AfroQT
Smash Master
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Sonic actually falls in the midrange of fallspeed he's slightly floatier then IkeBe really defensive with nair and jabs, constantly out space him, if he doesn't sweetspot, use Eruption, f-smash, or f-tilt. Don't get knocked off stage because they got rid of the armor on Aether so he can just spring and kill you. I think Sonic is a fast faller, so if you do grab him, you get a lot off of them at low and mid percents. I try to go to medium size stages since he can chock you out on small stages and on big ones, you can give him too much freedom.
"Improved"What Matchup's do you feel have improved for Ike due to the 3.6 changes?
Sheik is definitely better. I don't know what else lol, any characters that got significantly nerfed...What Matchup's do you feel have improved for Ike due to the 3.6 changes, The other characters got?
Maybe. Down throw is still really good and Back throw is better for throwing people off stage (Unfortunately, it isn't a DI mix-up anymore) and its easier for her to kill Ike. I think Ike loses solidly now.Sheik is definitely better. I don't know what else lol, any characters that got significantly nerfed...
He is big, he is heavy, you juggle the **** out of him, you combo him to death, do your best not to get grabbed, he is easy to grab and you get a lot of your grabs like QD regrab or a normal regrab from F-throw and back throw, down throw into whatever, upthrow works well at low percents. He is incredibly easy edge guard since you just need to knock him off stage, then counter when he up-B's or fair him. Spiking him also works. A lot of it is just trying to get grabs, not to get grabbed yourself, playing very safe, abusing your disjoints, and getting him off stage.Can anyone help me with the Ike vs Dk match up? I feel like on paper Ike wins, but I still lose from a combination of my friend being better than me and Ike only being my secondary since I'm in the process of transitioning from Sheik this patch.
lol pooch is such a ******, the salt he has towards ike is hilariousIMHO the match-up is better now - the previous BThrow allowed for Sheik to simply keep tech chasing if the opponent tried to get away, since teching towards to the edge would allow Sheik to just BThrow you back onto the stage to continue tech chasing you. Ike did lose weak armor on Aether and QD takes longer to reach max charge, but Sheik was already good at edgeguarding him anyway so I don't think it changed things that much.
Speaking of Sheik, I won two sets against Captain Faceroll (2nd or 3rd best Sheik in Chicago now, he's leveled up a lot since he started going to school in SoCal) in Grand Finals at the last Wavedash Wednesday. The video is here.
the problem with this strategy is that its bad. its pretty much always better to throw the opponent to the edge so you get to play sheik_at_the_edge, pretty good character there. any time sheik throws you back in towards the stage you should be grateful she went for damage she didnt need and possibly offered you a free reset to neutral instead of killing you outright. which is particularly good since ike generally struggles to reset to neutral anyway. from the ike side of the MU, it's definitely better, going from probably a 4-6 to a 5-5 MU. however, both characters had their grabs gimped and therefore have pretty mediocre conversions now, so the MU by two good players feels like it drags out forever. not a fan.IMHO the match-up is better now - the previous BThrow allowed for Sheik to simply keep tech chasing if the opponent tried to get away, since teching towards to the edge would allow Sheik to just BThrow you back onto the stage to continue tech chasing you. Ike did lose weak armor on Aether and QD takes longer to reach max charge, but Sheik was already good at edgeguarding him anyway so I don't think it changed things that much.
What do you mean when you say that Ike has his grab gimped? The only significant change to his grab game that I have noticed is that the up throw chaingrab on spacies ends 20% sooner.the problem with this strategy is that its bad. its pretty much always better to throw the opponent to the edge so you get to play sheik_at_the_edge, pretty good character there. any time sheik throws you back in towards the stage you should be grateful she went for damage she didnt need and possibly offered you a free reset to neutral instead of killing you outright. which is particularly good since ike generally struggles to reset to neutral anyway. from the ike side of the MU, it's definitely better, going from probably a 4-6 to a 5-5 MU. however, both characters had their grabs gimped and therefore have pretty mediocre conversions now, so the MU by two good players feels like it drags out forever. not a fan.
before ikes upthrow pretty much did absolutely whatever you wanted, the upthrow was imo ikes best conversion tool so losing it in any capacity hurts quite a bitWhat do you mean when you say that Ike has his grab gimped? The only significant change to his grab game that I have noticed is that the up throw chaingrab on spacies ends 20% sooner.
I agree that Ike's up throw is his best conversion tool, but I think it's still super good. For instance, you can still get guaranteed combos off of up throw on Shiek until 90%.before ikes upthrow pretty much did absolutely whatever you wanted, the upthrow was imo ikes best conversion tool so losing it in any capacity hurts quite a bit
What lol. Can I see evidence to back this up? Since the change to uthrow I've been having problems doing anything close to what I used to be able to do with uthrow except for spacies... I find it really hard to believe you can get something guaranteed off Sheik at 80%I agree that Ike's up throw is his best conversion tool, but I think it's still super good. For instance, you can still get guaranteed combos off of up throw on Shiek until 90%.
Go into debug mode yourself and try it out. On Shiek at 80%, you can true combo fair off of up throw regardless of DI.What lol. Can I see evidence to back this up? Since the change to uthrow I've been having problems doing anything close to what I used to be able to do with uthrow except for spacies... I find it really hard to believe you can get something guaranteed off Sheik at 80%
You can true combo Squirtle with nair until at least 55%. You can even combo Jiggs until above 25%. I honestly don't see any functional difference in Ike's up throw except on the spacie chaingrab, and I use up throw pretty much exclusively.Even if that were true (I haven't tested it), Sheik gets combo'd pretty easily by most characters anyways. But when you compare our 3.5 Uthrow conversions to our 3.6 Uthrow conversions on floaties, we got hit preeettyyyy hard. I don't even think Nair is guaranteed anymore on floaties, such as Squirtle.
I play against Pooch a lot, and he hasn't been able to beat me until pretty recently, basically forcing himself to play the matchup perfectly (Ike-Samus). He's very vocal about his opinions, especially towards a character that, in all honesty, is probably Samus' worst MU in the game.lol pooch is such a ******, the salt he has towards ike is hilarious
thanks for the video
I have some matches up on my YouTube channel, but because I've been playing at WDWs as of late (which will discontinue in about two weeks since I'm moving for work), some of my more recent matches can be found at EXPGaming.What do you guys think about fighting Squirtle? I played one a few weeks ago and couldn't beat him as Ike. It seemed like he was just running circles around me, his moves came out faster, and I couldn't super hard combo him. I think I was playing good/subpar, but not great or bad. If you wanna see a video just ask but it's not a youtube video, it's still on the original Twitch VOD. Also @ metroid1117 can you refer me to more common areas that have your sets/matches?
Gives us more incentive to explore Dthrow and QDJC aerial options. Sounds good for the meta overall.Even if that were true (I haven't tested it), Sheik gets combo'd pretty easily by most characters anyways. But when you compare our 3.5 Uthrow conversions to our 3.6 Uthrow conversions on floaties, we got hit preeettyyyy hard. I don't even think Nair is guaranteed anymore on floaties, such as Squirtle.
Correction. Hey, guys. Edgeguarding Pikachu, how to?Welcome to the best Ike.
i played lunchables at these 2 nights ago and an hour and a half in i started making suicidal gestures because my gargles for pity were incomprehensible.How does everyone here feel about the Tink and Roy match ups. Trying to figure out how I should best combat this character.
Umbreon translation: both are solid match ups, I just need to learn how to fight Ike better in general, and pick my character based on personal preference.i played lunchables at these 2 nights ago and an hour and a half in i started making suicidal gestures because my gargles for pity were incomprehensible.