• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Infinites and MU deciding loops - Taking a leaf out of the FGC's book.

Dre89

Smash Hero
Joined
Oct 29, 2009
Messages
6,163
Location
Australia
NNID
Dre4789
Master- IDC stalling is only good if you have the lead, and the opponent can technically avoid losing a lead.

And the 'if you play a char that can get infinited by D3 against D3 then you deserve to get stalled' is stupid because if it was banned it wouldn't be a stupid idea in the first place.


:phone:
 

xDD-Master

Smash Champion
Joined
Sep 22, 2008
Messages
2,992
Location
Berlin
Master- IDC stalling is only good if you have the lead, and the opponent can technically avoid losing a lead.
That doesnt change anything.
IDC makes this game unplayable and you cant do anything about it.
DDD doesnt make this game unplayable (Some may disagree), but even if it would, you can do something about it.
It would make this game kinda unplayable if there wouldnt be that 300% rule. But there is.
 

#HBC | Joker

Space Marine
Joined
Feb 2, 2012
Messages
3,864
Location
St. Clair Shores, Michigan
NNID
HBCJoker
3DS FC
1864-9780-3232
Umm, infinites can only win 1 stock at a time, so you gotta land it 3 times. IDC wins you the game by doing it once. Clearly that **** is way worse, I'm just saying.
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,545
I just like how IDC was banned before anyone even used it. Literally the only time I've seen it used in tournament was when M2K was in 1v2 at APEX against the Japanese team that won (Otori & Nietono? Kakera?) and it was only for a few repetitions. Plenty of things in this game that would be quite problematic if used to their full extent, but it's largely irrelevant if it can't actually be done consistently enough by people to even matter, so a rule against it is a bit silly. Super Theory Bros. all you want though, Smashboards.
 

Dre89

Smash Hero
Joined
Oct 29, 2009
Messages
6,163
Location
Australia
NNID
Dre4789
That doesnt change anything.
IDC makes this game unplayable and you cant do anything about it.
DDD doesnt make this game unplayable (Some may disagree), but even if it would, you can do something about it.
It would make this game kinda unplayable if there wouldnt be that 300% rule. But there is.
It only makes the game 'unplayable' if you lose the lead.

You seem to think that because D3's infinite isn't as broken as IDC, then that somehow means it's not broken.

The cut-off point for what we consider banworthy is arbitrary. People are delluding themselves if they think they non-arbitrarily banned IDC and kept standing infinites legal.
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
It only makes the game 'unplayable' if you lose the lead.

You seem to think that because D3's infinite isn't as broken as IDC, then that somehow means it's not broken.

The cut-off point for what we consider banworthy is arbitrary. People are delluding themselves if they think they non-arbitrarily banned IDC and kept standing infinites legal.
What counts as a standing infinite, in that case? Do we just decide that characters can't do repetitions of certain moves (ZSS D-Smash -> footstool infinite on R.O.B., for instance)? Do we take away the Ice Climbers' ability to chaingrab entirely? Do we ban Jab locks for being potentially infinite (Squirtle can cross up with his and make it last forever, and I totally try to do it when I can)?

What do you feel is the problem with standing infinites? Too much damage for one move? Changes matchups too heavily? A lack of necessary effort/skill? A need to add more information to the stalling rule?
 

Life

Smash Hero
Joined
Jul 19, 2010
Messages
5,264
Location
Grieving No Longer
Give Ganondorf a side-B grab box that covers the whole stage and Flame Choke is comparable to IDC. What's the point?
 

salaboB

Smash Champion
Joined
Nov 16, 2002
Messages
2,136
Give DeDeDe a grab hitbox that covers the whole stage and his D-throw is comparable to IDC.
And teleports DeDeDe next to his target whether it hits or not.

But I still don't see the point of the comparison :p
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,028
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
Want to know what's comparable to IDC?

Being Wario Man, Super Sonic, or a Landmaster. No, wait, bad comparison. Atleast they END the game and not stall it. And they don't last forever.

There is no actual comparison to that broken technique. Also, for people using it as an excuse to ban MK, or even to say "if somebody else had it...", you only need to ban the technique. That's it. It's beyond easy to ban and follow as is. Even more specifically, banning it does nothing bad for the game at all.

Banning Infinites, since Combos are pretty much non-existent... as anything usable, is not such an easy thing. For starters, not every character is affected equally like with IDC.(all the more reason the comparison is borked) Another is that not every character has it.

However, it could be maybe fine if they were gone. I mean, different meta and all. It's a legitimate idea. As long as it's not a "You can't infinite this guy", it's not an issue.
 

1048576

Smash Master
Joined
Oct 1, 2006
Messages
3,417
So how many d-throw regrabs does D3 get? And what happens when a competitive player pushes the rule to its limit and accidentally does one more. Or what happens if he throws another attack in there, like a jab? What if it whiffs? What if he just stays still long enough to give them a few frames to jump out (against a wall)? IDC is easy to ban. No c-stick down during dimensional cape. Infinites are not so easy.
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
So how many d-throw regrabs does D3 get? And what happens when a competitive player pushes the rule to its limit and accidentally does one more. Or what happens if he throws another attack in there, like a jab? What if it whiffs? What if he just stays still long enough to give them a few frames to jump out (against a wall)? IDC is easy to ban. No c-stick down during dimensional cape. Infinites are not so easy.
If you really wanted to, it wouldn't be -that- hard to enforce (especially with infinite replays, which is a standard at AL tournaments). Something like "Dedede must use a dash between grabs, or he forfeits a stock; failure to do so results in an automatic loss of the set." Accidentally do one more, and you lose. That's what I'd do if I saw M2K use IDC at a tournament I was running.

Jabs can be SDI'd and therefore shouldn't be an issue. In the event of giving people a few frames to jump out of an infinite, leaving it to a TO's discretion is okay as long as you're not an *******, in which case, people will be itching to use a technicality against you.

I disagree with the banning of any infinite, but, I don't think it's as difficult to enforce these rules reliably as you make it sound.
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
It's good to know this is about player bias and has nothing to do with making the game better.
The point of that is that people often let top-level players get away with rule-breaking, simply because it can be ambiguous or seem more like "rule-bending" than rule-breaking. I use M2K as an example because he is the poster-child for top-level Meta Knight. I'd switch it with "a Meta Knight player" if I didn't think the point deserved to be made. It shouldn't matter how good or respected, or well-liked a player might be--Rule-breaking is rule-breaking.
 
Top Bottom