CopShowGuy
Smash Ace
Mega Man is sorely lacking in safe kill moves. Realistically, he probably has as many as kill moves as ZSS.
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I noticed that too. While I'm not all that good, I do feel like Mega Man should be give some safer attacks. He has a few laggy ones. This could be easily fixed by speeding up the animations on a couple moves. Also, not sure if it's that important, but I would have Crash Bombs instantly use their explosions on a shield, as opposed to just...vanishing. It'd make for a better Shield pressure game. I'd also make Flame Sword faster too.Mega Man is sorely lacking in safe kill moves. Realistically, he probably has as many as kill moves as ZSS.
I agree. A faster Pummel would really be welcomed.After trying to use more leafshield>grab>pummel, i must say one buff that i would like, is a slightly faster pummel.
I'm not asking much here, just that if the opponent is at about 80%, let us pummel at least TWICE without them breaking free XD.
Dude, im The weakest megaman here lolSorichuudo Is Uair that good? It always felt lacking to me, but youre the expert I guess... Just shows how "good" I am so far. About Rush, is there a reason to not Lemon Drop? Considering that you can get a lagless landing and throw out projectiles after an Up B, that doesnt seem too much of an issue to me unless Lemon Drop gets removed. I imagined it kinda working as a punish for messing up the Lemon Drop, and I kinda doubt that would make the Rush Coil lass balanced.
Actually Rush Cancel would break Mega Man. We have Rush escape which is more than enough to escape some combos/Kill confirms such as shiek downthrow and as of recently bowsers stuff, for example.There are some nice ideas here, but Mega Man only needs one thing to compete with top tier without overwhelming the rest of the cast:
Bring back Rush Cancel.
As it is, Mega loses the damage race badly against characters with any sort of speed or combo game. RC forces combo characters to repeatedly engage Mega for small bits of damage the same way he has to. At the same time, heavy hard hitting characters won't have new disadvantages, and can potentially counter Mega. It would help to create a much needed class balance in this game. Speed completely dominates the meta.
I mean, I do play in tournaments. I live in AZ and go against really good players here. I never meant to imply an authority but it is an idea thread and from experience with rush cancel, although id love it back, it is broken. Mess up? rush cancel. Don't know the matchup? Rush cancel. Its not healthy for the game and not healthy for the Mega Meta.The reason I stopped posting here is because I don't care to waste time arguing theorycraft, and this board is saturated with it. If you don't understand my reasoning, then go out and play some tournament sets against power ranked players. After you've challenged players like Boss and Kenny, come back and we'll have a real discussion on Mega Man's defensive problems.
I would add that it's very bad form to quote a post and act like some kind of authority in an idea thread like this.
I think the other person said that crash bomb should explode when hitting shields.Having Crash Bomb explode on contact seems good on paper, but I wonder how much that will change any shield breaking tech, and if those changes would be for the better.
Wow, way to sell Megs short. The updates this time felt... random, and apart from Marth and Lucina getting a couple of things, not much was changed. Besides, we don't know if there will be any balance updates in the future.hey guys don't worry
at least we're better than jigglypuff
Well, i know Roy got a bunch of landing lag buffs, ZSS and Rosa also got a weight reduction(hahahahaha)but other than that, nothing much.Wow, way to sell Megs short. The updates this time felt... random, and apart from Marth and Lucina getting a couple of things, not much was changed. Besides, we don't know if there will be any balance updates in the future.
I see. What got me personally upset is how pessimistic you guys are about patch updates. Yes, we usually don't get anything so we're safe from being nerfed, but responding with a knee-jerk "At least we didn't get nerfed," is selling the character short. Besides, it's not like Megs is a low tier character. He's mid tier at most currently, but that's not a bad place to be. Not every character has to be top tier to be considered good, y'know. I know that's common sense, but it seems like you guys get overly pessimistic about these things.Well, i know Roy got a bunch of landing lag buffs, ZSS and Rosa also got a weight reduction(hahahahaha)but other than that, nothing much.
Oh, Bowser got a nerf on his uthrow, says it wont connect to uair after 100%, but that doesnt mean much given most charaters die under that, and rage is still a thing.
Dude, after all this patches, all we got was leafshield actually working how it should have in the first place. We are not asking for much here, less cooldown in one of our smashes or more kill power in them to make up for the absurd lag, less landing lag on either fair or bair, anything, just one buff would make him a better character.I see. What got me personally upset is how pessimistic you guys are about patch updates. Yes, we usually don't get anything so we're safe from being nerfed, but responding with a knee-jerk "At least we didn't get nerfed," is selling the character short. Besides, it's not like Megs is a low tier character. He's mid tier at most currently, but that's not a bad place to be. Not every character has to be top tier to be considered good, y'know. I know that's common sense, but it seems like you guys get overly pessimistic about these things.