Sonic The Hedgedawg
Smash Hero
I've been trying my best to make sonic tournament worthy... and I can come up wih nothing really. I mean, he's not as bad as mewtwo was in melee, but he's certainly one of the worse characters on the game.
this is for several reasons, but mainly, he dies quickly and can't kill his oponent quickly. You could probably run away for a while with him, but that's really not that useful because, with no projectile, he'll need to be up close to do damage. I realize that, with his speed, if he had a really good killing move, then he'd be broken, but the problem is that he doesn't even poses a reliable killing move... even at 150% he'll have trouble with a KO because his paltry few killing moves are difficult to connect with... his bair is your most likely killer, but it's still slower than it should be.
His awkward hitboxes make him miss a lot, often times you'l find yourself attacking right above your enemy's head. Sonic partialy likes stages with walk off edges so that he can KO easily with well placed aerial walls and back throws... however, it is then possible to accidentally dash attack off the edge or be killed off the close edge yourself.
His Down tilt is nice because, like some other characters, he inches forwards when he uses it, letting him crawl under projectiles. Just don't use it near and edge because, if you are bumped, you may dair to your death.
His dash-grab and dash Usmash are both awkward because of how much speed he's got so you need to initiate them early.
As for his B button moves:
-Homing attack = horrible it's more like a general zip-code finder in many cases and if no one is in range (and they have plenty of time to move out of range) he fires himself anyway, aimed at nothing, and can possibly kill himself if you can't recover in time. not like the small damage and knockback caused by the attack were worth the risk to begin with.
- Spin Dash = Also bad... it can kill sonic on icy stages because he goes flying so NEVER EVER uses it on icicle glacier unless you have tried it before and you know you'l be able to recover in time with it. Also, it can only be used as a recovery technique from way close... jumping oput of it into an aerial has some nice prospects, but he moves so fast just running anyway that using a spin dash for conveyance seems superfluous at best. And it's not like it does the damage or knockback you want for the amount of time you charge it sometimes.
-Spin Charge = Absolutely awful, despite the ammount you can charge it, it's weak, it's not fast and it does nothing really that forward B doesn't, except sucks harder at recovering. You will never likely use this move... he would be SO much better off trading one of his redundant spins for a golden-ring projectile ore something.
-Spring Jump = Easily his best specil attack. It has a few nifty tricks assoiated with it that I discovered inclusing zigzagging with Up+B followed by Down Air, followed by up B followed by down air, etc. Also, it gets you out of bad situations quickly, and on stages with low ceilings, like lluigi's mansion, you can get stuck between the ceiling and the spring and spam a high cool-down lag aerial. The spring will cancel your aerial and let you do it again and again. it's a nifty trick. The final techniqe with it may be the most useful. Sonic players will definitly need to chose stages with lips that can eat chracters such as FD or luigi's mansion. Any solid stage with a jutting edge will work fine... even smashville has a shot with it's angled edges, but the more lip-like, the better. Anyway, dropping a spring on a revovering enemy has a good chance of knocking them into the bottom of the stage and causing a ricochet spike down. It's not always easy and it often fails, but it's definitely worth a shot and it's been one of the few ways I've been able to kill omni or pyro while playing sonic before they took ridiculous damage.
Sonic plays well against campers and projectile spammers because of his speed, as such, he does pretty well against pit, especially since pit doesn't get back his up+B after being hit... a spring drop can often end him prematurely... even so, a good pit should still beat sonic. He's simply not great.
HOWEVER, and this is a big however, if you play brawl the way the creators want you to (at least, the way they show it on all their vids and commercials), with items and ffas, then sonic becomes almost completely balanced. His speed and the ease of item pickup means that he'll be grabbing most of the items, and he needs their power to ko enemies... besides that, he easily has the best FS in the game, since, when well contrlled, it normally KOs every enemy at least once and can be activated from anywhere with no ill-results. This awesomeness was probably meant to balance out his lack of killing power, but without smashballs, he loses a lot of bang for his buck.
I love sonic to death, but, unfortunately, I don't think he's seriously capable of being mained... it just is too hard to kill an enemy, thouch he has some great potential in teams, especially with spring tricks
this is for several reasons, but mainly, he dies quickly and can't kill his oponent quickly. You could probably run away for a while with him, but that's really not that useful because, with no projectile, he'll need to be up close to do damage. I realize that, with his speed, if he had a really good killing move, then he'd be broken, but the problem is that he doesn't even poses a reliable killing move... even at 150% he'll have trouble with a KO because his paltry few killing moves are difficult to connect with... his bair is your most likely killer, but it's still slower than it should be.
His awkward hitboxes make him miss a lot, often times you'l find yourself attacking right above your enemy's head. Sonic partialy likes stages with walk off edges so that he can KO easily with well placed aerial walls and back throws... however, it is then possible to accidentally dash attack off the edge or be killed off the close edge yourself.
His Down tilt is nice because, like some other characters, he inches forwards when he uses it, letting him crawl under projectiles. Just don't use it near and edge because, if you are bumped, you may dair to your death.
His dash-grab and dash Usmash are both awkward because of how much speed he's got so you need to initiate them early.
As for his B button moves:
-Homing attack = horrible it's more like a general zip-code finder in many cases and if no one is in range (and they have plenty of time to move out of range) he fires himself anyway, aimed at nothing, and can possibly kill himself if you can't recover in time. not like the small damage and knockback caused by the attack were worth the risk to begin with.
- Spin Dash = Also bad... it can kill sonic on icy stages because he goes flying so NEVER EVER uses it on icicle glacier unless you have tried it before and you know you'l be able to recover in time with it. Also, it can only be used as a recovery technique from way close... jumping oput of it into an aerial has some nice prospects, but he moves so fast just running anyway that using a spin dash for conveyance seems superfluous at best. And it's not like it does the damage or knockback you want for the amount of time you charge it sometimes.
-Spin Charge = Absolutely awful, despite the ammount you can charge it, it's weak, it's not fast and it does nothing really that forward B doesn't, except sucks harder at recovering. You will never likely use this move... he would be SO much better off trading one of his redundant spins for a golden-ring projectile ore something.
-Spring Jump = Easily his best specil attack. It has a few nifty tricks assoiated with it that I discovered inclusing zigzagging with Up+B followed by Down Air, followed by up B followed by down air, etc. Also, it gets you out of bad situations quickly, and on stages with low ceilings, like lluigi's mansion, you can get stuck between the ceiling and the spring and spam a high cool-down lag aerial. The spring will cancel your aerial and let you do it again and again. it's a nifty trick. The final techniqe with it may be the most useful. Sonic players will definitly need to chose stages with lips that can eat chracters such as FD or luigi's mansion. Any solid stage with a jutting edge will work fine... even smashville has a shot with it's angled edges, but the more lip-like, the better. Anyway, dropping a spring on a revovering enemy has a good chance of knocking them into the bottom of the stage and causing a ricochet spike down. It's not always easy and it often fails, but it's definitely worth a shot and it's been one of the few ways I've been able to kill omni or pyro while playing sonic before they took ridiculous damage.
Sonic plays well against campers and projectile spammers because of his speed, as such, he does pretty well against pit, especially since pit doesn't get back his up+B after being hit... a spring drop can often end him prematurely... even so, a good pit should still beat sonic. He's simply not great.
HOWEVER, and this is a big however, if you play brawl the way the creators want you to (at least, the way they show it on all their vids and commercials), with items and ffas, then sonic becomes almost completely balanced. His speed and the ease of item pickup means that he'll be grabbing most of the items, and he needs their power to ko enemies... besides that, he easily has the best FS in the game, since, when well contrlled, it normally KOs every enemy at least once and can be activated from anywhere with no ill-results. This awesomeness was probably meant to balance out his lack of killing power, but without smashballs, he loses a lot of bang for his buck.
I love sonic to death, but, unfortunately, I don't think he's seriously capable of being mained... it just is too hard to kill an enemy, thouch he has some great potential in teams, especially with spring tricks