supersmashbro99
Smash Cadet
- Joined
- Aug 30, 2023
- Messages
- 25
If you could rework Mario, what would you do? For example, if I would rework Mario, I would make him seem happier and energetic, instead of him looking like he’s about to kill somebody.
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The mustachioed hero of the Mushroom Kingdom is an all rounder, capable to fight in most situations. Like we showed previously, Mario's new Down Special is Galaxy Spin! You may also notice a small addition to his Up Special... pic.twitter.com/0nuh3atp75
•Lol no way, Marios here to throw hands, he means business. Every bit as serious as Ike leading the charge on the bloody battlefield, fully prepared to fight side-by-side with the Belmonts on the quest to murder monsters & vampires. Who do you see front and center? He hasn't the luxury of empathy, he can show no weakness.
Those old clips are literally pitched up Mario voice clips.What I wouldn't mind is a return of laffy daffy Luigi. The one that goes YIPPEE as he forward chops your caratoid artery.
This aged well.I think a nice compromise would be to make Mario happier, but keep around Doc's more serious attitude.
•The only things I'd really change about Mario is making his side and down specials the Roll from 3D Land onwards and Spin from Mario Galaxy, respectively. I felt like those moves would best suit his beginner-friendly playstyle.
•Get rid of the fludd move! MArio shouldnt have a complicated move like that! Hes MArio simple is better!
How would you add Cappy to that move?I second the "happier" thought. I think in general the 64 and Melee characters are fine, and only really need minor cosmetic stuff like that - Sonic, Mega Man, Belmonts and most of the SSBU DLC should be top priority for reworks. I think I would revive Mario Tornado, but add Cappy to it, and while I'd keep the cape, I would change the animation to a Tanooki tail.
It'd be the Cappy spin from SMO - tiny bit extra range, perhaps a bit more defensive than the original Tornado's offensive capabilitiesHow would you add Cappy to that move?
That would change his moveset functionally by adding a disjoint though.If they wanted to please both sides, they could just update his animations to incorporate more powerups whilst staying functionally the same. For example, they could change his forward aerial from an overhead swing to an overhead swing whilst holding the small hammer he can throw as Hammer Mario.
Would it be able to capture opponents?It'd be the Cappy spin from SMO - tiny bit extra range, perhaps a bit more defensive than the original Tornado's offensive capabilities
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No. That would be a terrible idea competitively for any character, let alone a shotoclone. Perhaps fun in free-for-alls, but in 1v1s it would turn the game into shadow boxing.Would it be able to capture opponents?