SpartBagelz
Smash Rookie
- Joined
- Jul 26, 2014
- Messages
- 10
How do you guys feel about ike v Roy?
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Ivysaur has trouble getting Ike off of her so you just space well and stay close. Bully her.How does one fight Ivysaur as Ike. He's such a ****er.
MK has difficulty with anyone who can outspace him, so yeah. Play a tight neutral and Ike can win.Today at Zenith, I realized I hate Metaknight. As soon as he hits you, it's an easy 50-60%. Granted I still won due to mind games but boy do I hate him now.
I have to disagree with this. MK's tech chase, combos, neutral game control, and recovery make it solidly in his favor.MK has difficulty with anyone who can outspace him, so yeah. Play a tight neutral and Ike can win.
That said, it's a really close matchup, I'd say it's really even TBH.
Ike is a lot of fun, I hope you use him as more than just a secondary once you get more comfortable with him .I've been working on my Ike for a couple weeks now and I'm considering using him in tournament as a secondary. I'm basically fed up with Ness v. Mario so I'm wondering how Ike fairs vs Mario? I would assume nair/fair to fight through fireballs.
What are our best conversions off of throws? I'd imagine we edgeguard Mario decently enough.
I saw Metroid doing fthrow -> QD -> RAR bair tonight vs. M2. Does that work on Mario?
I need to work on retaining my momentum with RAR out of QD. I often flub the input so I only get the turn around and not the momentum.
ALL I NEED TO HEAR BBY.Ike-Mario is probably easier than other characters
F/Bthrow->fair or Fthrow->QD->fair is one of Ike's main methods for killing. I find killing Mario pretty easy once he's off stage since most of his great recovery relies on just floating out there and you can outspace down b easily. Also off of fthrow you can get qd->RAR->bair if their DI is right. You can decide what you're going to do based off of their DI as soon as you start charging quickdraw.ALL I NEED TO HEAR BBY.
Does fthrow -> offstage fair work?
Don't get too comfortable though because if you can't get past his fireballs it's really hard. #alwaysbanFDI'm loving how all of this sounds. I really hate Mario with a passion.
I'm very comfortable on FD as a Ness player. I always imagined it'd be good for Ike, too. Not in this MU tho? Just because of fireball spam?Don't get too comfortable though because if you can't get past his fireballs it's really hard. #alwaysbanFD
Personally I don't like FD at all for Ike, but against Mario and Link it's pretty much hell. I find my favorite stages to be GHZ and Battlefield, and good stages to be PS2, WW, and Dreamland. Platform stages or small flat stages I find are best for Ike.I'm very comfortable on FD as a Ness player. I always imagined it'd be good for Ike, too. Not in this MU tho? Just because of fireball spam?
I beat a local Mario named Ellis recently, our match can be found here.I'm loving how all of this sounds. I really hate Mario with a passion.
Anyone have any footage in the matchup they can provide?
Yeah... that was me. You smashed me up good.Sadly not that one with Village Mascot, I did get a 5 minute interlude on Stream between doubles with one of the guys associated with the hosts. I basically did a 5 minute combo video that included every trick in the book (par the critical hit), including a neutral b kill.
Does every trick in the book include the 0% KO with up b?Sadly not that one with Village Mascot, I did get a 5 minute interlude on Stream between doubles with one of the guys associated with the hosts. I basically did a 5 minute combo video that included every trick in the book (par the critical hit), including a neutral b kill.
I think that might have happened. I remember doing a kill like that at the tourney.Does every trick in the book include the 0% KO with up b?
I'm pretty sure Luigi is allergic to swords. If you just hit him with disjoint as he approaches then you should have less trouble. Dtilt is a good option for ground approaches and nair/fair for air.Hello gentlemen, im looking for info on dealing with Luigi, how do you deal with his Down B spam ? and luigi in general ?
Personally the only Olimar match-up experience I have is from 5 friendlies against SS at EVO, so I don't have much to contribute lol.hey guys! the Olimar Matchup Thread is doing the ike matchup this week! come on over and tell us how bad our character is!
Against down+B, you can either space them out with FAir/NAir or you can shield and punish it on block. If they rise into the air during down+B, they'll most likely try coming back down with a NAir or DAir - either move can be shield grabbed or countered with NAir/BAir/UAir OoS depending on their position. Luigi is very strange because he has an enormous wavedash distance and both FTilt/DSmash have a lot of reach, so his effective range is very far. The thing is though, that wavedashing has 10 frames of lag - if you keep yourself in mid-range, where he cannot easily wavedash -> FTilt without exposing himself during those 10 frames of lag, then you can get jabs if he tries to approach or you can pressure him with shffl'd FAirs/NAirs. If all else fails, you also can try rushing him down with QD attack while he wavedashes. Luigi's floatiness makes him prone to FThrow/BThrow combos at low %s and you can start adding in DThrow at mid/high %s. However, I wouldn't recommend using UAir since he'll just be able to NAir most of your follow-ups. At the same time though, it's worth noting that Ike's NAir/UAir/UTilt have sufficient disjoint to beat-out Luigi's aerials when spaced properly, so you can keep Luigi in the air for long periods of time without true comboing him. When edgeguarding him, you can run out and Counter his side+B or you can walk-off DAir/FAir his down+B. If he tries to up+B, you can opt to cover the edge with weak DAir -> BAir or just grab the edge and edgehop BAir as he comes up or after he lands on the stage. This match-up doesn't feel that bad IMO, but it definitely takes getting used to.Hello gentlemen, im looking for info on dealing with Luigi, how do you deal with his Down B spam ? and luigi in general ?
Why wouldn't you want to grab? If he is at a low percent it is unlikely that the upsmash would lead to anything while a grab can lead to an edgeguarding situation.So I was playing a bowser yesterday and as you may know a lot of bowsers tend to camp ledge and bait you then use his low % ledge attack. I found out if you stand right next to the ledge and shield the hit you can get a confirmed usmash OoS.
ITS NOT USELESS AFTER ALL
If you don't know exactly where he's going to be (because his ledge attack moves him so quickly) usmash covers a lot more area, plus it has enough hit stun and not too much knockback (he must be below 100 percent to use that ledge attack) to follow up with an aerial. Grab would probably combo better, but if you're just standing right in the exact spot that would allow you to grab him from ledge attack he probably would not opt for a ledge attack.Why wouldn't you want to grab? If he is at a low percent it is unlikely that the upsmash would lead to anything while a grab can lead to an edgeguarding situation.
I'm going to do this to my scrubby friend who thinks he is good because he can camp with Mario fire ballz.You want niche combat tricks? I PRESENT TO YOU, THE INSTANT COUNTER!
Just do a Quickdraw -> Jump -> Down-B and watch as you recklessly approach projectiles with your counter and wreck your opponent in the process! Laugh as your opponent (and yourself) feels dumber for having lived that moment through.
I actually use that all the time. Especially against spamus/lucario/other characters with a slow, strong projectile. It's also really good when you're charging Quickdraw when they're on the ground. Most people will opt for get up attack when they see you let go of Quickdraw so you just counter it and bam.You want niche combat tricks? I PRESENT TO YOU, THE INSTANT COUNTER!
Just do a Quickdraw -> Jump -> Down-B and watch as you recklessly approach projectiles with your counter and wreck your opponent in the process! Laugh as your opponent (and yourself) feels dumber for having lived that moment through.