bigman40
Smash Master
Yeah, it's what the title says. This link shows how to do it. http://smashboards.com/showthread.php?t=172824
It's identical to the bowser infinite, but it's harder due to the timing and yoshi's big DJ. I'm forced to fastfall my aerials to get the effect. Maybe this can help yoshi's metagame. out a little.
For the infinite, do a quick DJ from the ground. Time your aerial to where the animation of the aerial ends just before landing, and just before the animation ends, buffer a DJ. If done right, this will give you another DJ and you'll have to repeat the process at timing the aerial.
If you guys want a video of it. I'll attempt to make one with yoshi doing it. BTW, every character that can autocancel atks can do this.
Edit: Superjump
This method I found last night gives yoshi a super jump. If you SH a U-air/B-air, and DJ a rising airdodge, you can DJ again from the top of that jump (if done right, you can do it from any spot, but don't land on the ground again). This greatly enhances yoshi's ability to edgeguard, and chase opponents further into the air. Plus, it'll make it easier to get around spammers cause the super jump covers more than the stage, and from the top of a DJ, you can use a D-air (no fastfall) and land on the ground with no zero lag.
What's happening is that when yoshi's aerial is ending and you DJ, you're tricking the game to make it think that you're in both the ground, and the air. The game gives you a DJ after the aerial, but regards that jump as a grounded jump. So it allows you to jump again higher in the air.
Here's the video!
http://ca.youtube.com/watch?v=GUX5cf5VQNY
This is the download for it. Much better quality
http://hosted.filefront.com/bigman40/
It's identical to the bowser infinite, but it's harder due to the timing and yoshi's big DJ. I'm forced to fastfall my aerials to get the effect. Maybe this can help yoshi's metagame. out a little.
For the infinite, do a quick DJ from the ground. Time your aerial to where the animation of the aerial ends just before landing, and just before the animation ends, buffer a DJ. If done right, this will give you another DJ and you'll have to repeat the process at timing the aerial.
If you guys want a video of it. I'll attempt to make one with yoshi doing it. BTW, every character that can autocancel atks can do this.
Edit: Superjump
This method I found last night gives yoshi a super jump. If you SH a U-air/B-air, and DJ a rising airdodge, you can DJ again from the top of that jump (if done right, you can do it from any spot, but don't land on the ground again). This greatly enhances yoshi's ability to edgeguard, and chase opponents further into the air. Plus, it'll make it easier to get around spammers cause the super jump covers more than the stage, and from the top of a DJ, you can use a D-air (no fastfall) and land on the ground with no zero lag.
What's happening is that when yoshi's aerial is ending and you DJ, you're tricking the game to make it think that you're in both the ground, and the air. The game gives you a DJ after the aerial, but regards that jump as a grounded jump. So it allows you to jump again higher in the air.
Here's the video!
http://ca.youtube.com/watch?v=GUX5cf5VQNY
This is the download for it. Much better quality
http://hosted.filefront.com/bigman40/