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Ike Social Thread

GP&B

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Yup, last PM tournament that CFL will be having so I'm making the most of it. I'd absolutely love to play.
 

Starfall11

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This is actually not necessary as of 3.5. In 3.0 Ike has a two frame window to DACUS but using grab for it shortened the window to 1 frame. In 3.5 grab no longer shortens the window by a frame so clawing is unnecessary.
Which method do you use to DACUS then? Just c-stick down, then move your right thumb up to A. And what is the new window for DACUS in 3.5. I remember reading it in the notes, but forgot what it was.
 

Starfall11

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This is actually not necessary as of 3.5. In 3.0 Ike has a two frame window to DACUS but using grab for it shortened the window to 1 frame. In 3.5 grab no longer shortens the window by a frame so clawing is unnecessary.
Which method do you use to DACUS then? Just c-stick down, then move your right thumb up to A. And what is the new window for DACUS in 3.5. I remember reading it in the notes, but forgot what it was.
 

grandpappy

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Pretty sure they made DACUS a 2 frame window across the board.

I use C Stick down>rotate left stick up>Z button(grab). I used this method even in 3.02 so the extra frame is nice. I find it super easy to pull off now.
 
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Commander

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Which method do you use to DACUS then? Just c-stick down, then move your right thumb up to A. And what is the new window for DACUS in 3.5. I remember reading it in the notes, but forgot what it was.
Cstick down>analog up> z(grab).
 

Starfall11

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Thank you, I believe everyone has a 2 frame window now, which makes it slightly easier for Ike. DACUS isn't used all the time with Ike anyways, since it's primarily used for reads, etc.

After I master that, there really isn't any tough tech to master with Ike.
 

MLGF

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That moment when you're watching Xanadu and realize that Swag Apocalypse is a more well known Ike then you.

****.
 

Starfall11

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Here's a fun question for my fellow Ike mains. Which characters do you use in other fighters? And do you consider Ike to be a "tricky" or unconventional character?

The reason I ask is because I use a lot of unique characters in the other fighters I play. Eddie main from Guilty Gear, Vega from Street Fighter, etc.

What appealed to me about PM Ike was the quickdraw shenanigans, and all the "mixup" potential it has. This makes me a bit QD dependent since I favor the move properties, but I've learned to space with his aerials and tilts/jab. Just wondering if you guys considered Ike tricky and who you use in other games?
 

Moy

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MOY#56
Here's a fun question for my fellow Ike mains. Which characters do you use in other fighters? And do you consider Ike to be a "tricky" or unconventional character?

The reason I ask is because I use a lot of unique characters in the other fighters I play. Eddie main from Guilty Gear, Vega from Street Fighter, etc.

What appealed to me about PM Ike was the quickdraw shenanigans, and all the "mixup" potential it has. This makes me a bit QD dependent since I favor the move properties, but I've learned to space with his aerials and tilts/jab. Just wondering if you guys considered Ike tricky and who you use in other games?
I just play characters who hit mad hard and have great punish games. Gouken in SF, Azrael in Blazblue, Holy Order Sol in Guilty Gear.

Although I'm complete trash at any fighter that isn't Smash.
 

MLGF

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Bang, Akihiko, K', and Zero come to mind.

Generally, I characters who all seemingly expose their chest. Or Zero's Moobs as the case would be...
But rush beatdown is my thing.
 

Chef2

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I find smash in general to be tricky and unintuitive. Jump + diagonal airdodge to slide a short distance? **** if I wanna slide IRL I run then plant my feet. I don't think about jumping and then throwing my weight into the ground.
 

gmBottles

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I find smash in general to be tricky and unintuitive. Jump + diagonal airdodge to slide a short distance? **** if I wanna slide IRL I run then plant my feet. I don't think about jumping and then throwing my weight into the ground.
video games =/= real life

I wouldn't call it unintuitive, but like all fighting games, there is a pretty steep learning curve. I always thought it was much less steep than most traditional fighters though.
 
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grandpappy

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I imagine real life wave dashing would look something like this:

upload_2015-1-7_14-3-54.jpeg

*scoot scoot scoot*
 

NWRL

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I play Relius in BlazBlue. Yu in P4A, Learning Akuma for USF4, Nightmare in SCV, uhhhh and Heihachi/Kazuya in TTT2

I don't really have a theme of characters besides maybe Nightmare having a huge a sword and an unconventional rushdown game.
 
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Starfall11

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Yeah, personally. I prefer lockdown/extreme rushdown and damage. Carmine in UNIEL for anyone who knows that amazing game. Terumi in BlazBlue, and as I said, Zato in GG.

I think it'd be neat if somewhere on the forum we had an official "General Strategy Guide" for Ike. Maybe something talking about all of his QD mixups, best tools for neutral game, and safe pressure options. Like Jab, spaced Fairs, etc. It'd be neat.
 

NWRL

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Well I got 3rd place in pools at Paragon. Definitely think I could have made it out if j played just a little bit better.
 

GP&B

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4th here in mine and I wouldn't have placed better even if I had won one of my other matches. Still really happy that at least 3 of those losses were to state ranked players (and losing to Gahtzu was a given).
 

metroid1117

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I beat Winner's Bracket Sethlon in WS, but got completely eviscerated by Loser's Bracket Sethlon in LF lol. The WS set is here, but the LF set is somewhere later in that video.
 

King of Hoboz

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I only saw the WS match so far, daaaaamn. Normally I'm a very critical viewer, and the only times I really had anything to say was those first two flubbed grabs, after that was a situation on FoD which you quickdraw'd for a follow up and my intuition was screaming Sethlon was going to swing you in the face for doing that (which he did).

Just from seeing all that, it's really clear where you're drawing inspiration from and how much you've improved since I last watched your 3.02 play. Also, it's nice to see I'm not the only Ike who's been cultivating an affinity for wave landing on platforms frequently.
 

Starfall11

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I beat Winner's Bracket Sethlon in WS, but got completely eviscerated by Loser's Bracket Sethlon in LF lol. The WS set is here, but the LF set is somewhere later in that video.
I've wanted to see the matchup between you and Sethlon forever!!! My brother plays Roy, and as an Ike main, I love the MU. Very tough in my opinion.

What do you think Metroid? I know Sethlon has been playing Roy since melee days, so he has a lot of experience.

Edit: Was Sethlon in a bad mood in this video? He seems kind of upset in the beginning, but normally he appears like a really nice guy.
 
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metroid1117

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I've wanted to see the matchup between you and Sethlon forever!!! My brother plays Roy, and as an Ike main, I love the MU. Very tough in my opinion.

What do you think Metroid? I know Sethlon has been playing Roy since melee days, so he has a lot of experience.

Edit: Was Sethlon in a bad mood in this video? He seems kind of upset in the beginning, but normally he appears like a really nice guy.
This match-up is really fun; it was actually the first time I fought against a good Roy (let alone one of Sethlon's caliber) so I kinda did UThrow combos after finding in Training Mode that UThrow -> NAir is guaranteed even at 0% and it worked out well. Roy has a better footsie game than Ike since his dashdance range is much better and DTilt/NAir can snuff out QD approaches, but getting in and doing damage is still manageable. UThrow is definitely Ike's best throw in this match-up (which I should've utilized more) since you can either get free combos or put Roy in bad spots.

Sethlon was in "tournament mode" and the tournament was running a little late, so although he might not have been as cheerful as usual (he's really fun to hang out with), I think he was in more of a serious mood than a "bad mood".

I only saw the WS match so far, daaaaamn. Normally I'm a very critical viewer, and the only times I really had anything to say was those first two flubbed grabs, after that was a situation on FoD which you quickdraw'd for a follow up and my intuition was screaming Sethlon was going to swing you in the face for doing that (which he did).

Just from seeing all that, it's really clear where you're drawing inspiration from and how much you've improved since I last watched your 3.02 play. Also, it's nice to see I'm not the only Ike who's been cultivating an affinity for wave landing on platforms frequently.
LF is a mess lol, I got wrecked pretty hard. I'll watch it sometime after my mental scars heal >.>. Thanks for the compliments though.
 
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Starfall11

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I thought you did great as well Metroid! Now, I really want to learn one of your great combos on Roy. I believe it was Uthrow/Fthrow > Bair > Fair. It almost KOed Roy at an early percent.

Did you RAR into Bair after the throw? And is it a reliable combo. Seems pretty cool.
 

Moy

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I thought you did great as well Metroid! Now, I really want to learn one of your great combos on Roy. I believe it was Uthrow/Fthrow > Bair > Fair. It almost KOed Roy at an early percent.

Did you RAR into Bair after the throw? And is it a reliable combo. Seems pretty cool.
He hits with the reverse hitbox of the bair, which is pretty godlike if you can get it consistently.
 

Starfall11

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Wow, that's easier than I imagined. As long as I can get it to hit consistently. Thanks.
 

WhinoTheRhino

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Like for realz, I've seen Metroid "advertise" the forwards hit of Bair so much on smashboards and stuff and I tried to incorporate it a bit but not super seriously, but after watching that match, I HAVE BEEN MISSING OUT ON SO MUCH IN MY IKE COMBO GAME. IT'S NOT EVEN THAT HARD TO HIT THE FRONT HIT OF BAIR, and it combos off of Uthrow with forwards DI on floaties and semi-fastfallers (aka everyone but fastfallers) I believe, AND IT COMBOS INTO FAIR??? Honestly, recently my Ike game has been getting kinda stale, and this isn't an extremely huge thing, but I think it was perfect to revitalize my Ike game. I was trying it in friendlies and it's such a satisfying combo to hit.
 

dude it's raining

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I just picked up Ike, and started learning QD stuff, but I was really shocked at how good his foxtrot is. I'm sure there are some situations where you'd be better of foxtrotting than QD'ing.
Sorry if this was already common knowledge, but I thought I'd throw it out there.
 

9bit

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metroid that Winners Semis match was sick!

Also this (potato quality): Ally vs Prof at TFZ

 
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NWRL

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That uthrow-> bair -> fair string is so brutal. I'm gonna use that from now on
 

Starfall11

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That uthrow-> bair -> fair string is so brutal. I'm gonna use that from now on
Amazing how several of us didn't know about it. Bair is a little difficult to land consistently when hitting with the front of it. But practice makes perfect. In my experience, you want to be on top of your opponent and have Ike's face touching them.

Anyone else have better tips/easier ways to explain this?
 

grandpappy

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Go into debug mode and watch bair happen frame by frame. Its not so much a random, nonsense hit box on Ike's face.. Its actually his sword hit box from the bair swinging around in front of Ike from the momentum (because Ike actually does a full 360 when you bair). The hit box is actually a lot longer than you think it is too. It goes up and out from Ike's shoulder in front of him (in front in relation to the direction of bair) at a little diagonal angle, and it's actually like 3/4ish of the normal length of the sword.

Its not super hard to hit once you get used to the hit box, and it's super good after an up throw in a lot of situations.

P.S. if any of this is wrong please forgive me for I'm a bit intoxicated and making this up from memory.:awesome: I fight for my friends
 
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Frakture

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The forward bair hitbox does extend a bit in front of Ike, but not much. You pretty much have to be touching the opponent to make it work.

Bair can be good off of upthrow at low percents because it doesn't hit far enough away so can't combo, but it does more damage and hitstun than your other moves. Against certain characters, up throw > SHFFLed reverse bair > up tilt is a true combo, which also combos into another aerial. It's also good against heavier characters because it keeps them in hitstun longer.
 
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