King of Hoboz
Smash Journeyman
The moment you can move, you do a Dash -> JC Grab as fast as you can.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I'm not sure about the exact amount of hitlag, but yes, this is why the timing for L-canceling is different between hitting an opponent's shield and shffl'ing in place.Does aerial hitlag completely freeze your character, like there's no way to land cancel it? Like if I was falcon and fast falled a knee into a guy 1 frame before I hit the ground, I'd be frozen in hitlag just above the ground for the ~30 frames of hitlag?
Cant argue with thatAlso trashing on Fox is fun.
Got my first chaingrab -> Bair -> QD -> Dair on Fox on FD today. All my Fox salt just vanished.Cant argue with that
With those platforms? **** no.Sup guys what are your thoughts on the new Norfair? Is it a good counterpick stage for Ike?
Staples out of QD. Follow-ups on throws. DD game. Baiting. QD -> Wavedash and other fakeouts. Platform traps with Utilt converting into hardcore Nair juggles that can almost always lead into a good finisher if you follow DI properly (be it Uair, Fair or bair). Fthrow/Bthrow -> Kill move. This can be dash -> fair on the bad DI, but can also be DJ Uair, or QD -> Uair/Fair/Dair depending on DI and fallspeed. CG on spacies. Aether sweetspots. How to go deep offstage with Fair and make it back. Etc.So I'm a 3.02 Zelda main looking to pick up Ike as a serious character now that I'm a little more uncertain about my main. Any advice on the first things I should learn how to do? I've already figured out some QD shenanigans from playing Ike casually, but not much else.
Everything lordling said but make sure to learn neutral without (or very minimal) QuickDraw as certain projectile characters (samus, link, sheik, Lucas, Mario, G&W, Falco, wolf, snakes tranq dart) can really shut QD down and you'll feel helpless if you always rely on it. Ike's dash dance is fairly short but speedy, learn it's range and you can bait pretty hard coupling it with his solid Wavedash. Wavedashing and particularly wave landing feels really smooth in 3.5. A crisp wave land covers about the same distance as ganons-I'm really falling in love with wave land jab. Ike's also heavy and has a great crouch cancel game-learn to CC grab and convert.So I'm a 3.02 Zelda main looking to pick up Ike as a serious character now that I'm a little more uncertain about my main. Any advice on the first things I should learn how to do? I've already figured out some QD shenanigans from playing Ike casually, but not much else.
a few quick things about the character from a general standpoint-So I'm a 3.02 Zelda main looking to pick up Ike as a serious character now that I'm a little more uncertain about my main. Any advice on the first things I should learn how to do? I've already figured out some QD shenanigans from playing Ike casually, but not much else.
Fthrow is the fastest and thus hardest to react to, but like Metroid said most opponents can hold Down + Away for Fthrow and then react to Ike's other, slower throws. Fthrow is the best for catching them unawares though.Thanks for the responses guys, I'll have to start putting in work on that stuff the. CC grab is something I hardly have ever used since nearly everybody I play is pretty light, but I definitely see how Ike could benefit from it. Also I completely agree with Umbreon on a lot of 3.02 Zeldas just hitting the panic button with Nayru's, but thankfully (for general play benefits) I never really did that too much. As far as Ike's throws go, is there one in particular that stands out, or are they all fairly dependent on DI?
Bthrow at the edge is really good though.And DThrow can be used as a tricky DI mixup with the other two. If they DI wrong, you can get a BAir or DACUS at higher percents on some chars. I don't really ever use BThrow though unless I'm standing with my back to the edge and want them off the stage.
I think your too humble. For not knowing anything you pretty well wrote the best "how to ike post" I've seen, and were on page 24 of this thread.you know despite not really knowing **** about this character i kinda want to play him just because everything about the him is cool, and this particular character board is cool
Kinda sorta not really. We could totally start one. 3.5 is a great time to optimize Ike's game without the top tiers feeling like ... well we can't pressure or really do much, we lose.i guess i didn't notice it then
is there a skype group?
I hereby dub you an Ike main. Go out and fight for your friends.i mean
together, we ride
i need metroid's blessing
my skype handle is umbreonmow
throw it down on your opponent, with the 3.5 update, it spikes now. If the salt % meter is over 300 and it's a low ceiling venue, you can even meteor bounce them through the roof for a star KO.throw it down on a pillow after your win and cross those arms.
They haven't prepared themselves for 3.5 Ikethrow it down on your opponent, with the 3.5 update, it spikes now. If the salt % meter is over 300 and it's a low ceiling venue, you can even meteor bounce them through the roof for a star KO.