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At mid/high %s, you have to start using QD. For mid %s, where they're just too far to run up and grab, you'll have to QD -> RAR JC grab. At high %s, you don't have to RAR and can just QD -> JC grab. I'm not sure at what % it stops working, but once they get around 80% or so you can end it with QD -> RAR BAir or mess up their DI by extending the kill combo with NAir -> FAir/BAir. However, if you don't want to mess around with QD, you can also NAir like Marth would UAir/UTilt.How do you do the uthrow chaingrab on spacies? Most of the time I try it they just DI out of it
You played M2K recently?Thanks for the tips I'll have to try that out
Is Vwins a real person or am I just slow to get the joke? If he is real are there any vids?Random tidbit - while getting destroyed by M2K's Fox on FD (I'm pretty sure I got 3- or 4-stocked every time >.>), he told me that Vwins' Ike made him think the match-up was impossible for Fox. He recommended UThrowing until you can use NAir, then finishing the chaingrab with FAir.
I'm not sure if he has any videos, but M2K says that he's the best Ike he's played against but Vwins loses to Ally in Ike dittos. I'm also not sure about the chaingrab, it can probably work around 60% but I've never tested it in 3.0 (only 2.1).Is Vwins a real person or am I just slow to get the joke? If he is real are there any vids?
With Quickdraw grabs in the chaingrab does it go past 60% or is that still the farthest it goes?
I've gotten it to go till 60% with JC grabs alone(would probably be more consistent once I work QD in). I looked up Vwins on youtube and got nothing.I'm not sure if he has any videos, but M2K says that he's the best Ike he's played against but Vwins loses to Ally in Ike dittos. I'm also not sure about the chaingrab, it can probably work around 60% but I've never tested it in 3.0 (only 2.1).
Have you ever used Netplay?I rarely use Skype in the first place, so you typically won't find me anywhere >.>.
My computer is too crappy to run Dolphin, let alone Netplay =/.Have you ever used Netplay?
Bummer, I'd love to do some matches with you. Win some tournies and upgrade!My computer is too crappy to run Dolphin, let alone Netplay =/.
In the montreal PRs, he's #1 in melee (ahead of other big names that travel more often like Loki, Kage, Bam). As a result, he handles the melee top tiers in PM better than Ally does. I met him at Polybash, got to fight him in pools and he totally wrecked me, although I did manage to take a stock off him both matches. He really liked using Ike. Hopefully he still feels that way and decides to make a showing repping the Ragnell at some big events.Is Vwins a real person or am I just slow to get the joke? If he is real are there any vids?
I feel the matchup is kinda towards Ike because of his disjoint and he can edgeguard him pretty well. Although Ganon can plow through Ike's QD with wizard's foot.Hey, don't mean to repeat something that's already been discussed, just in case it has, but how do you guys feel about Ganon's mu? I am pretty curious, having not faced any good Ikes, ever.
Wizard's foot is easy enough to bait out and punish. Quick-Drawing willy-nilly will of course cost you, but that's true of any match-up. Overall Ike can space Ganon out pretty well, with Nair managing to beat out both kick and flame choke (you can react to these out of QD if you're fast enough). Side-Smash and walk-off fair are very dangerous for Ganon, who has few recourses past a perfect side-B or Down-B -> Jump -> Clever air-dodge. The advantage lies firmly with Ike, provided he plays smart and to his advantages, because Ganon's Dthrow chaingrab and brutal spaced Fairs are very punishing. Unfortunately, Ike can do his best Falcon imitation and just DD camp Ganon, who has few to no answers to this.I feel the matchup is kinda towards Ike because of his disjoint and he can edgeguard him pretty well. Although Ganon can plow through Ike's QD with wizard's foot.
That's what I was trying to say, you just worded it a lot better hahaWizard's foot is easy enough to bait out and punish. Quick-Drawing willy-nilly will of course cost you, but that's true of any match-up. Overall Ike can space Ganon out pretty well, with Nair managing to beat out both kick and flame choke (you can react to these out of QD if you're fast enough). Side-Smash and walk-off fair are very dangerous for Ganon, who has few recourses past a perfect side-B or Down-B -> Jump -> Clever air-dodge. The advantage lies firmly with Ike, provided he plays smart and to his advantages, because Ganon's Dthrow chaingrab and brutal spaced Fairs are very punishing. Unfortunately, Ike can do his best Falcon imitation and just DD camp Ganon, who has few to no answers to this.
Wow, totally forgot about that, but that definitely is an asset in all of Ganon's MUs.Let's not forget Ganon can CC most of Ike's moves well past 50%.
I have this problem with pit and Dr.marioIke has problems dealing with any character that can quickly apply a lot of pressure. Ike just doesn't seem to have many tools to get out of it. It seems like if Ike can apply pressure first he will have a better time in those match ups. I think Link is a hard match up for Ike. I can't find a way around the projectile pressure most of the time till Link actually approaches me himself.
My friend mains Martha and it's 0 to deaths and gimps the whole timeI nominate Marth v/s Ike most fun matchup. So much spacing and mindgames.
I got rid of that problem a while ago. What you want to do is go as aggressive as possible with in the first few seconds and never let up. Projectiles only become a problem if you let them become problems. Regarding Mario I feel that stage selection is key. You want to pick stages that force Mario to stay close(this works in other match ups with projectiles, I just don't feel it is as key with Mario). Stages like FoD and battlefield are much better choices than PS2 and FD because they just let Mario spam from the very start of the match which makes you play his game. Smaller stages allow you to apply pressure and make Mario react to you instead of the other way around.I have this problem with pit and Dr.mario
dthrow>bairHow do you guys feel about chars like Zelda/luigi who go too far upwards off of a fthrow/bthrow to get a fair
Yeah I try to utilize that but what about high percents when they can DI properly.dthrow>bair
QD -> RAR BAir or QD -> (RAR) UAir works best IMO. Both moves come out significantly faster than FAir, which might let you connect with them out of a grab. Not sure about Luigi, but this should work around 60-80% depending on their DI.How do you guys feel about chars like Zelda/luigi who go too far upwards off of a fthrow/bthrow to get a fair
dthrow>bair
From personal experience, I don't think DThrow -> BAir would work if they DI the DThrow towards Ike's back and down; at that DI, you'd have to either QD -> JC grab or QD -> RAR BAir. I'm not sure about the %s though, since I don't play against Luigi/Zelda very often.Yeah I try to utilize that but what about high percents when they can DI properly.
That's why you mix up your throws so their DI is off. If they don't expect it you get a free kill.From personal experience, I don't think DThrow -> BAir would work if they DI the DThrow towards Ike's back and down; at that DI, you'd have to either QD -> JC grab or QD -> RAR BAir. I'm not sure about the %s though, since I don't play against Luigi/Zelda very often.
That's why you mix up your throws so their DI is off. If they don't expect it you get a free kill.
To elaborate, all of Ike's throws are slow enough to react to except or FThrow - therefore, if the opponent always DIs away and down from Ike to cover FThrow and reacts to his other throws, it's uncommon to get anything more than a tech chase against opponents who are experienced in the match-up. The only throw you might be able to force bad DI on is BThrow, but your opponent might be able to guess which one you'll use depending on stage position.Dthrow is slow enough to react to.
RAR bair is hardest to get with fair because you have to be more precise. I just got a feel for what percents work on what character. Also depends on DI. Works really well on low percent floaties.so in any situation where you'd land a fair, you'd be able to land a QD RAR Bair as well? Assuming the opponent isn't too low for the bair hitbox to land.
Typically, yes. As you pointed out, BAir has less vertical range than FAir, so unless they're too high or too low, you can typically connect with RAR BAir if you can connect with FAir.so in any situation where you'd land a fair, you'd be able to land a QD RAR Bair as well? Assuming the opponent isn't too low for the bair hitbox to land.
DI will get shiek out of that. Dthrow is good for easy bair kill against her and others with similar weighti'm pretty sure that ike can chaingrab shiek with down or f throw
I know it's not guaranteed but I'm pretty sure you can mix up down and f throw if you can read the DI (like marth chaingrabs on puff in melee)DI will get shiek out of that. Dthrow is good for easy bair kill against her and others with similar weight