fnaflover2006
Banned via Warnings
- Joined
- Oct 6, 2016
- Messages
- 1
freddy fazbear an sans
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Careful now, there are some Ridley fans who can get......touchy about this.If you think Ridley should be a playable character, you're asinine.
Golden Sun =/= NintendoIsaac and Inkling. I've said it before, and I'll say it again here.
Both have amazing moveset potential and represent prominent Nintendo franchises that are barely even acknowledged in Smash 4.
Golden Sun's references are two songs hidden within the songlists for Norfair and Palutena's Temple. At least Inkling got a trophy and a Mii costume.
Bayonetta =/= Nintendobtw @below post Golden Sun is as Nintendo as Xenoblade and Bayonetta, I don't see the issue...
It's unfair to say that slot would be a waste... Honestly, seeing how characters play between games is always part of the excitement for me. Sure we'd know what moves Wolf would probably have, but how would they behave now? Would they actually change anything? I mean, mechanically, they'd probably have to. It's interesting to think about, and to want to see that come to life is actually not a horrible idea.I personally think bringing vets back in scenarios like these is a total waste. You get to choose two characters which could have their one and only chance to ever be featured in a Smash title and waste it on characters who already have been and always will be in an existing Smash title. I'd definitely not bring any vet back. Too much of a waste.
Now I know in a real scenario this is a different case. In reality, one character doesn't equal one character. Vets are easier to make since they already have a (theoretical) concept from previous games, so they take less effort and time to be made. Especially when they're a form of semi-clones like Roy, Lucas or Wolf. So when they bring back vets, that does not mean they could have used that time to actually make an entirely new and unique character instead. But in a fictional scenario like this where one character does in fact always equal one character, I don't endorse wasteful thinking like that.
I'm not saying we wouldn't be getting anything new or that the creators wouldn't put any further effort into the characters. That's why I said that only the theoretical concept would already be existent. But considering we give up the opportunity to get something we possibly never get to see in a Smash Bros game for something that we have already seen in Smash, it's a waste provided one character does equal one character, which is of course not the case in reality. Sure, playstyles change, they get new models, you name it, but for the price of something that we have never gotten in any form before. We get something new even if a vet returns, but the entire set is new if we get an actually new character. In any case, that's objectively speaking a waste. Subjectively speaking factors like popularity would of course also play a role, which is why for example I would also not prefer a new character over Bayonetta for the next Smash title.It's unfair to say that slot would be a waste... Honestly, seeing how characters play between games is always part of the excitement for me. Sure we'd know what moves Wolf would probably have, but how would they behave now? Would they actually change anything? I mean, mechanically, they'd probably have to. It's interesting to think about, and to want to see that come to life is actually not a horrible idea.
You can't even call bringing vets back lazy on the creator's behalf because some already returned characters basically got a complete overhaul in their play style and I think that's the main thing that counts - they think about how the character will play. I'm sure they'd at least consider the same for theoretical future returning characters since they've proved before they basically would, so it's not like they just "durr, me copy/paste Wolf from Brawl" - no, there'd still be a decent amount of work involved. Just less at a strictly visual stage. -which is honestly fine to me.
I get your point though. Wanting to see only brand new characters added at this point obviously isn't a horrible thing, and in the case of vets returning, as proved by PM, fans can do that pretty faithfully with mods if based on how they felt in previous games if the effort is expended. But I dunno, it's not horrible to want an official recreation of your favourites from previous titles so I say let people "waste" their theoretical 2 slots on vets. What comes out could be way more hype than what you expect.
I know I'd at least use one of my theoretical character slots for Wolf since I enjoyed all the Brawl spacies(!!) and I don't feel I've found a (at least spiritual) successor for Wolf yet, whereas I feel I have for Brawl Fox and Falco.
Also: Can you imagine what it was like being an Ice Climber main since melee who wants to get into Smash 4? Of course you'd want ICs back! It's all a total matter of personal taste.
Oh, of course. I understand that completely. But my point is that what you consider a waste of a potentially new character, others will view as a return of a favored one. It's completely about perspective. -and while I can understand and respect both views, honestly, bringing vets back is my first priority unless I really want to see a character in Smash (Which I kinda do, but I still want to see Wolf return first - and while I was considering it I really enjoyed Ivysaur too so I considered them returning as well.).I'm not saying we wouldn't be getting anything new or that the creators wouldn't put any further effort into the characters. That's why I said that only the theoretical concept would already be existent. But considering we give up the opportunity to get something we possibly never get to see in a Smash Bros game for something that we have already seen in Smash, it's a waste provided one character does equal one character, which is of course not the case in reality. Sure, playstyles change, they get new models, you name it, but for the price of something that we have never gotten in any form before. We get something new even if a vet returns, but the entire set is new if we get an actually new character. In any case, that's objectively speaking a waste. Subjectively speaking factors like popularity would of course also play a role, which is why for example I would also not prefer a new character over Bayonetta for the next Smash title.
Yes, Camelot made Waluigi, but Rareware created Diddy Kong. Creator =/= owner.Ok, you got my point there. And there is no issue with Isaac being in the game "because Nintendo didn't make him". After all, the same company that made Isaac made Waluigi. Look it up, I'm not kidding. The real issue with Golden Sun not being in Smash is that there hasn't been a Golden Sun game since 2010. Come on, Camelot, either sell the franchise to another developer or just close the storyline yourself!
I really don't understand how the inklings didn't get in. They just seem custom built for smash what with their unusual movements, variety of weapons, and shockingly impressive lore. At least the Mii costume looks good, I suppose.I would love to add Inklings and Maxwell (From Scribblenauts). Both have potential for really cool and unique movesets.
You know, I'm sure most people would frown upon this idea, but a "Classic Wario" would be cool IMO. They're almost two seperate characters at this point so I don't see why not at all. Plus, Wario has so much potential for moves that are inspired by earlier games that it seems weird they ignored it for Smash.Warioland Wario.
That's my ultimate dream. Apart from that, I have multiple characters I'd like to see, but I couldn't narrow it down to to just one. So many of them cross my mind with how cool they'd be. Lip from Panel de Pon, Dr. Eggman, Knuckles, Snake, Klonoa, Crash Bandicoot, Funky Kong... Mona from Warioware, oh that'd be nice. Banjo too. So many choices, I can't pick one. I'm slightly inclined to go with Lip but I'm not sure..
But Wario with a completely reworked moveset based on Wario Land, and a slightly larger build than his current incarnation, would be my number one pick. I would main him all the time...
I even thought up how he'd play some time ago. Ideally he'd have a hat switching move as his down+B where he puts on a different hat that alters his side+B and his statistics.You know, I'm sure most people would frown upon this idea, but a "Classic Wario" would be cool IMO. They're almost two seperate characters at this point so I don't see why not at all. Plus, Wario has so much potential for moves that are inspired by earlier games that it seems weird they ignored it for Smash.
I get the feeling they're trying to remove themselves from that image, but honestly, Wario platformers are some of the most fun games I've played in a long time so I see no reason why they want to. Splitting them off as two different characters would be a great way to keep the current Wario image while still paying homage to the days of things like Dragon Wario and his shoulder charge that have 0 call-outs in Smash anymore.
So yeah... Classic Wario. We have 2 Marios, Links and Samuses(Samusi? lol), why not Wario?
It's Sakurai just not preferring classic Wario, simply.So yeah... Classic Wario. We have 2 Marios, Links and Samuses(Samusi? lol), why not Wario?
I think Wario's current moveset is actually kind of in character for Wario. A lot of his moves are less graceful replications of Mario moves and I think that fits him fine, but what I don't understand is that they're trying so hard to get away from him having his own set of unique abilities and it's really unflattering for him as a character.I'd just replace the current Wario completely. All of his moves as "Biker Wario" are just completely gimmicky, out of place and worthless and can all be replaced with something better that actually pays proper respect to his source material.
If people are that attached to farting on people I'd just make his fart a taunt that does a ridiculous amount of damage and knockback but has a really tiny hitbox and a super long startup time.
This is also unfortunately true. It's ultimately down to Sakurai which Wario he prefers if he just wants the one. It would be slightly awkward to come up with two names for what is effectively two eras of Wario without it seeming kind of weird, too, so I understand why it hasn't happened, as cool as it would be.It's Sakurai just not preferring classic Wario, simply.
The biggest issue at best(besides Sakurai wanting to do it, or whoever the developer is) is giving him a proper name. Dr. Mario is separated enough as a character by his own game's name. Zero Suit Samus is pretty blatant and still works as a name. Wario and Biker Wario? The thing is he's not just a Biker in this case. It doesn't explain his genre at all. I love the idea, though.