saviorslegacy
My avater is not a Sheik avatar.
I made a new thread cuz I didn't want to have possibly two talks about match ups in the match up discussion.
Now most Sheiks don't agree with some of the match ups in the match up thread. I for one am starting to think that Sheik really doesn't have bad match ups except for IC's. She has the tools to play like a completely different character on people so the way to play certain match ups are to play a different kind of Sheik.
So lets go over the one's that people are calling a thorn in her side.
Now some people say he is a pain in Sheiks side.
Well lets go over what gives him and advantage.
#1 His grab
#2 His camp game
#3 He out ranges us
Now lets go over what tools we have to counter this.
His grab is usually used as an anti approach tool.
So to take care of to problems at once throw Needle's. Spam those Needle's and force him to approach us.
Also, chain camp him.
Get him up a little bit in percentage and camp him. The dude can't get at us (we kill his Pikmin).
Now the match up IMO is in our favor... and really easy.
k, this dude is annoying.
His CG ***** us.. if he gets a grab at low percents. Now here is the deal, he has horrible grab range.
When the match starts charge your Needle's. From here get about 2 Needle Storms on him (I suggest Needle Boosting for charging since it is safer).
After he gets up damage throw out your chain. His only option is to attack you.. and thus get your percentage up. After you are past CG percents fight him as normal.
This hasn't been given a ratio but I think Luigi hurts us.....
My solution, the chain. We destroy fire balls with it. Fight him normally, but throw out a chain often.
and the other guy
Now this is the match up that hurts us... really bad.
So lets look at what the IC's do to us and do they need to do to accomplish their goal.
#1 The CG
Their CG is EASIER to do on us.
#2 They are a they. It is harder to combo them since Nana helps to keep this from happening.
#3 They can desync to grab us.
Now lets go over their camping options.
Blizzard and Ice Blocks
Pretty easy to get around.
So they can't make us approach, so they need to approach us.
How do they get a grab on us?
By desyncing
How do we keep them from desyncing?
Throwing Needle's
So we counter what they can do and they counter what we can do. Only deference is they punish us WAY harder.
So what do we have that counters them?
Chain, at the ledge
Really and truly. They have no options to get them back onto the stage when you chain camp them at the ledge.
So now the idea of this match up is to get them over the ledge.
How can we do this?
Needle get them up damage. However, so does an offensive chain.
People think "chain is a camping tool" or "chain lock is pretty good, good luck getting them into the chain though".
Well the idea at an offensive chain is to try and hit people with the tip at a far range.
We can short hop chain the IC's with no punishment. You might even keep it out there to get them to try and hit you.
Last time I checked the only thing that they have to get us out of the chain is the end hit box of Blizzard. That does I think maybe 3%. Our chain tip does 5%.
So now we can counter what they are doing, if we play smart. If they want to spam grabs we will spam Ninja Tools.
We you can get a carefully placed Bair on them, Needle their second jump if you can and/or chain them at the ledge.
Now what is you opinion on this match up. Mine is that it will take FOREVER, but they shouldn't be able to grab you.
This is not a match up discussion, thus we will not put numbers to these match ups. We will wait until next match up discussion and then apply the counters that have been learned here to that one.
I need opinions, corrections, discussion and maybe even some not flamey debating.
Well, what is you opinion on the above and how to make these match ups more in our favor.
Now most Sheiks don't agree with some of the match ups in the match up thread. I for one am starting to think that Sheik really doesn't have bad match ups except for IC's. She has the tools to play like a completely different character on people so the way to play certain match ups are to play a different kind of Sheik.
So lets go over the one's that people are calling a thorn in her side.
Now some people say he is a pain in Sheiks side.
Well lets go over what gives him and advantage.
#1 His grab
#2 His camp game
#3 He out ranges us
Now lets go over what tools we have to counter this.
His grab is usually used as an anti approach tool.
So to take care of to problems at once throw Needle's. Spam those Needle's and force him to approach us.
Also, chain camp him.
Get him up a little bit in percentage and camp him. The dude can't get at us (we kill his Pikmin).
Now the match up IMO is in our favor... and really easy.
k, this dude is annoying.
His CG ***** us.. if he gets a grab at low percents. Now here is the deal, he has horrible grab range.
When the match starts charge your Needle's. From here get about 2 Needle Storms on him (I suggest Needle Boosting for charging since it is safer).
After he gets up damage throw out your chain. His only option is to attack you.. and thus get your percentage up. After you are past CG percents fight him as normal.
This hasn't been given a ratio but I think Luigi hurts us.....
My solution, the chain. We destroy fire balls with it. Fight him normally, but throw out a chain often.
and the other guy
Now this is the match up that hurts us... really bad.
So lets look at what the IC's do to us and do they need to do to accomplish their goal.
#1 The CG
Their CG is EASIER to do on us.
#2 They are a they. It is harder to combo them since Nana helps to keep this from happening.
#3 They can desync to grab us.
Now lets go over their camping options.
Blizzard and Ice Blocks
Pretty easy to get around.
So they can't make us approach, so they need to approach us.
How do they get a grab on us?
By desyncing
How do we keep them from desyncing?
Throwing Needle's
So we counter what they can do and they counter what we can do. Only deference is they punish us WAY harder.
So what do we have that counters them?
Chain, at the ledge
Really and truly. They have no options to get them back onto the stage when you chain camp them at the ledge.
So now the idea of this match up is to get them over the ledge.
How can we do this?
Needle get them up damage. However, so does an offensive chain.
People think "chain is a camping tool" or "chain lock is pretty good, good luck getting them into the chain though".
Well the idea at an offensive chain is to try and hit people with the tip at a far range.
We can short hop chain the IC's with no punishment. You might even keep it out there to get them to try and hit you.
Last time I checked the only thing that they have to get us out of the chain is the end hit box of Blizzard. That does I think maybe 3%. Our chain tip does 5%.
So now we can counter what they are doing, if we play smart. If they want to spam grabs we will spam Ninja Tools.
We you can get a carefully placed Bair on them, Needle their second jump if you can and/or chain them at the ledge.
Now what is you opinion on this match up. Mine is that it will take FOREVER, but they shouldn't be able to grab you.
This is not a match up discussion, thus we will not put numbers to these match ups. We will wait until next match up discussion and then apply the counters that have been learned here to that one.
I need opinions, corrections, discussion and maybe even some not flamey debating.
Well, what is you opinion on the above and how to make these match ups more in our favor.