MG_3989
Smash Lord
Yeah PK Freeze is pretty easy to avoid for the most part. Don't get me wrong it's a good move but it isn't polarizingOut of every 500 PKfreeze tossed at me, I get hit by 1 and only offstage when my double jump is gone
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Yeah PK Freeze is pretty easy to avoid for the most part. Don't get me wrong it's a good move but it isn't polarizingOut of every 500 PKfreeze tossed at me, I get hit by 1 and only offstage when my double jump is gone
I'm surprised no one else said Ganon either! I am also a Ganon main but I totally think hes too strong now.I know I'm a Ganon main, but against other people I would nerf the speed of his up smash.
You have the right idea, but ftilt is mainly used for getting space from your character. I would reduce it slightly, too.I'm surprised no one else said Ganon either! I am also a Ganon main but I totally think hes too strong now.
1. Yes agreed. Nerf the speed of the up smash.
2. Less knockback on ftilt
3. Less knockback on fsmash
I might also say nerf the damage on nair, but it does take some skill to land so maybe not.
Ironic that people want to nerf Ganondorf when he already has issues that could afford some buffs.Btw no one said Ganon. Really? I thought everyone would want to nerf him!
Seeing the knee-jerk reactions here on nerfing characters makes me glad that most people in the community don't have input in the balancing of the game. There is a reason why the backroom is made up of people who actually know what they are talking about.
You are SO precious!Did you just post something completely irrelevant to the topic which only served to establish your own ego? I think you did. Kind of like how the first or second post in the "What are your worst match ups?" thread was "I don't have any bad match ups"
Maybe contribute something of actual value instead of jerking yourself off.
please enlighten me... send me a video of this... I'm being sarcastic, such thing doesn't exist... she can get a third jump if you do an almost frame perfect imput though which gives her a ton of more flexibility... did i mention its super risky and hard to pull off consistently? (which if you fail you're dead pretty much always if youre offstage)... if youre having trouble with bayo try outprioritizing her (90% of the cast does this) with aerials, or stop her mobility with projectiles.... also, trade hits with her, i think she loses trades against the whole cast or like 99% of itI'd nerf Bayonetta so that she isn't able to upB infinitely, along with making the move SDI-able.
(yes, there is a feature that allows her to upB as much as she wants, and it can't be SDI'd out of.)