Tornadith
Smash Journeyman
Duet Duel (Uthrow) - Allegretto holds his enemy as he rolls onto his back and the pushes them into the air with his feet. He then jumps up (enemy is motionless through all of this) and prepares to slash the enemy and then time stands still for 1 second. In this one second, a ching will randomly occur and whoever hits A first will win the duel. If you hit A before you hear the ching, you will automatically lose. If you win, you get ready for a big slash in the air and hit them pretty hard. But if they win the duel, they will kick back at you for quite a lot of damage. This is pretty much the pure definition of risk/reward. If you win the duel, you can do severe damage. But if they win the duel, you have not hurt them much at all, and they will have dealt a blow to you.
(1% for kick, 8% for win slash, 9% for lose kick, above average knockback for win/loss)
(1% for kick, 8% for win slash, 9% for lose kick, above average knockback for win/loss)