Conformal_Invariance
Smash Journeyman
As of course, the title dictates, this thread will be for the discussion and possible application of our favorite Ranger's moves.
This is Ike. Yarrr, he's one manly dude.
Check out that Ragnell! It plays an important role in his special moves, obviously!
Recovery Special(AKA, the Up+B) - AETHER
Ike tosses his sword up(and to the side, but barely!) into the air, then leaps after it and grabs it in midair. He spins once, then swings down to the ground.
Damage: 3%-23% (Ike can hit with the initial toss AND the brief spin Ragnell does in the air, DI-properties unknown, percent is based on the Sonic/Ike Norfair vid, 22% can be seen at the beginning of http://www.youtube.com/watch?v=EFuprCopHQY.)
Special Properties: Super Armor during the initial sword toss frames, actual frame times unknown. Very slight forward movement.
It seemed like Sonic wasn't jostled during any of the Aether hits, and barely moved until after the fourth hit connected.
Aether comes out lightning fast and Ike doesn't flinch, so it seems like only a grab could really interrupt it. Seems like an okay way to get some damage on the opponent if properly used.
Standard Special(AKA, the Neutral B) - ERUPTION
Ike holds Ragnell as if he just pulled out the Master Sword, flames popping up along the length of the blade. He then jams it into the ground, causing flames to burst forth around his form.
Damage: 10%-37%
Special Properties: Flashy fire effect. Super Armor frames, if any, are unknown. If fully charged, is an OHKO and deals damage to Ike.
This move is quite strong, from what can be seen of it (Pikachu gets knocked up out of screen at 11% from it, but is not KO'd) and can also be charged in the air! If released in midair, an oval explosion of fire is created. It is unknown what happens if used before the ground.
Seems like a good edgeguard to me. (Though circumstantial)
Side Special(AKA, the Side+B) - QUICK DRAW
Hard to see, huh? If someone can get a hold of a better picture, toss it my way.
Ike puts his weight onto his right foot and leans forward, holding Ragnell at an angle near his shoulder. He begins to flicker and glow, then dashes forward and cuts whatever he makes contact with!
Damage: 9%-16% (Low percent is taken after Ike's Aether in the Sonic/Ike video, in which he hits a prone Sonic with it.)
Special Properties: Super Armor frames are unknown, if any.
The distance which this covers has not been fully seen, and it's killing power is also up in the air at the moment. It can be used as a type of Horizontal Recovery, ala the Luigi Rocket. The longer it's charged, the more horizontal distance it can cover.
Ike can cover distance somewhat safely with this, and also 'halts' motion(not sure what causes it, I've just seen him stop from going the full distance before) on occasion.
It's much better than originally expected for recovery, and it's pretty quick to boot - the strength of it is quite nice, and it's a viable killing move(albeit at high percents, could use any information on just how low some characters should be).
This attack is used in the 'Grand Viper' combo, in which it is purposely whiffed to cover distance, which generates no ending lag and allows Ike to follow up with a Utilt(Or whatever you wish!)
Down Special(AKA, the Down+B) - COUNTER
Ike takes a similar stance to Marth and Roy, with the addition of a bright sparkle just up near his head. If hit by anything during the stance until it ends, he counters!
Damage: x1.5 the % of the attack Countered.
Special Properties: Super Armor frames are unknown, if any. Has reflective capabilities similar to Mewtwo's Confusion, as seen in http://www.youtube.com/watch?v=QAWsGQQYThg when he deflects Samus' Charge Beam.
It apparently has the counter time of Marth, but as to wether the power is enhanced by the power of the opponent's attack is still up in the air.
FINAL SMASH: GREAT AETHER
Ike does a quick, rapid, underhanded swing with Ragnell. Whoever is hit is launched into the air, and Ike persues! He follows up with a series of sword strikes and a few punches and kicks, raises his sword high, then... SLAMS the enemy(s) down into the ground!
Damage: 67-72%
KO's around 40% for lighter characters. Rapid, good range. Probably the most commonly seen FS in all of YouTubedom.
As one can see, Ike has a plethora of moves which suit his strong style of play.
Thanks to Miller for clarified special attack percentages!
This is Ike. Yarrr, he's one manly dude.
Check out that Ragnell! It plays an important role in his special moves, obviously!
Recovery Special(AKA, the Up+B) - AETHER
Ike tosses his sword up(and to the side, but barely!) into the air, then leaps after it and grabs it in midair. He spins once, then swings down to the ground.
Damage: 3%-23% (Ike can hit with the initial toss AND the brief spin Ragnell does in the air, DI-properties unknown, percent is based on the Sonic/Ike Norfair vid, 22% can be seen at the beginning of http://www.youtube.com/watch?v=EFuprCopHQY.)
Special Properties: Super Armor during the initial sword toss frames, actual frame times unknown. Very slight forward movement.
It seemed like Sonic wasn't jostled during any of the Aether hits, and barely moved until after the fourth hit connected.
Aether comes out lightning fast and Ike doesn't flinch, so it seems like only a grab could really interrupt it. Seems like an okay way to get some damage on the opponent if properly used.
Standard Special(AKA, the Neutral B) - ERUPTION
Ike holds Ragnell as if he just pulled out the Master Sword, flames popping up along the length of the blade. He then jams it into the ground, causing flames to burst forth around his form.
Damage: 10%-37%
Special Properties: Flashy fire effect. Super Armor frames, if any, are unknown. If fully charged, is an OHKO and deals damage to Ike.
This move is quite strong, from what can be seen of it (Pikachu gets knocked up out of screen at 11% from it, but is not KO'd) and can also be charged in the air! If released in midair, an oval explosion of fire is created. It is unknown what happens if used before the ground.
Seems like a good edgeguard to me. (Though circumstantial)
Side Special(AKA, the Side+B) - QUICK DRAW
Hard to see, huh? If someone can get a hold of a better picture, toss it my way.
Ike puts his weight onto his right foot and leans forward, holding Ragnell at an angle near his shoulder. He begins to flicker and glow, then dashes forward and cuts whatever he makes contact with!
Damage: 9%-16% (Low percent is taken after Ike's Aether in the Sonic/Ike video, in which he hits a prone Sonic with it.)
Special Properties: Super Armor frames are unknown, if any.
The distance which this covers has not been fully seen, and it's killing power is also up in the air at the moment. It can be used as a type of Horizontal Recovery, ala the Luigi Rocket. The longer it's charged, the more horizontal distance it can cover.
Ike can cover distance somewhat safely with this, and also 'halts' motion(not sure what causes it, I've just seen him stop from going the full distance before) on occasion.
It's much better than originally expected for recovery, and it's pretty quick to boot - the strength of it is quite nice, and it's a viable killing move(albeit at high percents, could use any information on just how low some characters should be).
This attack is used in the 'Grand Viper' combo, in which it is purposely whiffed to cover distance, which generates no ending lag and allows Ike to follow up with a Utilt(Or whatever you wish!)
Down Special(AKA, the Down+B) - COUNTER
Ike takes a similar stance to Marth and Roy, with the addition of a bright sparkle just up near his head. If hit by anything during the stance until it ends, he counters!
Damage: x1.5 the % of the attack Countered.
Special Properties: Super Armor frames are unknown, if any. Has reflective capabilities similar to Mewtwo's Confusion, as seen in http://www.youtube.com/watch?v=QAWsGQQYThg when he deflects Samus' Charge Beam.
It apparently has the counter time of Marth, but as to wether the power is enhanced by the power of the opponent's attack is still up in the air.
FINAL SMASH: GREAT AETHER
Ike does a quick, rapid, underhanded swing with Ragnell. Whoever is hit is launched into the air, and Ike persues! He follows up with a series of sword strikes and a few punches and kicks, raises his sword high, then... SLAMS the enemy(s) down into the ground!
Damage: 67-72%
KO's around 40% for lighter characters. Rapid, good range. Probably the most commonly seen FS in all of YouTubedom.
As one can see, Ike has a plethora of moves which suit his strong style of play.
Thanks to Miller for clarified special attack percentages!