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That would make brawl MK look like street fighter 4's Dee Jay in comparison XD.And buff metal blade so it is like it is in Mega Man 2 lol
I'm pretty sure it activates even before the first skull visually shows up.Skull Barrier activates instantly.
usmash's hitbox is ridiculous as is, it hits under the stage on the edge, as well as pretty much as far away from MegaMan as you physically see the needles.upsmash to have a bigger hitbix as the move whiffs far to easily given it's enormous cooldown
Top Spin runs out of energy after one use?usmash's hitbox is ridiculous as is, it hits under the stage on the edge, as well as pretty much as far away from MegaMan as you physically see the needles.
Personally, I think MegaMan's perfect. His smashes are powerful and eager to kill, but they have the perfect amount of startup and cooldown. He's been graced with options for almost every situation, and has a decent recovery that is surprisingly hard to gimp/predict when used correctly.
If I were to be completely facetious about changes I would make to him, be able to run and jump while charging/holding fsmash. Three metal blades at a time. Pellets limited to three per screen, not three per (whatever amount of time it is). Leaf Shield fires when you move. Crash Bomb never changes targets, explosion doesn't hurt you. Slide is Charge Slide instead of normal slide, does hilarious knockback.
Nah. Top Spin is the most powerful weapon ever conceived. https://www.youtube.com/watch?v=rPYHstNYOSMTop Spin runs out of energy after one use?
I agree with every single Buff/Nerf except for the Forward Smash not being a projectile. Megaman is a character built around projectiles, and I feel this attack is one of the very unique things about him. As for my personal list:Nerfs:
Tone Air Shooter back a little in terms of damage.
Hard Knuckles persistant hitbox once hitting the ground removed.
Reduce roll distance slightly.
Decrease Crash Bomber shield damage.
Neutral:
Decrease Rush Coil (object) bounce height
Make Forward Smash a disjoint rather than a projectile, removing it's transendent properties.
Buffs:
Crash Bomber attaches to opponents who are shielding.
Shield damage dealt by Up Tilt and Forward Smash increased slightly.
Make Flame Blast viable by giving it a heavy but deteriorating windbox to it's sides.
Skull Barrier activates instantly.
Plant Barrier heals Mega Man for 1% per leaf that touches an opponent while surrounding his body.
Flame Sword autocancels any time after the hitbox ends.
You have to admit though. Dsmash sees very little use due to how punishable it is. It could use some sort of buff.I'm waiting with baited breath... desperately hoping that they just don't touch him. I think Mega is perfect as-is, and no real nerfs/buffs are necessary.
Lmao, you have to be joking on the back throw. It only kills when you're backed up against the ledge, and is by far his most reliable and safe kill moves. No way it should/will be touched.I agree with every single Buff/Nerf except for the Forward Smash not being a projectile. Megaman is a character built around projectiles, and I feel this attack is one of the very unique things about him. As for my personal list:
1. Ice Slasher does slightly more damage
2. D-throw does slightly more damage
3. Weaken the B-throw
4. Metal Blade travels slightly farther than it can now
5. Nerf Greninja (this obviously applies to Megaman in every way )
True. If anything, i wish that they gave it Ness's back thow killing power. If they did that, no other buff would be necessary, Rock would be broken as hell XD.Lmao, you have to be joking on the back throw. It only kills when you're backed up against the ledge, and is by far his most reliable and safe kill moves. No way it should/will be touched.