qwertz143
Smash Ace
- Joined
- Mar 3, 2015
- Messages
- 950
- Location
- Doki Doki Literature Club
- Slippi.gg
- QWER#215
- Switch FC
- SW-3943-7485-4011
L-cancel vs no L-cancel with ganondorf
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
how are they the same thing?auto-lcancel is absolutetly the same thing as auto-parry to me.
if a technique is performed automatically, there's no strategy to it, though. auto parry has no strategy to performing a parry. if the opponent decides to mix up their attack timings on approach (grounded or aerial) to try and make you mess up a parry, that works because you'll have to anticipate the incoming attack and if you mess up, you're pressing forward and are, thus, unable to block. autoparry just means "move up within your safe range and just don't press anything". there's no timing or spacing mixups involved, outside of "stay away for the empty jump into grab" possibility.I won't argue against the absence of startegic value or choice since as i have all ready say: strategic value (wheter you choose to perform it or not) is not the only relevant way to judge movement, the simple fact that a move need skill and performing it succesfull gives a reward is enough.
The only relevant issue that have ever exist about lcancel its it window frame where anyone can tap repeatedly the Z button and perfom a flawless lcancel.
wtf is that other dorf doing with a nair in that situation, though? that's, like, literally, not a realistic situation. the one on the left wouldn't be doing a nair there unless he was looking for really niche situations to fish for examples.L-cancel vs no L-cancel with ganondorf
you jumped in for the no l-cancel. might have something to do with it.Okay so I made the gif
So when you use Kirby with auto l cancel on, the thing is holding down while doing the dair results in loss of attack frames. Idk if I got the gif wrong or something, but whenever I play with kirby and I dair with l cancel I always feel it does less damage.
No l-cancel always gets the complete dair attack frames though...
Going Frame by Frame, it appears that the 18%th hit lands before Kirby lands...Fixed it
I guess i'm used to SHFFL but with auto l cancel mode on, kirby just tends to fall fast and doesn't deal the proper damageNo hitboxes... Sorry, but maybe you are Fast Falling when trying to Lcancel?
We also went over how that is incredibly rare to occur to the point of barely being near insignificant.http://gfycat.com/DifferentHairyChupacabra
Not L cancelling has tactic advantage depending on character.
Edit: Didn't see that it was already posted. Only saw the ones related to damage. But yeah, damage should be the same, but you can intentionally change your hitbox size which is important.
see, when you say that and admit that you're used to fast-falling as part of your method, then you just said what the problem is. you're falling too fast. what difference does it make if it's something trained into you that's causing the problem in the first place?I guess i'm used to SHFFL but with auto l cancel mode on, kirby just tends to fall fast and doesn't deal the proper damage
Yeah but they took out the L-cancelling mechanic in Brawl and Smash4people should understand that : autolcancel or nolcancel means no landing animation at all.
Which means, we are saying that landing animation is a total mistake from the dev team from melee or from pmdtv who keep it
Yeah but Brawl and Smash4 are less competitively relevant than melee or projectMYeah but they took out the L-cancelling mechanic in Brawl and Smash4
Checkmate, atheists
Hoisted by my own petard!Yeah but Brawl and Smash4 are less competitively relevant than melee or projectM
Double Checkmate, heretic
Why would you want lag outside of that super niche Dair situation? And if its kirby Specific, wont people just adapt and try to shoot low anyways?Well the thing is, I don't even l-cancel all of my aerials, stuff like uair and fair how I land does matter, and sometimes I don't l-cancel as it is possible to prevent punishes. Adding an auto l-cancel feature removes the ability to have that bit of lag when I want it.
as people can adapt and just lcancel jsut as everyone did for years...Why would you want lag outside of that super niche Dair situation? And if its kirby Specific, wont people just adapt and try to shoot low anyways?
why are you being so insistent that auto L-canceling should be a thing? Is it a dumb mechanic? Very, but it's really fun, artificial difficulty or not, it adds a layer of depth when there is a chance that your opponent misses the L-cancel and you take a stock because of it. It's easy enough to do for beginners as it is with 8 frames, where most sf combos are 1 frame links. As much as I love pm, I agree with the melee players that it's easier than melee... Do we really want to make this game even easier?Why would you want lag outside of that super niche Dair situation? And if its kirby Specific, wont people just adapt and try to shoot low anyways?
If it means removing unnecessary mechanics, yes. Also, that's not depth.why are you being so insistent that auto L-canceling should be a thing? Is it a dumb mechanic? Very, but it's really fun, artificial difficulty or not, it adds a layer of depth when there is a chance that your opponent misses the L-cancel and you take a stock because of it. It's easy enough to do for beginners as it is with 8 frames, where most sf combos are 1 frame links. As much as I love pm, I agree with the melee players that it's easier than melee... Do we really want to make this game even easier?
And you are speaking in the name of which all mighty knowledge?If it means removing unnecessary mechanics, yes. Also, that's not depth.
One, it's not depth. Two, if there is depth, you better prove it.And you are speaking in the name of which all mighty knowledge?
lcancel is depth and necessary
Yeah, it's pretty much a staple of 2D fighters now, although I'm not sure about Mortal Kombatin old traditional fighters(sf3 for example) blocking was completly manuel for the most part, you would have to tediously hold back for an entire block string and that in itself put an unneeded skill gap on who can punish effectivly while also holding back, in modern fighters, holding back once(at least in sf4 from what i know) has a somewhat "autoblock" feature that blocks blockstrongs but blockstrongs don't lose there touch.
Tldr: popular fighters like street fighter can get rid of stuff like this why not PM?
In the old Lcancel thread I provided mathematical proof that 75%** of aerials cannot be punished for missed Lcancels on -reaction- by all but the most twitchy of players. To summarize, the average reaction time is about 14 frames before you register something, and fast players can get that to around 10ish frames. Many attacks in the game can either auto-cancel at times (no landing!) or even when you whiff have an animation that is very fast like Fox's Nair at 15 frames. If Fox doesn't Lcancel Nair, the average player would only realize this happened 1 frame before Fox can act again, whereas a very fast player can have around 5 frames notice, which then becomes character and situation dependent on their options. Nobody really punishes whiffed Lcancels -on reaction-, usually you toss things that would work even if they cancelled, or toss out a preemptive punish in hopes that they mess up their cancels in the first place.why are you being so insistent that auto L-canceling should be a thing? Is it a dumb mechanic? Very, but it's really fun, artificial difficulty or not, it adds a layer of depth when there is a chance that your opponent misses the L-cancel and you take a stock because of it. It's easy enough to do for beginners as it is with 8 frames, where most sf combos are 1 frame links. As much as I love pm, I agree with the melee players that it's easier than melee... Do we really want to make this game even easier?
saying it's "really fun" is subjective.why are you being so insistent that auto L-canceling should be a thing? Is it a dumb mechanic? Very, but it's really fun, artificial difficulty or not, it adds a layer of depth when there is a chance that your opponent misses the L-cancel and you take a stock because of it. It's easy enough to do for beginners as it is with 8 frames, where most sf combos are 1 frame links. As much as I love pm, I agree with the melee players that it's easier than melee... Do we really want to make this game even easier?
It's not just that. I was testing auto L cancel mode today, and I found out that even for aerials, you can get easily shield grabbed. This happened quite a few times actually.Why would you want lag outside of that super niche Dair situation? And if its kirby Specific, wont people just adapt and try to shoot low anyways?
that...doesn't make much sense, because getting shield grabbed comes down to being in range for a grab because you whiffed on shield. and once again, outside of kirby dair, which we've discussed, there's not really a situation where that applies and is any different from other aerials?It's not just that. I was testing auto L cancel mode today, and I found out that even for aerials, you can get easily shield grabbed. This happened quite a few times actually.
But with the auto L cancel off, shield grabs can be avoided as long as we press L early.
So I don't even know...
Not true, the Missile was an example to show the properties of Dair in action. Any move that covers "missile-space" here would whiff. Still though, it is very particular in application."l-canceling should be in the game because of this one situation where kirby doing a down air at this exact range at this exact time against this exact character doing this exact move means that it'll miss when it otherwise would have hit!"
how are people this dumb
It started since the pmdt implemented L-canceling in their mod. Some people like it, others don't. IMO it isn't really that big of a deal to ban it, but it's really just an argument to buff characters's frame data in my eyes rather than just buffing it when a certain button is pressed. I could go either way, but I would prefer the L cancelling on because it isn't too hard to do, melee already had this, and it is basically a game that's supposed to be a sequel to melee, and sometimes not L-cancelling is optimal such as kirby's dair timing.I would be a little disappointed, I like L-cancelling, it makes me feel better than I actually am and gives me and my friends a little number to compare at the end of the match. I also think that L-cancelling can make some matchups just a little more bearable if your opponent misses one, for example if your getting pillared by Falco or something and he misses a down air L-cancel then it can slow down his pressure by just a bit and make it easier to deal with.
But honestly if auto L-cancel became an official rule then I would probably only care for like a day.
Also when did this whole L-cancel war start
ok, fine, here's another example, when ike does his fair against gannon and misses the L cancel, gannondorf can't grab him because his head sinks way too low."l-canceling should be in the game because of this one situation where kirby doing a down air at this exact range at this exact time against this exact character doing this exact move means that it'll miss when it otherwise would have hit!"
how are people this dumb
I'm going to ignore this post because you don't know how to spell ganondorfok, fine, here's another example, when ike does his fair against gannon and misses the L cancel, gannondorf can't grab him because his head sinks way too low.
no, it's all on or none : /Is there a way to turn on auto lcancel on for a player and off for another?
so when you don't l cancel, i can kill you for it.Why would you want lag outside of that super niche Dair situation? And if its kirby Specific, wont people just adapt and try to shoot low anyways?