yeah, you're not a pro who could do it in real matches against real other pros
and it won't change, just get over it...
LOL, kid. If you don't know me or anything about this scene, don't respond to me. Please.
-Syn
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yeah, you're not a pro who could do it in real matches against real other pros
and it won't change, just get over it...
If I don't know you than you're not a pro smasherLOL, kid. If you don't know me or anything about this scene, don't respond to me. Please.
-Syn
Why would we need to retain Ink's name? Ink didn't do anything that every player who plays this game won't accidentally do within the first week, or possibly even a day, of play. The subtle naunces of the move, in fact, still need to be worked out. All Ink did was affirm that it exists, after Zauron first posed a question about it. The technical applications aren't worked out. We don't even know if Trip-cancelling can, in fact, be done, or if it has actual merit if it can. Ink didn't pioneer the use of this move in the metagame. Ink didn't perfect it. Ink just said "yup, it's there." Would we name dashing after the first player who did it?How about Ink Slip.
It retains Ink's name into the move, and it also creates a mental image of someone toppling over. (They slipped on a puddle of ink. i dunno...)
21, just for the sake of answering. While I can't guarantee that the age of those on the two sides of the debate are directly correlated, I'd be willing to bet that one side can't see the forest from the trees.Ugh, what is the average age here anyway?
I beg to differ. Already on other boards I'm seeing "What the heck is Ink Drop?" and when people are shown the clips of it, the "I don't get it, why is this called Ink Drop?". I seriously doubt the same confusion would come from calling it Trip.when I was like... 13, 14? I make money programming now, and I was getting help from a completely new type of programming(to me), and in no way does that comparison make sense
unreasonable? The name won't change, I can give all the point I need but it won't change that fact.
-The name has stuck already, the majority of active users know what it is
-There stands no reason to change it, it's unique and leaves little room for confusion
Me said:I dunno why you care so much. People aren't going to understand a name right away no matter WHAT it is. To fully understand it, your gonna have to look it up. Pivot Dash Cancel is going to have to be looked up. I don't see the difference here.
What's the point of a descriptive name?
If anything, changing the name will only lead to more confusion.
Was your old sn SynikaL with a mario avatar? I remember seeing your posts way back like 2002 if so.
If that is the way its done, then I say that I don't WISH to be recognized for this (I have plenty of better things I'm known for, like the games I have created). I just want the name to make sense and be as descriptive and concise as possible.Truthfully, if Zauron was truly the first individual to bring the technique to the community's attention, he should have the only real say in the matter. Whoever illuminates any given technique has every right to have the name his/her taste and we should honor that -- that's how it has always been.
Unfortunately, this is the first case I've seen where the discoverer/s are clearly putting being recognized above creating efficient nomenclature. That's why this has become an issue (and a petty one at that, but an issue nonetheless).
-SynikaL
lol I was on the same boat actually, i discovered melee techniques that later pros got recognition before because i never became that great. But just seeing a technique doesn't give you recognition, you have to implement it and know how to use it like i did. But time will tell what stays, i don't care for now.
Was your old sn SynikaL with a mario avatar? I remember seeing your posts way back like 2002 if so.
But just seeing a technique doesn't give you recognition, you have to implement it and know how to use it like i did.
But what good is a partial understanding of a name? It's useless! You're going to have to look it up either way.No, but once again, someone may know what canceling refers to (removing frames of lag and, in general, performing at a quicker pace), and would thus more easily come to understand what Pivot Dash Canceling is. Heck, I don't know exactly what it entails, but I do know that it involves taking advantage of the pivot frame, due to the use of the term "pivot" and its prior applications in Smash.
You see? You don't have this naturally-evolving vocabulary with Ink Drop.
Lastly, 2 days is hardly enough time for a term to be set in stone, don't be absurd.
I thought you said in your topic that you still don't know how to do it properly yet?lol I was on the same boat actually, i discovered melee techniques that later pros got recognition before because i never became that great. But just seeing a technique doesn't give you recognition, you have to implement it and know how to use it like i did. But time will tell what stays, i don't care for now.
Was your old sn SynikaL with a mario avatar? I remember seeing your posts way back like 2002 if so.
Oh? Then how do you immediately do a Trip out of an idle?I said i couldn't recreate the cancel, not the drop, there's been a confusion between the 2. I did use it into my game but it's not that great, it slows down the pace of the game when you need it cause the opponent dash dances and tries to tech chase, while you have keep them guessing. This isn't that great thought, but it's something you could do.
Ehh.. but didn't Zauron actually find it weeks before E-For all and made a GIF out of it? (taking what someone said above)lol, he doesn't know how to use it but he gets the props for finding it
this thread seems like an opinionated thread based on if you like the name or not
Seeing as Gimpy and Hugs and them use the name, there's little chance of it changin.
Okay, more speculating for me. Pivot is referring to the frames of animation where you're standing upwards and can do any action. Cancel has something to do with moving fast. Dash seems somewhat superfluous, because it's built into the pivot. Altogether, pivot dash canceling must involve using the pivot frame to attack faster than normal.But what good is a partial understanding of a name? It's useless! You're going to have to look it up either way.
he saw Yoshi trip, he didn't know what happened, why, how it could be implemented, and even ANY idea of what it was lolEhh.. but didn't Zauron actually find it weeks before E-For all and made a GIF out of it? (taking what someone said above)
/will read topic still because drama is lol
and WHO did you hear that fr0m?I heard the general name for this was just called "Trip" so I think they should just call it that.
No. You are wrong. Pivot Dash Cancelling only exists in theory, and is just a consideration for replacing the name Ink Drop.Okay, more speculating for me. Pivot is referring to the frames of animation where you're standing upwards and can do any action. Cancel has something to do with moving fast. Dash seems somewhat superfluous, because it's built into the pivot. Altogether, pivot dash canceling must involve using the pivot frame to attack faster than normal.
Am I correct?
Are you referring to me or Inkslinger? I was asking to point out that he doesn't know how to do it either.lol, he doesn't know how to use it but he gets the props for finding it
this thread seems like an opinionated thread based on if you like the name or not
Seeing as Gimpy and Hugs and them use the name, there's little chance of it changing.
Fine, you can worry about naming the cancel, I just want the base move to be called something sensible. We don't even know if the cancel exists. Inkslinger was WRONG about what he thought it did, and the next day could not duplicate it, leading to the conclusion that maybe you can't even cancel it at all and he likely did a completely different manuever (my guess is a Dash Brake Pivot) instead.The only point of the name is for the cancel.
No. You are wrong. Pivot Dash Cancelling only exists in theory, and is just a consideration for replacing the name Ink Drop.[QOUTE]Okay, more speculating for me. Pivot is referring to the frames of animation where you're standing upwards and can do any action. Cancel has something to do with moving fast. Dash seems somewhat superfluous, because it's built into the pivot. Altogether, pivot dash canceling must involve using the pivot frame to attack faster than normal.
Am I correct?