KiTsuNe_23
Smash Cadet
Any advice on the DK MU? His long arms are killing me...
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
My old roommate played a pk fire spammy ness, but Ike actually has an amazing tool for shutting ness down. For grounded pk fires, you can sh over the pk fire while charging QD, then fast fall and get a free approach. This honestly had completely shut him down. I just chill at a range that makes him want to throw out pk fires, then SH->QD->fast fall and follow up. Tune yourself to instantly short hop when you hear the loud 'P' of PK fire and punish the little guy. Ike's too manly to say anything close to "pee" and ness' only other moves that say that are pk thunder (which he won't use on stage) and pk flash (whatever he says when green thing comes out, and you can punish this the same way as fire anyways).Any advice on the Ness matchup? Respecting the space of PK Fire and Fair makes approaching very hard for me. I don't have a problem with most combos, I guess it's more of how to play neutral vs a PK Fire happy Ness.
Oh yeah, I totally know my friend's playstyle (the Ness in question), he basically sits in shield and shield grabs people, but when he approaches a lot of his spacing is PK Fire or Fair. Once I go in on him, I can get 80% in a combo and get him in an edgeguarding situation. It's mainly the neutral. So I guess QD baits are the best option? QD -> WD back to bait and then go in would probably work.My old roommate played a pk fire spammy ness, but Ike actually has an amazing tool for shutting ness down. For grounded pk fires, you can sh over the pk fire while charging QD, then fast fall and get a free approach. This honestly had completely shut him down. I just chill at a range that makes him want to throw out pk fires, then SH->QD->fast fall and follow up. Tune yourself to instantly short hop when you hear the loud 'P' of PK fire and punish the little guy. Ike's too manly to say anything close to "pee" and ness' only other moves that say that are pk thunder (which he won't use on stage) and pk flash (whatever he says when green thing comes out, and you can punish this the same way as fire anyways).
If your a little slow, you can save time by just unleashing the QD as soon as your at Ike's apex. Even at the top of Ike's shorthop you'll still hit ness with the QD attack. Doesn't have to be right at the top either, pk travels low and Ike's shorthop is pretty high.
For aerial pk fires, it depends how deep he goes. If he's trying to space it, short hop and then nair or fair. If he's close enough, nair is quicker and more guaranteed. If he's far, smack him with fair on the way down. If for some reason he's flying right on your head to pk fire, it's better to just dash under him, then turn around and punish him on landing lag with a grab or QD.
Last note: it's inevitable your gonna get hit with some pk fires. If shielded (which you shouldn't be vs ness anyways but it happens) I roll out and hope the fire active frames don't line up with the 1-3 (not sure exactly) frames Ike's hurt box is out before rolling. If your not shielded, I find ness likes to go for grabs, so smash di out just before you think he'll grab. Best case scenario he whiffs a dash grab and you grab him back. Hope this helps!
I wouldn't do QD baits if he spams pk fire. If you QD then Wavedash as he decides to pk fire, you'll probably get hit by it as your committed to the QD Wavedash for about the same time as a pk fire. I prefer to just dash dance (mix it up by just standing still or walking slowly, it's surprisingly intimidating and ness has no quick ranged punish to worry about) at the edge of pk fire range (about 1/3 of battlefield). Don't be close enough so he can quickly fair you though. Ness isn't that fast and lacks a quick approach from a distance. Play patient, played spaced and wait for the pk fire, then short hop and QD into his face.Oh yeah, I totally know my friend's playstyle (the Ness in question), he basically sits in shield and shield grabs people, but when he approaches a lot of his spacing is PK Fire or Fair. Once I go in on him, I can get 80% in a combo and get him in an edgeguarding situation. It's mainly the neutral. So I guess QD baits are the best option? QD -> WD back to bait and then go in would probably work.
Wait for 3.5Any advice for Link? For some reason I have a hard time against him.
I'm sorry I'm not entirely sure what you're insinuating.Wait for 3.5
Then try hitting him with the sword, see what that does
What you're missing is that any MU advice I could give you now will be obsolete in hours.I'm sorry I'm not entirely sure what you're insinuating.
I think I might of missed something.
Like Lord said it's gonna change, but I doubt drastically.Any advice for Link? For some reason I have a hard time against him.
3.5 Ike footage already. Amazing 3.5 Ike footage. DJ Nintendo showing just how well Ike can play bait-punish. Barely any QD tech, but what he does used is applied really frickin' well.https://www.youtube.com/watch?v=4F6BnKgHkgM&list=UUwdVytA5FmjUEUBbc28h9QA
Gallo (Mario) v/s DJ Nintendo (Ike)
https://www.youtube.com/watch?v=ljl-lAjxgH0&list=UUwdVytA5FmjUEUBbc28h9QA
Frozen (Mewtwo/ZSS) v/s DJ Nintendo (Ike)
https://www.youtube.com/watch?v=OSM6azaYywM&list=UUwdVytA5FmjUEUBbc28h9QA
Frozen (Mewtwo) v/s Gallo (Mario)
https://www.youtube.com/watch?v=FpkQyfDQUu0&list=UUwdVytA5FmjUEUBbc28h9QA
Ninjalink (Link/Diddy) v/s DJ Nintendo (Ike)
https://www.youtube.com/watch?v=YUsHwLdZyEg&list=UUwdVytA5FmjUEUBbc28h9QA
Gurukid (Wario) v/s Frozen (Mewtwo)
https://www.youtube.com/watch?v=71v1L4uTfXo&list=UUwdVytA5FmjUEUBbc28h9QA
Gallo (Mario) v/s Ninjalink (Link/Marth)
Saving you some trouble @KayB
DJ v/s Gallo tho ... Gallo is an amazing player who makes 3.5 Mario look unchanged. But holy crap did I feel sorry for Mario v/s Ike. That Nair -> DJ -> Nair is something I need to incorporate and we should all strongly consider switching C-Stick to attack for the super tight platform drop Nairs that DJ was doing. (I am assuming here that we mortals don't have DJ's fingerspeed).Based DJ Nintendo making Frozen switch off Mewtwoooooooooooomg
Stop.I tend to do a lot QD shenanigans in neutral
100% agree now. Looks flashy but that doesn't get the W haha. Definitely gonna practice tonight without QD and test out my neutral at the weekly tomorrow. Hope to see some improvements!Stop.
Not only is it a bad habit, but this more than anything else makes you shut down when you play someone with projectiles, or someone who knows the proper response to an Ike charging QD when they can do something about it. QD is a punish. QD helps with juggles, edgeguards and combos. QD is not a good approach, just something to close distance with when the other person has foolishly committed to something. QD closes gaps, it does not create openings.
No worries, I really enjoy these kind of long, detailed posts since I don't get many chances to play smash. Plus I imagine it will help others if they have trouble with the Match up. Thanks a lot!This went longer than I intended, but it should help. Good luck!
I mean QD has its place in neutral. The main thing here is to recognize that it doesn't give Ike a free approach and learn when the best time to QD is, and what option to use out of QD when you do. (This is something I think DJ doesn't exploit enough.)Well... QD in the neutral, what a fun topic.
I'm still for QD in the neutral, but I use it sparingly in fakeouts mixed with a lot of Dash Dances and such, as QD alone is a **** neutral, and avoid it against projectile based characters.
As for DJ nintendo's lack of QD, he's the most nair happy Ike I've ever seen, it's the one piece of advise he gave me at Guts. Clearly, it works. He seems far less prone to use QD then any other Ike I've seen however, but he just plays so smart. Gotta find that middle ground if you ask me, but eh.
Yeah I do the same thing! B-reverse QD in neutral is an underused mixup that can catch a lot of people off guard. It's another great movement option Ike has on the ground to fakeout the opponent.^I have been known to do a B-reversed QD out of a DD to throw people off, and I think that's really good. Like Dash away from foe>QD>B-reverse that *****>fly towards foe>do stuff to them. If they were running at you or something else dumb you can catch them off guard and it's hilarious.
But I'm just a jerk and my friends are bad.
For Marth, in my experience I've found that DI'ing fthrow down and away is good since you can buffer roll to put distance between you and him and reset neutral. It also works well offstage since you can usually avoid dtilt and fsmash followups by waiting a split second and grabbing ledge, where Ike has more options to get back on stage. I've also heard that DI'ing up and in is also effective, since I believe it would put you behind Marth's head, but I haven't really tested this or tried it out in tournament recently.So, went to tournament today. Want to ask about a few matchups.
Ike vs. Luigi
Ike vs. Marth
Both of these characters were my losses. I tore through every other match with relative ease.
Beginning with the Marth matchup, I got forward throw chain grabbed a lot. This also led to dtilt/fsmash ledge gimps with relative ease. I didn't really know what to do, obviously DIing in doesn't work but Marth can also regrab on reaction. Is that a guaranteed chain throw for Marth? I figured out quickly that uair can juggle quite easily and also kill early. As much as I like getting bairs / shield stab crossup bair/nairs I had a hard time not getting grab comboed. I could deal with mostly everything else - uair/utilt combos I can DI rather well. But the neutral and avoiding the Marth's goal in the matchup to not be grabbed is where I struggle.
The Luigi matchup was weird. I destroyed his first two stocks then he brought it back quickly. Both of us are very mobile and can bait easily in neutral, but I feel as if Luigi's moves are very safe and he's naturally slippery so it's harder for Ike to get in. But uair juggle works so well and Ike's aerial pressure vs Luigi is very good.
I feel like it's my neutral game that suffers in a lot of matchups. Based on the above is that enough to try and feel out the issue I have in these matchups?