponent is going to counter it with Y because that's what he's been doing all game whenever he can, then do Z to counter it.
I do agree that this makes spot dodging more powerful, but people aren't going to keep doing it over and over again because it will become predictable, and in a game like Brawl where reads are so important, you can't afford to be predictable.
I did up until recently. They're very few and far between, though. Apex is the most recent example of a direct contrast. I used a CC pro during the Ganon Gauntlet and after a bit, I opted to hand my spot over to someone else because I couldn't figure out why I was shielding literally nothing and why I had to be so meticulous and trepidatious with my inputs. The next day though, DLA let me use his GCC, and the problem was almost entirely alleviated--somehow, my shielding, punishes and execution were back on point.@Reflex fair enough.
@Verm does anyone even use non-GC controllers anymore? Serious question, I've honestly never seen anyone use one in high level play.
iirc Razer still uses Wiichuk@Reflex fair enough.
@Verm does anyone even use non-GC controllers anymore? Serious question, I've honestly never seen anyone use one in high level play.
People spot-dodge expecting an attack, but oftentimes people can punish a spot-dodge on reaction. The unknown lag makes doing so tougher. I haven't been keeping up with convo, so we're probably agreeing here.Actually realistically people spot-dodge expecting an attack, not reacting to one.
Raptor also uses 'Mote+'Chuck.Georgia has two PR-worthy players that use Wiimote+Nunchuck.
They're around.
Would you say it would be unreasonable to respond with the following?V115 beat Zinoto and Zinoto beat Ally, therefore V115 is a better player than Ally.
But by your logic, Ally is a better player than V115 because Ally beat Mr.R and Mr.R beat V115.
Your logic is not what you said, your logic is the train of thought you had, which you won't know for certain unless they tell you. People can have more reasoning to what they said than you could pick up on.Logic is used commonly in posts and is easily identifiable. If you think it's impossible to identify the logic in somebody's post and attack it without formulating a strawman argument, I don't know what to tell you.
By the context of his post, that's certainly a reasonable conclusion. However, he may not think that's a perfect equation and has a reason as to why it would apply to one situation and not to another. This is the secondary problem with "by your logic" posts; even if you correct them, it will look like you're backpedaling or arguing against yourself.I mean, if I were to use Inui logic and tell you the following:
Would you say it would be unreasonable to respond with the following?