I'd like to have a topic to compile the posts of an in-depth look at each of Lucas' moves. The first move, which I see overlooked but mildly underrated, is Lucas' back air, which I find to be a great move but has it's downfalls.
I'd like input from every Lucas' user. I want to know how you apply this move, what situations you apply it in, you idea of it's effectiveness against certain characters, and how ineffective it is against certain characters.
Here we go -
Obviously, it's a spike. It can be a tough spike to get used to, can be hard to land, but can be extremely rewarding when you do land it, and can kill horizontally if you land the spike on a standing opponent. (Needs a pretty high %, not reliable, normally just dumb luck)
Though I have found that bair has a pretty disjointed hitbox, and is generally an unexpected attack because of how weak it appears but how strange it is to apply when on the ground. If sour spotted it doesn't do much damage (I'm not even sure without looking) but I have never actually been punished before for attacking someone on the ground with it.
In a very weak sense, bAir is almost WoP, it's just a very weak one. It's not a fast attack, but you won't really be punished for using it, as you can properly space yourself with DI, and hopefully either follow up with another jump, or wavebounce a PK away from your opponent after landing.
Personally my favorite spike in the game as it doesn't have a lot of lag, and isn't really that difficult to land, but can be difficult to stop. I have found that it doesn't work on Donkey Kong at all, so I'm in need of better edge-guarding techniques against him. (I've just resorted to PK1 is all)
Currently looking for more input for how other people apply this skill, or avoid it all together (please explain why then too).
(also this board has been lacking any serious discussion, so lets get something going, please)
I'd like input from every Lucas' user. I want to know how you apply this move, what situations you apply it in, you idea of it's effectiveness against certain characters, and how ineffective it is against certain characters.
Here we go -
Obviously, it's a spike. It can be a tough spike to get used to, can be hard to land, but can be extremely rewarding when you do land it, and can kill horizontally if you land the spike on a standing opponent. (Needs a pretty high %, not reliable, normally just dumb luck)
Though I have found that bair has a pretty disjointed hitbox, and is generally an unexpected attack because of how weak it appears but how strange it is to apply when on the ground. If sour spotted it doesn't do much damage (I'm not even sure without looking) but I have never actually been punished before for attacking someone on the ground with it.
In a very weak sense, bAir is almost WoP, it's just a very weak one. It's not a fast attack, but you won't really be punished for using it, as you can properly space yourself with DI, and hopefully either follow up with another jump, or wavebounce a PK away from your opponent after landing.
Personally my favorite spike in the game as it doesn't have a lot of lag, and isn't really that difficult to land, but can be difficult to stop. I have found that it doesn't work on Donkey Kong at all, so I'm in need of better edge-guarding techniques against him. (I've just resorted to PK1 is all)
Currently looking for more input for how other people apply this skill, or avoid it all together (please explain why then too).
(also this board has been lacking any serious discussion, so lets get something going, please)