steelguttey
mei is bei
- Joined
- Mar 25, 2014
- Messages
- 1,674
Good Stages:
Percent at which flowered purple usmash can kill at: 83%
Matchup Ratio: 3-7
Tips:
Percent at which flowered purple usmash can kill at: 83%
Matchup Ratio: 3-7
Tips:
I would jsay the Ike MU is almost unwinnable. His range and disjoints can knock aside the Pikmin you throw and he can kill you at like 15%! Ike murders floaties and Olimar especially is almost free and soooo easy to combo. Quick Draw lets him follow you if you try to rjun away so forget about managing Pikmin. The only reason I say almost unwinnable is because Ike's attacks are slow so you can punish sometimes. If you somehow get a juggle, he can get out pretty easy with a nair orwhatever which is why Battlefield type stage woould be a lil better but you still trade. Yoshi's Story would let Ike finish your5 stocks in 10 secs and Dreamland would let Ike always be in hitstun so Battlefield and PS2 are your second best bet aside from swi4ching. jsmwmzkmao derp I don car aboot wammar lol
IMO, this is his fourth worst matchup. (Order being Marth, Roy, Fox, Ike. My personal feelings).
His attacks are fast enough and reach far enough to keep Olimar out with good spacing, and his QD keeps his combos going. Ike is also pretty good at edge guarding in general because F-Air and B-Air are insanely strong, and he can go really low and still make it back. If you're ever tethering the stage he literally only has to drop off the stage and N-Air and it covers everything, including waiting so he whiffs, so long as he times it right, and the timing isn't strict.
Olimar has some pretty good combos on Ike though, and your pivot grab is pretty effective against his QD stuff, either making him jump earlier or catching him if he doesn't. Ike also isn't free of holes on stage, his worst trait is his neutral game. Try to bait Ike into attacking because most everything he has is easily punishable.
Pikmin Throw is nice in this matchup because if Ike attacks to get Pikmin off of him then he puts himself at a disadvantage. Also if you have Purple then praise R.N. Jesus because Purple really helps in the neutral game because it's a real projectile.
The Ike match-up is hard, but it is by no means unwinnable. Fox and Marth match-ups are definitely worse (I'd honestly put this match-up at 55-45 for Ike, 60-40 at absolute worst). I play quite a bit against a very solid Ike in our region and at first I struggled a lot with the match-up but that's because I approached it incorrectly at first. He has the largest sword in the game, so his disjoints are overall massive and completely dominate yours. He can easily outspace you when you're within a certain range, and his immense power means he can kill you very early.
This match-up needs to be played quite defensively and campy as Ike's neutral game isn't great. Try to force the approach from him as he only really has two notable approach options (though his main one breaks into multiple other options). If he tries to dash attack, shield on reaction and punish. If you see him trying to do anything QD related, opt for a pivot grab or if he's jumped and is above you go for a USmash and begin juggling him. As B.W. said Side B is very good in this match-up as it's your main tool to force the approach. If you can get right on him then you can start applying pressure as Ike's defensive game isn't great (though be wary of NAir oos).
Also I forgot to mention stages.
You want medium stages. Choosing anything small let's Ike absolutely smother you with N-Air, B-Air and F-Tilt, but choosing anything big lets him survive longer, which is bad because Ike can kill you easy on any stage thanks to his amazing kill power. And he's also amazing at edgeguarding, as previously stated.
Medium stages let you have enough space against Ike to see what QD shenanigans might be happening, and the walls aren't too far out so your combos have a better chance of killing Ike outright, rather than having to edgeguard him, which can be difficult to do.